Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.34-a0-1345-gc8e2ee8096 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 11735546910786698999, deterministic pregen: 1 Version history: Game started: 0.34-a0-1331-g5b388f059b 0.34-a0-1341-g712959ebed 0.34-a0-1345-gc8e2ee8096 Command line: /var/dcss/builds/dcss-trunk/latest/bin/dcss -name malesh -rc /var/dcss/gamedata/dcss-trunk/rc-files/malesh.rc -macro /var/dcss/gamedata/dcss-trunk/rc-files/malesh.macro -morgue /var/dcss/gamedata/dcss/morgue/malesh/ -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-trunk/save/ -webtiles-socket /var/dcss/sockets/malesh:2025-11-25.10:59:50.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 20 stack frames. /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x59774228b41e]: write_stack_trace(_IO_FILE*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z13do_crash_dumpv+0x43a) [0x5977422995fa]: do_crash_dump() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z20crash_signal_handleri+0x1fa) [0x59774228b8fa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x718acd645330]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN4bolt25affect_player_enchantmentEb+0x6d) [0x5977422429cd]: bolt::affect_player_enchantment(bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN4bolt11affect_cellEv+0x3e1) [0x59774223c601]: bolt::affect_cell() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN4bolt7do_fireEv+0x740) [0x597742245070]: bolt::do_fire() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN4bolt4fireEv+0x268) [0x597742245c68]: bolt::fire() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z9mons_castP7monster4bolt10spell_type13enum_bitfieldI19mon_spell_slot_flagLi12EEb+0x45e) [0x5977426420ce]: mons_cast(monster*, bolt, spell_type, enum_bitfield, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z16handle_mon_spellP7monster+0xd7d) [0x59774264e6ed]: handle_mon_spell(monster*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(+0x86f1ca) [0x59774260c1ca]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z19handle_monster_moveP7monster+0x5f3) [0x5977426128b3]: handle_monster_move(monster*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z15handle_monstersb+0xc10) [0x597742615910]: handle_monsters(bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z12world_reactsv+0x135) [0x597742a39fe5]: world_reacts() /var/dcss/builds/dcss-trunk/latest/bin/dcss(+0xc9f759) [0x597742a3c759]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(+0xca0285) [0x597742a3d285]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(main+0x1f7) [0x5977421bf687]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x718acd62a1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x718acd62a28b]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_start+0x25) [0x5977421c0175]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 10 Level id: D:10 Level build method = , level layout type = rooms, absdepth0 = 9 Level vaults: layout_basic erik_lair_orcish_takeover serial_shops nicolae_shop_real_fake_doors kennysheep_nub uniq_amaemon uniq_erica uniq_lodul uniq_joseph Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< A giggling sprite leaps out and doodles on the orange demon's face. The orange demon is lightly wounded. You shoot an arrow. The arrow closely misses the orange demon. You shoot an arrow. The arrow hits the orange demon. The arrow freezes the orange demon. The orange demon is moderately wounded. You shoot an arrow. The arrow hits the orange demon. The arrow freezes the orange demon. The orange demon is moderately wounded. The orange demon seems less drained. The orange demon stings you from afar. You are poisoned. The orange demon poisons you! You shoot an arrow. The arrow barely misses the orange demon. You feel very sick. The orange demon misses you. You shoot an arrow. The arrow hits the orange demon. The arrow freezes the orange demon. The orange demon is heavily wounded. You feel very sick. The orange demon misses you. You shoot an arrow. The kobold brigand shouts! The arrow hits the orange demon. The arrow freezes the orange demon. The orange demon is heavily wounded. You feel very sick. The orange demon closely misses you. You shoot an arrow. The arrow completely misses the orange demon. You feel sick. The orange demon stings you but does no damage. Hop to where? Press: ? - help, Dir - move target Boing! You feel very sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. The jinxing sprites lose interest in you. You feel sick. You are no longer poisoned. The orange demon attacks as it pursues you! The orange demon stings you from afar. There is a stone staircase leading up here. The orange demon stings you from afar. You are poisoned. The orange demon poisons you! You climb upwards. You feel your willpower return. You feel extremely sick. There is a stone staircase leading down here. You start resting. You feel very sick. x2 You feel sick. x8 You are no longer poisoned. You start resting. You are ready to hop once more. You start resting. HP restored. You climb downwards. The orange demon barely misses you. Welcome back, malesh the Barachi Hexslinger. The Shining One says: Lead the forces of light to victory! Welcome back, malesh the Barachi Hexslinger. The Shining One says: Lead the forces of light to victory! Press ? for a list of commands and other information. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The orange demon stings you! You are poisoned. The orange demon poisons you! The orange demon hits you but does no damage. You shoot an arrow. The arrow hits the orange demon. The arrow freezes the orange demon. The orange demon is lightly wounded. You feel very sick. The orange demon barely misses you. The orange demon hits you. You feel your attacks grow feeble. You shoot an arrow. The arrow hits the orange demon! The arrow freezes the orange demon. The orange demon is moderately wounded. You feel sick. The orange demon barely misses you. The orange demon hits you. You feel as though you will be weak longer. You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot an arrow. The arrow hits the orange demon. The arrow freezes the orange demon. The orange demon is heavily wounded. A giggling sprite leaps out and makes the orange demon trip over its own feet. The orange demon is heavily wounded. You feel very sick. The orange demon stings you! The orange demon hits you. You feel as though you will be weak longer. You shoot an arrow. The arrow hits the orange demon. The arrow freezes the orange demon. The orange demon is heavily wounded. A giggling sprite leaps out and makes the orange demon trip over its own feet. The orange demon is severely wounded. You feel sick. The orange demon barely misses you. The orange demon hits you but does no damage. You shoot an arrow. The arrow hits the orange demon. The arrow freezes the orange demon. The orange demon is almost dead. You feel sick. The orange demon misses you. The orange demon hits you but does no damage. You shoot an arrow. The arrow hits the orange demon but does no damage. The orange demon is almost dead. You feel sick. The orange demon barely misses you. x2 You shoot an arrow. The arrow hits the orange demon! The arrow freezes the orange demon. You kill the orange demon! The Shining One accepts your kill. You feel sick. You shoot an arrow. The arrow hits the kobold brigand. The arrow freezes the kobold brigand. The kobold brigand is lightly wounded. You feel sick. The kobold brigand misses you. You shoot an arrow. The arrow hits the kobold brigand! The arrow freezes the kobold brigand. The kobold brigand is heavily wounded. A giggling sprite leaps out and bonks the kobold brigand with its +0 whip. The kobold brigand is severely wounded. The jinxing sprites lose interest in you. You feel sick. The kobold brigand closely misses you. You shoot an arrow. The arrow closely misses the kobold brigand. You feel sick. The kobold brigand completely misses you. You shoot an arrow. The arrow hits the kobold brigand but does no damage. The kobold brigand is severely wounded. You feel sick. You are no longer poisoned. The kobold brigand hits you with a +0 whip. Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The kobold brigand seems less drained. The kobold brigand hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You shoot an arrow. The arrow barely misses the kobold brigand. A giggling sprite leaps out and smacks the kobold brigand with its own hand. The kobold brigand is severely wounded. The kobold brigand hits you but does no damage. You shoot an arrow. The arrow completely misses the kobold brigand. A giggling sprite leaps out and insults the kobold brigand's ancestors. The kobold brigand is almost dead. The kobold brigand closely misses you. You shoot an arrow. The arrow hits the kobold brigand. The arrow freezes the kobold brigand. You kill the kobold brigand! There is a stone staircase leading up, spattered with blood here. You start resting. The sprites lose interest in your situation. You start resting. Magic restored. You start resting. You feel your willpower return. You start resting. Your attacks no longer feel as feeble. You start resting. HP restored. You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'f'. Okay, then. i - 19 poisoned darts (gained 3) You see here a +0 whip. Found a parchment of Tukima's Dance. You see here a +0 chain mail. Erica the Fiery-Tempered comes into view. She is wielding a +3 scimitar of flaming, wearing a ring of poison resistance and carrying a wand of iceblast. Erica shouts! You hear a shout! Erica says, "I'm so much better than you." Amaemon the Diabolical Poisoner comes into view. He is wielding a -1 demon whip of venom. Erica mumbles some strange words. Erica flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Something tries to affect you, but you resist. Amaemon's eyes glow red. Amaemon casts a spell. You see here a +0 whip. There is a stone staircase leading up, spattered with blood here. You climb upwards. Reactivating autopickup. There is a stone staircase leading down here. There is a stone staircase leading down here. You climb downwards. Level annotation: Amaemon, Erica The yak bellows! There is a stone staircase leading up here. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The yak bellows! You hear a bellow! You shoot an arrow. The arrow barely misses the yak. A giggling sprite leaps out and makes the yak trip over its own hooves. The yak is lightly wounded. You shoot an arrow. The arrow hits the yak! The arrow freezes the yak. The yak is moderately wounded. A giggling sprite leaps out and smacks the yak with its own front hoof. The yak is heavily wounded. You shoot an arrow. The arrow hits the yak. The arrow freezes the yak. The yak is heavily wounded. A giggling sprite leaps out and smacks the yak with its own front hoof. The yak is severely wounded. You shoot an arrow. The arrow hits the yak. The arrow freezes the yak. The yak is severely wounded. A giggling sprite leaps out and makes the yak trip over its own hooves. The yak is almost dead. You shoot an arrow. The arrow hits the yak! The arrow freezes the yak. You kill the yak! The jinxing sprites lose interest in you. You shoot an arrow. The arrow hits the yak but does no damage. You shoot an arrow. The arrow hits