Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.34-a0-1345-gc8e2ee8096 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 11735546910786698999, deterministic pregen: 1 Version history: Game started: 0.34-a0-1331-g5b388f059b 0.34-a0-1341-g712959ebed 0.34-a0-1345-gc8e2ee8096 Command line: /var/dcss/builds/dcss-trunk/latest/bin/dcss -name malesh -rc /var/dcss/gamedata/dcss-trunk/rc-files/malesh.rc -macro /var/dcss/gamedata/dcss-trunk/rc-files/malesh.macro -morgue /var/dcss/gamedata/dcss/morgue/malesh/ -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-trunk/save/ -webtiles-socket /var/dcss/sockets/malesh:2025-11-25.11:03:54.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 20 stack frames. /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5ff8dec2e41e]: write_stack_trace(_IO_FILE*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z13do_crash_dumpv+0x43a) [0x5ff8dec3c5fa]: do_crash_dump() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z20crash_signal_handleri+0x1fa) [0x5ff8dec2e8fa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x70110f845330]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN4bolt25affect_player_enchantmentEb+0x6d) [0x5ff8debe59cd]: bolt::affect_player_enchantment(bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN4bolt11affect_cellEv+0x3e1) [0x5ff8debdf601]: bolt::affect_cell() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN4bolt7do_fireEv+0x740) [0x5ff8debe8070]: bolt::do_fire() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN4bolt4fireEv+0x268) [0x5ff8debe8c68]: bolt::fire() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z9mons_castP7monster4bolt10spell_type13enum_bitfieldI19mon_spell_slot_flagLi12EEb+0x45e) [0x5ff8defe50ce]: mons_cast(monster*, bolt, spell_type, enum_bitfield, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z16handle_mon_spellP7monster+0xd7d) [0x5ff8deff16ed]: handle_mon_spell(monster*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(+0x86f43d) [0x5ff8defaf43d]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z19handle_monster_moveP7monster+0x5f3) [0x5ff8defb58b3]: handle_monster_move(monster*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z15handle_monstersb+0xc10) [0x5ff8defb8910]: handle_monsters(bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z12world_reactsv+0x135) [0x5ff8df3dcfe5]: world_reacts() /var/dcss/builds/dcss-trunk/latest/bin/dcss(+0xc9f759) [0x5ff8df3df759]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(+0xca0285) [0x5ff8df3e0285]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(main+0x1f7) [0x5ff8deb62687]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x70110f82a1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x70110f82a28b]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_start+0x25) [0x5ff8deb63175]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 11 Level id: D:11 Level build method = , level layout type = rooms, absdepth0 = 10 Level vaults: layout_basic erik_orc_1 serial_shops shop Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Hop to where? Press: ? - help, Dir - move target Boing! The orc warrior seems less drained. The orc warrior curses loudly, as Orcs often do. The jinxing sprites lose interest in you. There is a stone staircase leading up, spattered with blood here. Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You climb upwards. There is a stone staircase leading down here. You shoot an arrow. The arrow hits the orc warrior. The arrow freezes the orc warrior. The orc warrior is moderately wounded. A giggling sprite leaps out and bonks the orc warrior with its +0 mace. The orc warrior is heavily wounded. The orc warrior misses you. You shoot an arrow. The arrow barely misses the orc warrior. A giggling sprite leaps out and doodles on the orc warrior's face. The orc warrior is severely wounded. The orc warrior barely misses you. You shoot an arrow. The arrow hits the orc warrior! The arrow freezes the orc warrior. You kill the orc warrior! No target in view! No target in view! You start resting. The sprites lose interest in your situation. You start resting. Magic restored. You start waiting. You are ready to hop once more. You start waiting. You feel your willpower return. You climb downwards. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The orc closely misses you. There is a stone staircase leading up, spattered with blood here. The orc misses you. You climb upwards. Reactivating autopickup. There is a stone staircase leading down here. You shoot an arrow. The arrow hits the orc. The arrow freezes the orc. The orc is heavily wounded. The orc closely misses you. You shoot an arrow. The arrow hits the orc! The arrow freezes the orc. You kill the orc! No target in view! Welcome back, malesh the Barachi Hexslinger. The Shining One says: Lead the forces of light to victory! Press ? for a list of commands and other information. Found a leather armour. You shoot an arrow. The arrow closely misses the orc wizard. The orc wizard closely misses you. You shoot an arrow. The arrow hits the orc wizard but does no damage. The orc wizard hits you but does no damage. You shoot an arrow. The arrow hits the orc wizard. The arrow freezes the orc wizard. The orc wizard is moderately wounded. The orc wizard misses