the yak. The arrow freezes the yak. The yak is lightly wounded. The yak gores you but does no damage. The yak gores you. The yak closely misses you. You climb upwards. There is a stone staircase leading down here. Hop to where? Press: ? - help, Dir - move target Boing! You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The yak gores you! You shoot an arrow. The arrow barely misses the yak. The arrow hits the yak. The arrow freezes the yak. The yak is lightly wounded. The yak barely misses you. You shoot an arrow. The arrow barely misses the yak. The arrow hits the yak. The arrow freezes the yak. The yak is lightly wounded. A giggling sprite leaps out and makes the yak trip over its own hooves. The yak is moderately wounded. A giggling sprite leaps out and makes the yak trip over its own hooves. The yak is lightly wounded. The yak closely misses you. You shoot an arrow. The arrow hits the yak. The arrow freezes the yak. The yak is moderately wounded. A giggling sprite leaps out and makes the yak trip over its own hooves. The yak is heavily wounded. You shoot an arrow. The arrow hits the yak but does no damage. The yak is moderately wounded. A giggling sprite leaps out and makes the yak trip over its own hooves. The yak is moderately wounded. You shoot an arrow. The arrow hits the yak but does no damage. The yak is moderately wounded. A giggling sprite leaps out and makes the yak trip over its own hooves. The yak is heavily wounded. The jinxing sprites lose interest in you. The yak barely misses you. You shoot an arrow. The arrow hits the yak but does no damage. The yak is heavily wounded. You shoot an arrow. The arrow barely misses the yak. x2 You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The yak closely misses you. You shoot an arrow. The arrow hits the yak! The arrow freezes the yak. The yak is severely wounded. A giggling sprite leaps out and makes the yak trip over its own hooves. The yak is almost dead. The yak gores you. You shoot an arrow. The arrow hits the yak but does no damage. The yak is almost dead. A giggling sprite leaps out and smacks the yak with its own front hoof. You kill the yak! You shoot an arrow. The arrow hits the yak! The arrow freezes the yak. The yak is almost dead. A giggling sprite leaps out and makes the yak trip over its own hooves. You kill the yak! Your Fighting skill increases to level 7! Things that are here: a yak corpse; a yak corpse The sprites lose interest in your situation. Magic restored. HP restored. You feel your willpower return. There is a stone staircase leading down here. You start waiting. You are ready to hop once more. You climb downwards. Level annotation: Amaemon, Erica There is a stone staircase leading up, spattered with blood here. What are your orders? t - Croak! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You croak for attention! You hear a shout! You start waiting. A troll comes into view. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot an arrow. The arrow barely misses the troll. A giggling sprite leaps out and doodles on the troll's face. The troll is lightly wounded. You shoot an arrow. The arrow hits the troll. The arrow freezes the troll. The troll is lightly wounded. A giggling sprite leaps out and makes the troll trip over its own feet. The troll is lightly wounded. You shoot an arrow. The arrow hits the troll but does no damage. The troll is lightly wounded. A giggling sprite leaps out and smacks the troll with its own claw. The troll is moderately wounded. You shoot an arrow. The arrow hits the troll but does no damage. The troll is moderately wounded. You shoot an arrow. The arrow barely misses the troll. A giggling sprite leaps out and doodles on the troll's face. The troll is heavily wounded. The jinxing sprites lose interest in you. You shoot an arrow. The arrow hits the troll. The arrow freezes the troll. The troll is heavily wounded. The troll completely misses you. The troll closely misses you. The troll claws you. You climb upwards. There is a stone staircase leading down here. You shoot an arrow. The arrow hits the troll but does no damage. The troll is moderately wounded. You shoot an arrow. The arrow hits the troll. The arrow freezes the troll. The troll is heavily wounded. The troll closely misses you. The troll claws you but does no damage. x2 You shoot an arrow. The arrow hits the troll. The arrow freezes the troll. The troll is severely wounded. The troll closely misses you. The troll claws you but does no damage. The troll barely misses you. You shoot an arrow. The arrow completely misses the troll. The troll closely misses you. x3 You shoot an arrow. The arrow hits the troll but does no damage. The troll is severely wounded. The troll bites you but does no damage. The troll barely misses you. The troll claws you. You shoot an arrow. The arrow hits the troll. The arrow freezes the troll. The troll is almost dead. The troll bites you but does no damage. The troll completely misses you. The troll claws you but does no damage. You shoot an arrow. The arrow hits the troll. The arrow freezes the troll. The troll is almost dead. The troll bites you but does no damage. The troll misses you. The troll completely misses you. You shoot an arrow. The arrow completely misses the troll. The troll closely misses you. The troll barely misses you. The troll misses you. You shoot an arrow. The arrow hits the troll but does no damage. The troll is almost dead. The troll barely misses you. The troll closely misses you. The troll misses you. You shoot an arrow. The arrow hits the troll! The arrow freezes the troll. You kill the troll! Your Ranged Weapons skill increases to level 10! Your Dodging skill increases to level 6! You feel your willpower return. There is a stone staircase leading down here. Okay, then. You climb downwards. Level annotation: Amaemon, Erica There is a stone staircase leading up, spattered with blood here. You start waiting. Erica is nearby! You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot an arrow. The arrow barely misses Erica. Erica casts a spell at you. The bolt of poison hits you!! You are poisoned. You hear a shout! You feel better. Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Erica, wielding a +3 scimitar of flaming, wearing a ring of poison resistance and carrying a wand of iceblast (chance to call a sprite on attack: 48%, chance to affect: 48%) Erica resists with some effort. Erica stares at you and mumbles some strange words. The bolt of poison hits you! You are poisoned. Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Erica, wielding a +3 scimitar of flaming, wearing a ring of poison resistance and carrying a wand of iceblast (chance to call a sprite on attack: 48%, chance to affect: 48%) Okay, then. Unknown command. You feel better. Erica stares at you and mumbles some strange words. The bolt of poison hits you! You are poisoned. You feel better. Fire: b) +0 shortbow (freeze) Press: ? - help, Shift-Dir - straight line Aim: Erica, wielding a +3 scimitar of flaming, wearing a ring of poison resistance and carrying a wand of iceblast (chance to call a sprite on attack: 48%, 61% to hit) You shoot an arrow. The arrow hits Erica. The arrow freezes Erica. Erica is lightly wounded. A giggling sprite leaps out and smacks Erica with her own tentacle. Erica is moderately wounded. Erica zaps a wand. The mass of ice explodes! The iceblast engulfs you. You partially resist. You hear a bellow! Fire: b) +0 shortbow (freeze) Press: ? - help, Shift-Dir - straight line Aim: Erica, wielding a +3 scimitar of flaming, wearing a ring of poison resistance and carrying a wand of iceblast (moderately wounded, lightly drained, chance to call a sprite on attack: 55%, 61% to hit) You shoot an arrow. The arrow misses Erica. The arrow hits Amaemon. The arrow freezes Amaemon. Amaemon is lightly wounded. Fire: b) +0 shortbow (freeze) Press: ? - help, Shift-Dir - straight line Aim: Erica, wielding a +3 scimitar of flaming, wearing a ring of poison resistance and carrying a wand of iceblast (moderately wounded, lightly drained, chance to call a sprite on attack: 55%, 61% to hit) You shoot an arrow. The arrow hits Erica! The arrow freezes Erica. Erica is heavily wounded. A giggling sprite leaps out and smacks Erica with her own tentacle. Erica is heavily wounded. Erica casts a spell. Erica flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Amaemon gestures wildly while chanting. Fire: b) +0 shortbow (freeze) Press: ? - help, Shift-Dir - straight line Aim: Amaemon, wielding a -1 demon whip of venom (lightly wounded, chance to call a sprite on attack: 30%, 64% to hit) You shoot an arrow. The jinxing sprites lose interest in you. Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Erica stares at you and mumbles some strange words. The bolt of poison hits you! You are poisoned. You shoot an arrow. The arrow hits Erica. The arrow freezes Erica. Erica is heavily wounded. You feel very sick. Erica closely misses you. Erica barely misses you. You feel very sick. Erica misses you. Erica closely misses you. You climb upwards. Reactivating autopickup. You feel very sick. There is a stone staircase leading down here. You feel much better. You feel sick. Erica misses you. Erica completely misses you. You shoot an arrow. The arrow hits Erica. The arrow freezes Erica. Erica is severely wounded. A giggling sprite leaps out and makes Erica trip over her own tentacles. Erica is severely wounded. You feel sick. Erica casts a spell at you. You resist with some effort. You shoot an arrow. The arrow hits Erica. The arrow freezes Erica. Erica is almost dead. A giggling sprite leaps out and makes Erica trip over her own tentacles. Erica is almost dead. You feel sick. Erica misses you. You shoot an arrow. The arrow hits Erica. The arrow freezes Erica. Erica is almost dead. A giggling sprite leaps out and makes Erica trip over her own tentacles. You kill Erica! The jinxing sprites lose interest in you. You feel sick. You have reached level 11! You feel sick. c - a wand of iceblast (6); m - a ring of poison resistance Shopping list: removing a ring of poison resistance on D:5 You see here a +3 scimitar of flaming. You feel sick. To do this, you must remove one of the following items: (? for menu, Esc to cancel) < or g - a ring of protection from cold > or d - the ring of Ypausi {Str+2 Int+6 Stlth+} You remove your ring of protection from cold. m - a ring of poison resistance (worn) You feel sick. You are no longer poisoned. You start resting. You feel your willpower return. You start resting. Magic restored. You start resting. HP restored. There is a stone staircase leading down here. You climb downwards. Level annotation: Amaemon There is a stone staircase leading up, spattered with blood here. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Amaemon hits you with a -1 demon whip of venom! Amaemon claws you. Amaemon tail-slaps you. You shoot an arrow. The arrow hits Amaemon. The arrow freezes Amaemon. Amaemon is lightly wounded. Amaemon hits you with a -1 demon whip of venom. Amaemon claws you. Amaemon barely misses you. You shoot an arrow. The arrow hits Amaemon but does no damage. Amaemon is lightly wounded. Amaemon hits you with a -1 demon whip of venom! Amaemon claws you! Amaemon misses you. You shoot an arrow. The arrow hits Amaemon. The arrow freezes Amaemon. Amaemon is lightly wounded. Amaemon hits you with a -1 demon whip of venom. Amaemon claws you! Amaemon closely misses you. You shoot an arrow. The arrow hits Amaemon! The arrow freezes Amaemon. Amaemon is moderately wounded. A giggling sprite leaps out and bonks Amaemon with his -1 demon whip of venom. Amaemon is moderately wounded. Amaemon misses you. Amaemon barely misses you. Amaemon completely misses you. You shoot an arrow. The arrow hits Amaemon. The arrow freezes Amaemon. Amaemon is moderately wounded. Amaemon hits you with a -1 demon whip of venom. You are poisoned. Amaemon claws you! Amaemon tail-slaps you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! Amaemon poisons you! You shoot an arrow. The arrow hits Amaemon. The arrow freezes Amaemon. Amaemon is moderately wounded. A giggling sprite leaps out and bonks Amaemon with his -1 demon whip of venom. Amaemon is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. You feel better. Amaemon hits you with a -1 demon whip of venom! * * * LOW HITPOINT WARNING * * * Amaemon claws you. * * * LOW HITPOINT WARNING * * * Amaemon tail-slaps you. * * * LOW HITPOINT WARNING * * * You feel much better. Amaemon misses you. Amaemon closely misses you. x2 You shoot an arrow. The arrow hits Amaemon! The arrow freezes Amaemon. Amaemon is severely wounded. Amaemon closely misses you. Amaemon claws you. Amaemon tail-slaps you. You shoot an arrow. The arrow barely misses Amaemon. Amaemon hits you with a -1 demon whip of venom! * * * LOW HITPOINT WARNING * * * Amaemon misses you. Amaemon barely misses you. You shoot an arrow. The arrow barely misses Amaemon. A giggling sprite leaps out and makes Amaemon trip over his own feet. Amaemon is severely wounded. The jinxing sprites lose interest in you. Amaemon completely misses you. Amaemon barely misses you. Amaemon closely misses you. You shoot an arrow. The arrow hits Amaemon. The arrow freezes Amaemon. Amaemon is severely wounded. Amaemon mumbles some strange words. Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Amaemon closely misses you. Amaemon completely misses you. Amaemon closely misses you. You shoot an arrow. The arrow barely misses Amaemon. The arrow barely misses the scorpion. A giggling sprite leaps out and smacks the scorpion with its own pincer. The scorpion is moderately wounded. A giggling sprite leaps out and makes Amaemon trip over his own feet. Amaemon is severely wounded. Amaemon closely misses you. x3 You shoot an arrow. The arrow hits Amaemon! The arrow freezes Amaemon. Amaemon is almost dead. A giggling sprite leaps out and smacks Amaemon with his own hand. Amaemon is almost dead. Amaemon misses you. x2; Amaemon barely misses you. You shoot an arrow. The arrow hits Amaemon! The arrow freezes Amaemon. You kill Amaemon! The Shining One accepts your kill. The scorpion disappears in a puff of smoke! Your Hexes skill increases to level 9! There is a stone staircase leading up, spattered with blood here. You start resting. The sprites lose interest in your situation. You start resting. Magic restored. You start resting. You feel your willpower return. You start resting. HP restored. Things that are here: a -1 demon whip of venom; a +0 whip; the demonspawn corpse of Amaemon You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The kobold shouts! You shoot an arrow. The arrow hits the kobold but does no damage. A giggling sprite leaps out and smacks the kobold with its own hand. You kill the kobold! No target in view! The sprites lose interest in your situation. Magic restored. You feel your willpower return. You now have 91 gold pieces (gained 4). Things that are here: a +0 dagger; a kobold corpse You now have 98 gold pieces (gained 7). You pick up a parchment of Gloom and begin reading... You add the spell Gloom to your library. You now have 99 gold pieces (gained 1). s - a bubbling clear potion A centaur comes into view. It is carrying a +0 shortbow. Found an escape hatch in the floor. The centaur shouts! You hear a shout! x2 The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow completely misses you. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The centaur shoots an arrow. The arrow hits you! You shoot an arrow. The arrow hits the centaur but does no damage. A giggling sprite leaps out and bonks the centaur with its +0 shortbow. The centaur is moderately wounded. The centaur shoots an arrow. The arrow hits you. You shoot an arrow. The arrow hits the centaur. The arrow freezes the centaur. The centaur is severely wounded. A giggling sprite leaps out and doodles on the centaur's face. The centaur is almost dead. The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow. The arrow hits you. You shoot an arrow. The arrow hits the centaur! The arrow freezes the centaur. You kill the centaur! The sprites lose interest in your situation. You feel your willpower return. An orc warrior comes into view. It is wielding a +0 mace. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The orc warrior shouts! An orc wizard comes into view. It is wielding a +0 dagger. You shoot an arrow. The orc wizard shouts! The arrow hits the orc warrior. The arrow freezes the orc warrior. The orc warrior is lightly wounded. Fire: b) +0 shortbow (freeze) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (chance to call a sprite on attack: 66%, 64% to hit) You shoot an arrow. The arrow misses the orc wizard. Fire: b) +0 shortbow (freeze) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (chance to call a sprite on attack: 66%, 64% to hit) You shoot an arrow. The arrow hits the orc wizard but does no damage. Fire: b) +0 shortbow (freeze) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (chance to call a sprite on attack: 66%, 64% to hit) You shoot an arrow. The arrow hits the orc wizard but does no damage. Fire: b) +0 shortbow (freeze) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (chance to call a sprite on attack: 66%, 64% to hit) You shoot an arrow. The arrow hits the orc wizard but does no damage. Fire: b) +0 shortbow (freeze) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (chance to call a sprite on attack: 66%, 64% to hit) You shoot an arrow. The arrow hits the orc wizard! The arrow freezes the orc wizard. The orc wizard is heavily wounded. Fire: b) +0 shortbow (freeze) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavily wounded, chance to call a sprite on attack: 66%, 64% to hit) You shoot an arrow. The arrow closely misses the orc warrior. The arrow closely misses the orc wizard. A giggling sprite leaps out and insults the orc wizard's ancestors. The orc wizard is almost dead. An orc wizard comes into view. It is wielding a +0 dagger. You shoot an arrow. The arrow hits the orc warrior but does no damage. The orc warrior is lightly wounded. A giggling sprite leaps out and makes the orc warrior trip over its own feet. The orc warrior is moderately wounded. The orc warrior barely misses you. You shoot an arrow. The arrow hits the orc wizard but does no damage. The orc wizard is almost dead. An orc comes into view. It is wielding a +0 flail. The orc warrior closely misses you. The orc wizard barely misses you. You shoot an arrow. The orc shouts! The arrow hits the orc wizard! The arrow freezes the orc wizard. You kill the orc wizard! The orc warrior closely misses you. Hop to where? Press: ? - help, Dir - move target Boing! The orc warrior seems less drained. The orc warrior curses loudly, as Orcs often do. The jinxing sprites lose interest in you. There is a stone staircase leading up, spattered with blood here. Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You climb upwards. There is a stone staircase leading down here. You shoot an arrow. The arrow hits the orc warrior. The arrow freezes the orc warrior. The orc warrior is moderately wounded. A giggling sprite leaps out and bonks the orc warrior with its +0 mace. The orc warrior is heavily wounded. The orc warrior misses you. You shoot an arrow. The arrow barely misses the orc warrior. A giggling sprite leaps out and doodles on the orc warrior's face. The orc warrior is severely wounded. The orc warrior barely misses you. You shoot an arrow. The arrow hits the orc warrior! The arrow freezes the orc warrior. You kill the orc warrior! No target in view! No target in view! You start resting. The sprites lose interest in your situation. You start resting. Magic restored. You start waiting. You are ready to hop once more. You start waiting. You feel your willpower return. You climb downwards. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The orc closely misses you. There is a stone staircase leading up, spattered with blood here. The orc misses you. You climb upwards. Reactivating autopickup. There is a stone staircase leading down here. You shoot an arrow. The arrow hits the orc. The arrow freezes the orc. The orc is heavily wounded. The orc closely misses you. You shoot an arrow. The arrow hits the orc! The arrow freezes the orc. You kill the orc! No target in view! You climb downwards. There is a stone staircase leading up, spattered with blood here. What are your orders? t - Croak! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You croak for attention! You hear a bellow! You shoot an arrow. The arrow completely misses the orc wizard. The orc wizard misses you. You shoot an arrow. The arrow hits the orc wizard but does no damage. The orc wizard misses you. You shoot an arrow. The arrow hits the orc wizard. The arrow freezes the orc wizard. The orc wizard is moderately wounded. The orc wizard misses you. You shoot an arrow. The arrow completely misses the orc wizard. The orc wizard hits you but does no damage. You shoot an arrow. The arrow hits the orc wizard! The arrow freezes the orc wizard. You kill the orc wizard! No target in view! Found a leather armour. The yak bellows! You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The yak bellows! You shoot an arrow. The arrow hits the yak but does no damage. A giggling sprite leaps out and makes the yak trip over its own hooves. The yak is lightly wounded. You shoot an arrow. The arrow hits the yak. The arrow freezes the yak. The yak is moderately wounded. A giggling sprite leaps out and makes the yak trip over its own hooves. The yak is moderately wounded. You shoot an arrow. The arrow barely misses the yak. x2 You shoot an arrow. The arrow hits the yak! The arrow freezes the yak. The yak is severely wounded. A giggling sprite leaps out and smacks the yak with its own front hoof. The yak is severely wounded. You shoot an arrow. The arrow hits the yak but does no damage. The yak is severely wounded. A giggling sprite leaps out and smacks the yak with its own front hoof. The yak is almost dead. You shoot an arrow. The arrow hits the yak! The arrow freezes the yak. You kill the yak! You shoot an arrow. The arrow hits the yak but does no damage. The jinxing sprites lose interest in you. You shoot an arrow. The arrow hits the yak. The arrow freezes the yak. The yak is lightly wounded. The yak gores you. You shoot an arrow. The arrow hits the yak. The arrow freezes the yak. The yak is moderately wounded. The yak snorts and paws the ground. The yak barely misses you. You shoot an arrow. The arrow hits the yak but does no damage. The yak is moderately wounded. The yak gores you but does no damage. Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The yak gores you. You shoot an arrow. The arrow hits the yak but does no damage. The yak is moderately wounded. The yak gores you. You shoot an arrow. The arrow hits the yak. The arrow freezes the yak. The yak is moderately wounded. A giggling sprite leaps out and makes the yak trip over its own hooves. The yak is heavily wounded. The yak completely misses you. You shoot an arrow. The arrow hits the yak but does no damage. The yak is heavily wounded. The yak closely misses you. You shoot an arrow. The arrow barely misses the yak. A giggling sprite leaps out and makes the yak trip over its own hooves. The yak is severely wounded. The yak closely misses you. You shoot an arrow. The arrow hits the yak. The arrow freezes the yak. The yak is severely wounded. A giggling sprite leaps out and smacks the yak with its own front hoof. The yak is almost dead. The yak misses you. You shoot an arrow. The arrow hits the yak. The arrow freezes the yak. You kill the yak! The sprites lose interest in your situation. Magic restored. Joseph, a Mercenary comes into view. He is wielding a +0 quarterstaff and carrying a +0 sling. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Joseph shouts! You shoot an arrow. The arrow hits Joseph but does no damage. Joseph unwields a +0 quarterstaff. Joseph wields a +0 sling. Joseph shoots a sling bullet. The sling bullet closely misses you. You shoot an arrow. The arrow hits Joseph! The arrow freezes Joseph. Joseph is moderately wounded. Joseph shoots a sling bullet. The sling bullet hits you! You shoot an arrow. The arrow hits Joseph but does no damage. Joseph is moderately wounded. A giggling sprite leaps out and bonks Joseph with his +0 sling. Joseph is moderately wounded. Joseph throws a boomerang. The boomerang misses you. You shoot an arrow. The arrow barely misses Joseph. A giggling sprite leaps out and makes Joseph trip over his own feet. Joseph is moderately wounded. Joseph shoots a sling bullet. The sling bullet closely misses you. You shoot an arrow. The arrow hits Joseph! The arrow freezes Joseph. Joseph is heavily wounded. Joseph shoots a sling bullet. The sling bullet closely misses you. You shoot an arrow. The arrow hits Joseph. The arrow freezes Joseph. Joseph is severely wounded. A giggling sprite leaps out and doodles on Joseph's face. Joseph is severely wounded. You shoot an arrow. The arrow closely misses Joseph. A giggling sprite leaps out and makes Joseph trip over his own feet. Joseph is almost dead. Joseph throws a boomerang. The boomerang completely misses you. You shoot an arrow. The arrow hits Joseph but does no damage. Joseph is almost dead. A giggling sprite leaps out and doodles on Joseph's face. Joseph is almost dead. The jinxing sprites lose interest in you. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Joseph throws a boomerang. The boomerang barely misses you. You shoot an arrow. The arrow hits Joseph. The arrow freezes Joseph. Joseph is almost dead. A giggling sprite leaps out and doodles on Joseph's face. You kill Joseph! The sprites lose interest in your situation. Items here: ( )) [. Okay, then. Unknown command. You feel your willpower return. HP restored. A kobold brigand and a kobold come into view. The kobold brigand is wielding a +0 dagger and quivering poisoned darts. A kobold comes into view. It is wielding a +0 dagger. The kobold brigand throws a poisoned dart. The poisoned dart closely misses you. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The kobold shouts! You hear a shout! x2 You shoot an arrow. The arrow closely misses the kobold brigand. The kobold shouts! A kobold comes into view. It is wielding a +0 club. A kobold comes into view. It is wielding a +0 dagger. You shoot an arrow. The arrow closely misses the kobold brigand. The kobold shouts! x2 A giggling sprite leaps out and smacks the kobold brigand with its own hand. The kobold brigand is lightly wounded. The kobold brigand throws a poisoned dart. The poisoned dart hits you! You are poisoned. You shoot an arrow. The arrow hits the kobold. The arrow freezes the kobold. The kobold is severely wounded. A giggling sprite leaps out and makes the kobold trip over its own feet. You kill the kobold! You feel sick. A kobold comes into view. It is wielding a +0 dagger. The kobold brigand throws a poisoned dart. The poisoned dart hits you! You are more poisoned. You shoot an arrow. The arrow hits the kobold brigand. The arrow freezes the kobold brigand. The kobold brigand is lightly wounded. A giggling sprite leaps out and makes the kobold brigand trip over its own feet. The kobold brigand is moderately wounded. You feel very sick. You shoot an arrow. The arrow hits the kobold brigand. The arrow freezes the kobold brigand. The kobold brigand is heavily wounded. A giggling sprite leaps out and bonks the kobold brigand with its +0 dagger. The kobold brigand is heavily wounded. The jinxing sprites lose interest in you. You feel very sick. Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (dangerous; 14% risk of failure) Press: ? - help, Shift-Dir - straight line The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs the kobold. x2 The stinking cloud engulfs the kobold brigand. The kobold brigand is heavily wounded. You feel very sick. You hear a shout! You hear a howl! You hear a shout! x2; You hear a bellow! x2 The kobold is engulfed in noxious fumes. The kobold appears confused. The kobold brigand is engulfed in noxious fumes. The kobold brigand appears confused. Casting: Mephitic Cloud (dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Mephitic Cloud (dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Mephitic Cloud (dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: a kobold, wielding a +0 dagger (noxious fumes, confused, chance to affect: 91%) The kobold is filled with an inner flame. You feel sick. The kobold brigand is engulfed in noxious fumes. The kobold brigand appears confused. The kobold is engulfed in noxious fumes. The kobold appears confused. Fire: b) +0 shortbow (freeze) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger (noxious fumes, inner flame, confused, 81% to hit) You shoot an arrow. The arrow hits the kobold. Flame seeps out of the kobold. The arrow freezes the kobold. Flame seeps out of the kobold. The kobold is severely wounded. You feel sick. The kobold is engulfed in noxious fumes. The kobold appears confused. The kobold brigand is engulfed in noxious fumes. The kobold brigand appears confused. An orc wizard comes into view. It is wielding a +0 dagger. Fire: b) +0 shortbow (freeze) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger (severely wounded, inner flame, confused, 81% to hit) You shoot an arrow. The arrow hits the kobold! The arrow freezes the kobold. The kobold explodes! You feel sick. You hear a shout! You hear a howl! x2; You hear a shout! x2 You hear a bellow! x2; You hear a shout! x3; You hear a bellow! A warg comes into view. The kobold brigand is engulfed in noxious fumes. The kobold brigand appears confused. Casting: Inner Flame (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Inner Flame (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: a kobold, wielding a +0 dagger and quivering stones (chance to affect: 91%) The kobold is filled with an inner flame. You feel sick. The kobold brigand is engulfed in noxious fumes. The kobold brigand appears confused. The orc wizard gestures at you while chanting. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34-a0-1331-g5b388f059b 0.34-a0-1341-g712959ebed 0.34-a0-1345-gc8e2ee8096 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [malesh] Species: Barachi Job: Hexslinger HP: 73/86; mods: 0/0 MP: 10/20; mod: 0 Stats: 12 19 19 Position: (35, 36), god: the Shining One (2), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 25 | 7 | 1271 | 282/283 Short Blades | X | 0 | 0 | 0 | 0 | 0/42 Long Blades | X | 0 | 0 | 0 | 0 | 0/35 Axes | X | 0 | 0 | 0 | 0 | 0/42 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/42 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/42 Ranged Weapons | X | 1 | 25 | 10 | 3016 | 241/600 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/35 Dodging | X | 1 | 25 | 6 | 1151 | 269/295 Stealth | X | 0 | 0 | 1 | 111 | 61/100 Shields | X | 0 | 0 | 0 | 0 | 0/42 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/42 Spellcasting | X | 0 | 0 | 6 | 1084 | 34/350 Conjurations | X | 0 | 0 | 2 | 126 | 0/126 Hexes | X | 1 | 25 | 9 | 2014 | 122/441 Summonings | X | 0 | 0 | 0 | 0 | 0/35 Necromancy | X | 0 | 0 | 0 | 0 | 0/59 Translocations | X | 0 | 0 | 0 | 0 | 0/42 Forgecraft | X | 0 | 0 | 0 | 0 | 0/42 Fire Magic | X | 0 | 0 | 1 | 61 | 19/84 Ice Magic | X | 0 | 0 | 0 | 0 | 0/35 Air Magic | X | 0 | 0 | 2 | 126 | 0/126 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Alchemy | X | 0 | 0 | 2 | 126 | 0/126 Invocations | X | 0 | 0 | 0 | 0 | 0/59 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: #11: 4272 #54: 138 Attributes: #12: 649 #13: 550 #23: 12749 #24: 566973472 #34: 1 #49: 668 #73: 71773 Mutations: frog-like legs: 1 (innate) +LOS: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #9: +0 robe eq slot #4, inv slot #2: +0 helmet eq slot #6, inv slot #11: +0 pair of boots eq slot #9, inv slot #3: ring of Ypausi {Str+2 Int+6 Stlth+} eq slot #1, inv slot #1: +0 shortbow of freezing eq slot #2, inv slot #1: +0 shortbow of freezing(overflow) eq slot #9, inv slot #12: ring of poison resistance }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: .......#.####...............# ......##...##...........###... ......##...##...........# ..... ...)....................# ...# #..#####.........#......# ..# .................#........ .# ...#...##........#.......#. ...#...##.........#......+ .......####.....@.#......# ..................#......# .................§§§ .... .....##.......##.§§.# .#.##.........##..K☼§K .#.##.........#....§§§. .#.##.........#.#....K.. .........#####.. ###h..o. ........... ... ..... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (60, 12): {{{{ CLASS: PropertiesDescriptor props: connected_exclude: true }}}} Lua marker 1 at (61, 12): {{{{ CLASS: PropertiesDescriptor props: connected_exclude: true }}}} Lua marker 2 at (62, 12): {{{{ CLASS: PropertiesDescriptor props: connected_exclude: true }}}} Lua marker 3 at (63, 9): {{{{ CLASS: PropertiesDescriptor props: connected_exclude: true }}}} Lua marker 4 at (63, 10): {{{{ CLASS: PropertiesDescriptor props: connected_exclude: true }}}} Lua marker 5 at (63, 11): {{{{ CLASS: PropertiesDescriptor props: connected_exclude: true }}}} Lua marker 6 at (63, 13): {{{{ CLASS: PropertiesDescriptor props: connected_exclude: true }}}} Lua marker 7 at (63, 14): {{{{ CLASS: PropertiesDescriptor props: connected_exclude: true }}}} Lua marker 8 at (63, 15): {{{{ CLASS: PropertiesDescriptor props: connected_exclude: true }}}} Lua marker 9 at (64, 12): {{{{ CLASS: PropertiesDescriptor props: connected_exclude: true }}}} Lua marker 10 at (65, 12): {{{{ CLASS: PropertiesDescriptor props: connected_exclude: true }}}} Lua marker 11 at (66, 12): {{{{ CLASS: PropertiesDescriptor props: connected_exclude: true }}}} >>>>>>>>>>>>>>>>>>>>>>