you. You shoot an arrow. The arrow hits the orc wizard. The arrow freezes the orc wizard. The orc wizard is severely wounded. The orc wizard misses you. You shoot an arrow. The arrow hits the orc wizard but does no damage. The orc wizard is severely wounded. The orc wizard hits you but does no damage. You shoot an arrow. The arrow hits the orc wizard but does no damage. The orc wizard is severely wounded. You shoot an arrow. The arrow closely misses the orc wizard. The orc wizard closely misses you. You shoot an arrow. The arrow hits the orc wizard. The arrow freezes the orc wizard. The orc wizard is severely wounded. The orc wizard hits you but does no damage. You shoot an arrow. The arrow hits the orc wizard. The arrow freezes the orc wizard. You kill the orc wizard! No target in view! The yak bellows! You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot an arrow. The yak bellows! The arrow hits the yak but does no damage. A giggling sprite leaps out and smacks the yak with its own front hoof. The yak is lightly wounded. You shoot an arrow. The arrow hits the yak. The arrow freezes the yak. The yak is lightly wounded. You shoot an arrow. The arrow hits the yak! The arrow freezes the yak. The yak is heavily wounded. A giggling sprite leaps out and makes the yak trip over its own hooves. The yak is heavily wounded. You shoot an arrow. The arrow hits the yak but does no damage. The yak is heavily wounded. You shoot an arrow. The arrow hits the yak. The arrow freezes the yak. The yak is severely wounded. You shoot an arrow. The arrow hits the yak. The arrow freezes the yak. The yak is almost dead. A giggling sprite leaps out and smacks the yak with its own front hoof. The yak is almost dead. You shoot an arrow. The arrow hits the yak. The arrow freezes the yak. You kill the yak! You shoot an arrow. The arrow completely misses the yak. A giggling sprite leaps out and smacks the yak with its own front hoof. The yak is lightly wounded. The jinxing sprites lose interest in you. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The yak gores you but does no damage. You shoot an arrow. The arrow hits the yak! The arrow freezes the yak. The yak is heavily wounded. A giggling sprite leaps out and smacks the yak with its own front hoof. The yak is severely wounded. The yak gores you. You shoot an arrow. The arrow hits the yak. The arrow freezes the yak. The yak is almost dead. A giggling sprite leaps out and makes the yak trip over its own hooves. You kill the yak! No target in view! No target in view! The sprites lose interest in your situation. HP restored. Joseph, a Mercenary comes into view. He is wielding a +0 quarterstaff and carrying a +0 sling. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Joseph shouts! You shoot an arrow. The arrow barely misses Joseph. A giggling sprite leaps out and makes Joseph trip over his own feet. Joseph is lightly wounded. You shoot an arrow. The arrow hits Joseph! The arrow freezes Joseph. Joseph is moderately wounded. Joseph unwields a +0 quarterstaff. Joseph wields a +0 sling. Joseph shoots a sling bullet. The sling bullet hits you. You shoot an arrow. The arrow barely misses Joseph. A giggling sprite leaps out and makes Joseph trip over his own feet. Joseph is moderately wounded. Joseph shoots a sling bullet. The sling bullet closely misses you. You shoot an arrow. The arrow hits Joseph! The arrow freezes Joseph. Joseph is heavily wounded. A giggling sprite leaps out and doodles on Joseph's face. Joseph is heavily wounded. Joseph shoots a sling bullet. The sling bullet closely misses you. You shoot an arrow. The arrow hits Joseph but does no damage. Joseph is heavily wounded. Joseph shoots a sling bullet. The sling bullet hits you. You shoot an arrow. The arrow hits Joseph. The arrow freezes Joseph. Joseph is severely wounded. A giggling sprite leaps out and doodles on Joseph's face. Joseph is severely wounded. The jinxing sprites lose interest in you. Joseph throws a boomerang. The boomerang misses you. You shoot an arrow. The arrow closely misses Joseph. Joseph shoots a sling bullet. The sling bullet barely misses you. You shoot an arrow. The arrow hits Joseph! The arrow freezes Joseph. Joseph is almost dead. You shoot an arrow. The arrow hits Joseph but does no damage. Joseph is almost dead. Joseph shoots a sling bullet. The sling bullet misses you. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot an arrow. The arrow hits Joseph. The arrow freezes Joseph. You kill Joseph! No target in view! The sprites lose interest in your situation. Magic restored. You feel your willpower return. Items here: ( )) [. A kobold brigand and a kobold come into view. The kobold brigand is wielding a +0 dagger and quivering poisoned darts. The kobold shouts! You hear a shout! You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The kobold brigand shouts! You hear a shout! x2 A kobold comes into view. It is wielding a +0 club. A kobold comes into view. It is wielding a +0 dagger. You shoot an arrow. The arrow closely misses the kobold. x2 The kobold shouts! The arrow hits the kobold but does no damage. A giggling sprite leaps out and insults the kobold's ancestors. You kill the kobold! A giggling sprite leaps out and makes the kobold trip over its own feet. You kill the kobold! You hear a shout! A kobold comes into view. It is wielding a +0 dagger. You shoot an arrow. The arrow hits the kobold! The arrow freezes the kobold. You kill the kobold! The kobold throws a stone. The stone hits you but does no damage. Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target You can't see anything there. Okay, then. Unknown command. Casting: Inner Flame (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Inner Flame (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (dangerous; 14% risk of failure) Press: ? - help, Shift-Dir - straight line The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs the kobold brigand. You hear a howl! x2; You hear a shout! x5; You hear a bellow! x2 You hear a shout! You hear a bellow! The kobold brigand is engulfed in noxious fumes. The kobold brigand throws a poisoned dart. The poisoned dart hits you! You are poisoned. You beckon more vexing sprites to accompany your attacks. You feel your willpower being sapped. You feel very sick. The kobold brigand is engulfed in noxious fumes. The kobold brigand appears confused. The kobold brigand laughs crazily. You shoot an arrow. The arrow hits the kobold brigand! The arrow freezes the kobold brigand. The kobold brigand is heavily wounded. A giggling sprite leaps out and smacks the kobold brigand with its own hand. The kobold brigand is heavily wounded. You feel sick. A kobold comes into view. It is wielding a +0 dagger. The kobold brigand is engulfed in noxious fumes. The kobold brigand appears confused. Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts (noxious fumes, heavily wounded, confused, heavily drained, chance to call a sprite on attack: 73%, chance to affect: 85%) The kobold brigand is filled with an inner flame. The kobold shouts! You feel sick. A wolf comes into view. The kobold brigand is engulfed in noxious fumes. You shoot an arrow. The arrow hits the kobold brigand! Flame seeps out of the kobold brigand. The arrow freezes the kobold brigand. The kobold brigand explodes! You feel sick. You hear a howl! x2; You hear a shout! x2; You hear a bellow! You hear a shout! You hear a bellow! You hear a shout! x3; You hear a bellow! The kobold throws a stone. The stone misses you. Your Fighting skill increases to level 8! Casting: Inner Flame (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: a kobold, wielding a +0 dagger and quivering stones (chance to call a sprite on attack: 81%, chance to affect: 91%) The kobold is filled with an inner flame. You feel sick. A warg comes into view. A wolf comes into view. Fire: b) +0 shortbow (freeze) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger and quivering stones (inner flame, chance to call a sprite on attack: 81%, 65% to hit) You shoot an arrow. The arrow completely misses the kobold. The wolf howls! The warg howls! A giggling sprite leaps out and makes the kobold trip over its own feet. Flame seeps out of the kobold. The kobold is severely wounded. You feel sick. You hear a shout! The wolf is engulfed in noxious fumes. The wolf appears confused. Fire: b) +0 shortbow (freeze) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger and quivering stones (flame, severely wounded, inner flame, heavily drained, chance to call a sprite on attack: 81%, 65% to hit) You shoot an arrow. The arrow hits the kobold but does no damage. The kobold is severely wounded. A giggling sprite leaps out and smacks the kobold with its own hand. The kobold explodes! The fiery explosion engulfs the wolf! The wolf is severely wounded. You feel sick. You hear a shout! You hear a bellow! x2; You hear a shout! x2 An orc comes into view. It is wielding a +0 club. The wolf is engulfed in noxious fumes. The wolf appears confused. Fire: b) +0 shortbow (freeze) Press: ? - help, Shift-Dir - straight line Aim: a wolf (chance to call a sprite on attack: 67%, 56% to hit) Casting: Inner Flame (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: a kobold, wielding a +0 dagger (chance to call a sprite on attack: 81%, chance to affect: 91%) The kobold is filled with an inner flame. You feel sick. You are no longer poisoned. The wolf is engulfed in noxious fumes. The wolf appears confused. The wolf bites the warg but does no damage. An orc comes into view. It is wielding a +0 whip. An orc wizard comes into view. It is wielding a +0 dagger. The wolf is engulfed in noxious fumes. The wolf appears confused. Fire: b) +0 shortbow (freeze) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger (inner flame, chance to call a sprite on attack: 81%, 65% to hit) You shoot an arrow. The orc wizard shouts! The arrow hits the wolf but does no damage. A giggling sprite leaps out and smacks the wolf with its own front paw. The wolf is heavily wounded. You hear a shout! The wolf barely misses you. x2 Fire: b) +0 shortbow (freeze) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger (inner flame, chance to call a sprite on attack: 81%, 65% to hit) You shoot an arrow. The arrow closely misses the wolf. The arrow barely misses the kobold. A giggling sprite leaps out and bonks the kobold with its +0 dagger. The kobold explodes! The fiery explosion engulfs the wolf!! You kill the wolf! The jinxing sprites lose interest in you. You hear a shout! You hear a bellow! The wolf is engulfed in blazing flames. An orc wizard comes into view. It is wielding a +0 dagger. The warg pauses to sniff the ground. You shoot an arrow. The arrow hits the warg. The arrow freezes the warg. The warg is moderately wounded. The warg is engulfed in blazing flames. The orc wizard is engulfed in noxious fumes. The orc wizard appears confused. An orc priest comes into view. It is wielding a +0 dagger. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The wolf is engulfed in blazing flames. Casting: Inner Flame (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The warg is engulfed in blazing flames. The warg closely misses you. The wolf is engulfed in blazing flames. You kill the wolf! An orc priest comes into view. It is wielding a +0 club. The warg is engulfed in blazing flames. The warg closely misses you. You shoot an arrow. The arrow hits the warg but does no damage. The warg is almost dead. A giggling sprite leaps out and makes the warg trip over its own paws. You kill the warg! An orc comes into view. It is wielding a +0 mace. An orc priest comes into view. It is wielding a +2 hand axe of freezing. Your Dodging skill increases to level 7! You shoot an arrow. The arrow hits the orc. The arrow freezes the orc. The orc is moderately wounded. A giggling sprite leaps out and insults the orc's ancestors. The orc is almost dead. The orc wizard hits the orc with a +0 dagger. You shoot an arrow. The arrow hits the orc. The arrow freezes the orc. You kill the orc! An orc priest comes into view. It is wielding a +0 mace. You shoot an arrow. The arrow hits the orc. The arrow freezes the orc. The orc is heavily wounded. A giggling sprite leaps out and doodles on the orc's face. The orc is almost dead. The orc wizard barely misses the orc priest. The orc wizard barely misses itself. You shoot an arrow. The arrow hits the orc priest! The arrow freezes the orc priest. The orc priest is severely wounded. A giggling sprite leaps out and bonks the orc priest with its +0 dagger. You kill the orc priest! The Shining One accepts your kill. You feel better. You feel your power returning. You shoot an arrow. The arrow barely misses the orc. The arrow hits the orc! The arrow freezes the orc. You kill the orc! A giggling sprite leaps out and makes the orc trip over its own feet. You kill the orc! The jinxing sprites lose interest in you. You shoot an arrow. The arrow hits the orc priest. The arrow freezes the orc priest. The orc priest is moderately wounded. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You are too injured to fight recklessly! Fire: b) +0 shortbow (freeze) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 club (moderately wounded, 70% to hit) You shoot an arrow. The arrow hits the orc priest! The arrow freezes the orc priest. The orc priest is almost dead. The orc priest calls upon Beogh to heal the orc priest. The orc priest is healed somewhat. Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: an orc priest, wielding a +0 club (heavily wounded, chance to affect: 80%) The orc priest is filled with an inner flame. Fire: b) +0 shortbow (freeze) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 club (heavily wounded, inner flame, 70% to hit) You shoot an arrow. The arrow hits the orc priest. Flame seeps out of the orc priest. The arrow freezes the orc priest. Flame seeps out of the orc priest. The orc priest is severely wounded. The orc priest is engulfed in blazing flames. The Shining One accepts your kill. The orc priest explodes! You feel a bit more experienced. The fiery explosion engulfs the orc priest!! You kill the orc priest! The Shining One accepts your kill. You feel better. You feel your power returning. You hear a shout! x2; You hear a bellow! Fire: b) +0 shortbow (freeze) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 mace (70% to hit) You shoot an arrow. The arrow hits the orc priest. The arrow freezes the orc priest. The orc priest is lightly wounded. Fire: b) +0 shortbow (freeze) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 mace (lightly wounded, haloed, 84% to hit) You shoot an arrow. The arrow hits the orc priest. The arrow freezes the orc priest. The orc priest is heavily wounded. The orc wizard seems less confused. Fire: b) +0 shortbow (freeze) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 mace (heavily wounded, haloed, 84% to hit) You shoot an arrow. The arrow hits the orc priest but does no damage. The orc priest is heavily wounded. The orc priest hits you with a +0 mace! An ogre comes into view. It is wielding a +0 giant spiked club. Casting: Inner Flame (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The orc priest hits you with a +0 mace. You shoot an arrow. The arrow hits the orc priest. The arrow freezes the orc priest. You kill the orc priest! The Shining One accepts your kill. Lodul the Thunderous comes into view. He is wielding a +0 great mace. The orc wizard closely misses you. You shoot an arrow. The arrow hits the orc wizard. The arrow freezes the orc wizard. The orc wizard is moderately wounded. You shoot an arrow. The arrow hits the orc wizard but does no damage. The orc wizard is moderately wounded. The orc wizard hits you with a +0 dagger. You shoot an arrow. The arrow hits the orc wizard. The arrow freezes the orc wizard. The orc wizard is heavily wounded. A giggling sprite leaps out and bonks the orc wizard with its +0 dagger. You kill the orc wizard! Unknown command. Hop to where? Press: ? - help, Dir - move target Boing! The sprites lose interest in your situation. There is a stone staircase leading up, spattered with blood here. You climb upwards. Reactivating autopickup. There is a stone staircase leading down here. You start resting. You feel your willpower return. You start resting. You are ready to hop once more. You start resting. Magic restored. You start resting. HP restored. There is a stone staircase leading down here. You climb downwards. Level annotation: Lodul There is a stone staircase leading up, spattered with blood here. Things that are here: a +0 whip; a -1 demon whip of venom; the demonspawn skeleton of Amaemon Found a cloak. Found a stone staircase leading down. You see here a +0 cloak. You see here a +0 cloak of air. n - a +0 cloak of air You start putting on your armour. You continue putting on your +0 cloak of air. x5 You finish putting on your +0 cloak of air. Unknown command. There is a stone staircase leading down here. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot an arrow. The arrow hits the ogre! The arrow freezes the ogre. The ogre is severely wounded. You shoot an arrow. The arrow hits the ogre but does no damage. The ogre is severely wounded. You shoot an arrow. The arrow hits the ogre. The arrow freezes the ogre. The ogre is almost dead. You shoot an arrow. The arrow hits the ogre. The arrow freezes the ogre. You kill the ogre! The sprites lose interest in your situation. Lodul is nearby! You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Lodul shouts! You hear a shout! Lodul shouts, "Taste the thunder!" You shoot an arrow. The arrow hits Lodul! The arrow freezes Lodul. Lodul is moderately wounded. A giggling sprite leaps out and smacks Lodul with his own hand. Lodul is moderately wounded. An ogre comes into view. It is wielding a +0 giant club. You shoot an arrow. The ogre shouts! The arrow hits Lodul but does no damage. Lodul is moderately wounded. You hear a shout! You shoot an arrow. The arrow hits Lodul. The arrow freezes Lodul. Lodul is moderately wounded. A giggling sprite leaps out and smacks Lodul with his own hand. Lodul is heavily wounded. You shoot an arrow. The arrow hits Lodul but does no damage. Lodul is heavily wounded. A giggling sprite leaps out and smacks Lodul with his own hand. Lodul is heavily wounded. Lodul jingles a heavy purse and winks. An ogre comes into view. It is wielding a +0 giant club. x3 Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (dangerous; 14% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Lodul, wielding a +0 great mace (heavily wounded, heavily drained, chance to call a sprite on attack: 77%, chance to affect: 96%) You feel a surge of power! The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs Lodul. Lodul is heavily wounded. The ogre shouts! You hear a shout! x2 Lodul is engulfed in noxious fumes. Lodul appears confused. An ogre comes into view. It is wielding a +0 giant club. Casting: Mephitic Cloud (dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: Lodul, wielding a +0 great mace (noxious fumes, heavily wounded, confused, heavily drained, chance to call a sprite on attack: 77%, chance to affect: 88%) Lodul is filled with an inner flame. Lodul is engulfed in noxious fumes. Lodul appears confused. Lodul gestures wildly. An ogre comes into view. It is wielding a +0 giant club. Fire: b) +0 shortbow (freeze) Press: ? - help, Shift-Dir - straight line Aim: Lodul, wielding a +0 great mace (noxious fumes, heavily wounded, inner flame, confused, heavily drained, chance to call a sprite on attack: 77%, 90% to hit) You shoot an arrow. The arrow hits Lodul but does no damage. Lodul is heavily wounded. Lodul is engulfed in noxious fumes. Lodul appears confused. Lodul hits the ogre with a +0 great mace! The ogre is engulfed in noxious fumes. The ogre appears confused. The ogre barely misses Lodul. The ogre hits itself with a +0 giant club!!! The ogre is killed! Fire: b) +0 shortbow (freeze) Press: ? - help, Shift-Dir - straight line Aim: Lodul, wielding a +0 great mace (noxious fumes, heavily wounded, inner flame, confused, heavily drained, chance to call a sprite on attack: 77%, 90% to hit) You shoot an arrow. The arrow hits Lodul but does no damage. Lodul is heavily wounded. A giggling sprite leaps out and doodles on Lodul's face. Flame seeps out of Lodul. Lodul is severely wounded. The jinxing sprites lose interest in you. Fire: b) +0 shortbow (freeze) Press: ? - help, Shift-Dir - straight line Aim: Lodul, wielding a +0 great mace (noxious fumes, severely wounded, inner flame, confused, heavily drained, 90% to hit) You shoot an arrow. The arrow hits Lodul. Flame seeps out of Lodul. The arrow freezes Lodul. Flame seeps out of Lodul. Lodul is severely wounded. Lodul is engulfed in noxious fumes. Lodul appears confused. Fire: b) +0 shortbow (freeze) Press: ? - help, Shift-Dir - straight line Aim: Lodul, wielding a +0 great mace (noxious fumes, severely wounded, inner flame, confused, heavily drained, 90% to hit) Casting: Inner Flame (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The ogre is engulfed in noxious fumes. The ogre appears confused. The ogre hits Lodul with a +0 giant club!! Flame seeps out of Lodul. Lodul is engulfed in noxious fumes. Lodul appears confused. Lodul hits the ogre with a +0 great mace! Lodul hits himself with a +0 great mace. Lodul explodes! The fiery explosion engulfs the ogre!! You kill the ogre! The fiery explosion engulfs the ogre! The ogre is almost dead. Fire: b) +0 shortbow (freeze) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (chance to call a sprite on attack: 67%, 82% to hit) You shoot an arrow. The arrow hits the ogre. The arrow freezes the ogre. The ogre is lightly wounded. A giggling sprite leaps out and smacks the ogre with its own hand. The ogre is moderately wounded. The ogre is engulfed in noxious fumes. The ogre appears confused. Fire: b) +0 shortbow (freeze) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (moderately wounded, heavily drained, chance to call a sprite on attack: 73%, 82% to hit) Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: an ogre, wielding a +0 giant club (almost dead, confused, chance to call a sprite on attack: 67%, chance to affect: 81%) The ogre is filled with an inner flame. Casting: Inner Flame (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Fire: b) +0 shortbow (freeze) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (noxious fumes, almost dead, inner flame, confused, chance to call a sprite on attack: 67%, haloed, 98% to hit) You shoot an arrow. The arrow hits the ogre. Flame seeps out of the ogre. The arrow freezes the ogre. The ogre explodes! The fiery explosion engulfs the ogre!! You kill the ogre! The fiery explosion engulfs the ogre!!! You kill the ogre! Fire: b) +0 shortbow (freeze) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (chance to call a sprite on attack: 67%, 82% to hit) You shoot an arrow. The arrow hits the ogre but does no damage. Fire: b) +0 shortbow (freeze) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (noxious fumes, chance to call a sprite on attack: 67%, haloed, 95% to hit) You shoot an arrow. The arrow hits the ogre but does no damage. A giggling sprite leaps out and bonks the ogre with its +0 giant club. The ogre is moderately wounded. The ogre is engulfed in noxious fumes. The ogre appears confused. Fire: b) +0 shortbow (freeze) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (noxious fumes, moderately wounded, confused, heavily drained, chance to call a sprite on attack: 73%, haloed, 98% to hit) You shoot an arrow. The arrow hits the ogre. The arrow freezes the ogre. The ogre is moderately wounded. The ogre is engulfed in noxious fumes. The ogre appears confused. The ogre hits itself with a +0 giant club! Fire: b) +0 shortbow (freeze) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (noxious fumes, almost dead, confused, heavily drained, chance to call a sprite on attack: 73%, haloed, 98% to hit) You shoot an arrow. The arrow hits the ogre! The arrow freezes the ogre. You kill the ogre! You start resting. The sprites lose interest in your situation. You start resting. You feel your willpower return. There is a stone staircase leading up here. You see here a +0 giant club. You now have enough gold to buy a scroll of poison on D:7, buy 2 potions of curing on D:7, or buy a glimmering ring mail on D:5. You can access your shopping list by pressing '$'. You now have 371 gold pieces (gained 272). You see here a +0 great mace. There is a stone staircase leading up here. You see here a +0 giant club. You start resting. Magic restored. You see here a +0 great mace. Things that are here: a +0 giant club; a +0 giant club; an ogre corpse There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down here. Things that are here: a +0 plate armour; a +0 mace There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down, spattered with blood here. There is an entrance to Ollazeff's Assorted Antiques here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here a howler monkey skeleton. There is an entrance to Allaa's Antique Potions here. c - 2 potions of curing Thank you for shopping at Allaa's Antique Potions! You can access your shopping list by pressing '$'. c - 3 potions of curing (gained 1); c - 4 potions of curing (gained 1) Thank you for shopping at Allaa's Antique Potions! You can access your shopping list by pressing '$'. What level of the Dungeon? (default 10, ? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is an entrance to Ollazeff's Assorted Antiques here. There is a stone staircase leading down, spattered with blood here. You climb downwards. There is a stone staircase leading up, spattered with blood here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up, spattered with blood here. Found a staircase to the Lair. i - 27 poisoned darts (gained 8) Things that are here: a +0 dagger; a +2 hand axe of freezing; an orc skeleton 2 yaks come into view. The yak bellows! You hear a bellow! The yak moves out of view. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. A yak comes into view. You shoot an arrow. The arrow barely misses the yak. The yak bellows! You hear a bellow! You shoot an arrow. The arrow hits the yak. The arrow freezes the yak. The yak is lightly wounded. You shoot an arrow. The arrow hits the yak! The arrow freezes the yak. The yak is heavily wounded. A giggling sprite leaps out and smacks the yak with its own front hoof. The yak is heavily wounded. A yak comes into view. x2 You shoot an arrow. The arrow hits the yak but does no damage. The yak is heavily wounded. A giggling sprite leaps out and smacks the yak with its own front hoof. The yak is severely wounded. You shoot an arrow. The arrow hits the yak but does no damage. The yak is severely wounded. A giggling sprite leaps out and smacks the yak with its own front hoof. The yak is severely wounded. You shoot an arrow. The arrow hits the yak! The arrow freezes the yak. You kill the yak! You shoot an arrow. The arrow hits the yak. The arrow freezes the yak. The yak is lightly wounded. A giggling sprite leaps out and smacks the yak with its own front hoof. The yak is moderately wounded. The jinxing sprites lose interest in you. A yak comes into view. You shoot an arrow. The yak bellows! The arrow hits the yak. The arrow freezes the yak. The yak is moderately wounded. You shoot an arrow. The arrow hits the yak but does no damage. The yak is moderately wounded. The yak closely misses you. You shoot an arrow. The arrow hits the yak. The arrow freezes the yak. The yak is heavily wounded. The yak seems less drained. The yak gores you. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot an arrow. The arrow hits the yak. The arrow freezes the yak. The yak is lightly wounded. A giggling sprite leaps out and smacks the yak with its own front hoof. The yak is moderately wounded. You shoot an arrow. The arrow hits the yak! The arrow freezes the yak. The yak is severely wounded. You shoot an arrow. The arrow hits the yak. The arrow freezes the yak. The yak is severely wounded. A giggling sprite leaps out and makes the yak trip over its own hooves. The yak is almost dead. The yak misses you. You shoot an arrow. The arrow hits the yak! The arrow freezes the yak. You kill the yak! The yak closely misses you. The yak gores you but does no damage. You shoot an arrow. The arrow hits the yak. The arrow freezes the yak. The yak is severely wounded. A giggling sprite leaps out and makes the yak trip over its own hooves. The yak is severely wounded. The yak gores you. The yak gores you but does no damage. x2 You shoot an arrow. The arrow hits the yak. The arrow freezes the yak. The yak is almost dead. The yak barely misses you. The yak misses you. The yak gores you! Hop to where? Press: ? - help, Dir - move target Boing! Fire: b) +0 shortbow (freeze) Press: ? - help, Shift-Dir - straight line Aim: a yak (sparse dust, chance to call a sprite on attack: 67%, 79% to hit) You shoot an arrow. The arrow hits the yak. The arrow freezes the yak. The yak is lightly wounded. Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: a yak (lightly wounded, chance to call a sprite on attack: 67%, chance to affect: 81%) The yak barely resists. The yak seems less drained. Fire: b) +0 shortbow (freeze) Press: ? - help, Shift-Dir - straight line Aim: a yak (lightly wounded, chance to call a sprite on attack: 67%, 79% to hit) You shoot an arrow. The arrow hits the yak but does no damage. The yak is lightly wounded. A giggling sprite leaps out and makes the yak trip over its own hooves. The yak is moderately wounded. Fire: b) +0 shortbow (freeze) Press: ? - help, Shift-Dir - straight line Aim: a yak (moderately wounded, lightly drained, chance to call a sprite on attack: 72%, haloed, 93% to hit) You shoot an arrow. The arrow hits the yak. The arrow freezes the yak. The yak is heavily wounded. A giggling sprite leaps out and smacks the yak with its own front hoof. The yak is heavily wounded. The jinxing sprites lose interest in you. Fire: b) +0 shortbow (freeze) Press: ? - help, Shift-Dir - straight line Aim: a yak (heavily wounded, heavily drained, haloed, 93% to hit) You shoot an arrow. The arrow hits the yak. The arrow freezes the yak. The yak is heavily wounded. Casting: Inner Flame (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The yak gores you but does no damage. You shoot an arrow. The arrow hits the yak! The arrow freezes the yak. The yak is almost dead. A giggling sprite leaps out and makes the yak trip over its own hooves. You kill the yak! You shoot an arrow. The arrow hits the yak. The arrow freezes the yak. The yak is lightly wounded. A giggling sprite leaps out and makes the yak trip over its own hooves. The yak is lightly wounded. The yak misses you. You shoot an arrow. The arrow hits the yak! The arrow freezes the yak. The yak is moderately wounded. You shoot an arrow. The arrow hits the yak. The arrow freezes the yak. The yak is heavily wounded. A giggling sprite leaps out and makes the yak trip over its own hooves. The yak is severely wounded. The yak barely misses you. You shoot an arrow. The arrow hits the yak. The arrow freezes the yak. The yak is severely wounded. A giggling sprite leaps out and smacks the yak with its own front hoof. The yak is severely wounded. The jinxing sprites lose interest in you. Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The yak seems less drained. You shoot an arrow. The arrow hits the yak. The arrow freezes the yak. The yak is almost dead. A giggling sprite leaps out and makes the yak trip over its own hooves. You kill the yak! Your Alchemy skill increases to level 3! You shoot an arrow. The arrow hits the yak. The arrow freezes the yak. The yak is moderately wounded. A giggling sprite leaps out and smacks the yak with its own front hoof. The yak is heavily wounded. You shoot an arrow. The arrow hits the yak but does no damage. The yak is heavily wounded. A giggling sprite leaps out and smacks the yak with its own front hoof. The yak is heavily wounded. The yak closely misses you. You shoot an arrow. The arrow hits the yak! The arrow freezes the yak. You kill the yak! You shoot an arrow. The arrow hits the yak. The arrow freezes the yak. The yak is almost dead. A giggling sprite leaps out and smacks the yak with its own front hoof. You kill the yak! The jinxing sprites lose interest in you. Items here: )) ÷ †††. You start resting. You are ready to hop once more. You start resting. HP restored. You start resting. You feel your willpower return. Unknown command. Magic restored. You see here a yak corpse. Found an arbalest. Found an escape hatch in the ceiling. You see here a +0 arbalest. e - a wand of paralysis (8) (gained 3 charges) Found a stone staircase leading down. You open the door. As you open the door, it creaks loudly! As you open the door, it creaks loudly! There is an open door here. You open the door. There is an open door here. There is an open door here. You open the door. Found Jepus's Weapon Shop. There is an open door here. There is an open door here. There is an entrance to Jepus's Weapon Shop here. Unknown command. As you read the scroll labelled NUREDU ZAESA, it crumbles to dust. The air around you briefly surges with heat, but it dissipates. It was a scroll of immolation. As you read the scroll labelled WOHOGH ORULA, it crumbles to dust. It is a scroll of amnesia. Okay, then. As you read the scroll labelled ZIDYM TAYC, it crumbles to dust. It is a scroll of enchant armour. Your +0 cloak of air glows green for a moment. h -> a - a scroll of enchant armour As you read the scroll of enchant armour, it crumbles to dust. Your +1 cloak of air glows green for a while. As you read the scroll labelled XOSAEDYSOU, it dissolves into smoke. It was a scroll of fog. As you read the scroll labelled VYNUMU SINA, it crumbles to dust. A profound silence engulfs you. It was a scroll of silence. You cannot read scrolls while silenced! Unknown command. You start waiting. Your hearing returns. As you read the scroll labelled PEHIOLOFAG, it crumbles to dust. It is a scroll of enchant weapon. Your +0 shortbow of freezing glows red for a moment. There is an open door here. There is an open door here. There is an open door here. You drop a +1 sling of freezing. Unknown command. Unknown command. Found a ring mail. There is a stone staircase leading down here. You open the door. Found a stone staircase leading down. You now have 66 gold pieces (gained 19). You pick up a parchment of Summon Mana Viper and begin reading... You add the spell Summon Mana Viper to your library. Things that are here: a +0 dagger; a kobold skeleton Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. Found 12 gold pieces. Found a stone staircase leading down. There is a stone staircase leading up here. You now have 78 gold pieces (gained 12). There is a stone staircase leading up here. Found a scale mail. e - a wand of paralysis (12) (gained 4 charges) You learned that your cyan potion is actually a potion of haste. q -> h - a potion of haste Found a potion of moonshine. Found a staircase to the Orcish Mines. An orc priest comes into view. It is wielding a +0 dagger. The orc priest shouts! You hear a shout! An orc warrior comes into view. It is wielding a +0 halberd. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot an arrow. The arrow barely misses the orc priest. A giggling sprite leaps out and smacks the orc priest with its own hand. The orc priest is lightly wounded. You shoot an arrow. The arrow hits the orc priest. The arrow freezes the orc priest. The orc priest is heavily wounded. A giggling sprite leaps out and smacks the orc priest with its own hand. The orc priest is severely wounded. An orc wizard comes into view. It is wielding a +0 dagger. You shoot an arrow. The orc wizard shouts! The arrow hits the orc priest. The arrow freezes the orc priest. The orc priest is almost dead. A giggling sprite leaps out and smacks the orc priest with its own hand. You kill the orc priest! The Shining One accepts your kill. You shoot an arrow. The arrow hits the orc warrior. The arrow freezes the orc warrior. The orc warrior is lightly wounded. A giggling sprite leaps out and smacks the orc warrior with its own hand. The orc warrior is moderately wounded. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hear a shout! You shoot an arrow. The arrow hits the orc warrior! The arrow freezes the orc warrior. The orc warrior is almost dead. A giggling sprite leaps out and bonks the orc warrior with its +0 halberd. You kill the orc warrior! The jinxing sprites lose interest in you. No target in view! No target in view! No target in view! Found a potion of moonshine. An orc wizard comes into view. It is wielding a +0 dagger. You shoot an arrow. The arrow barely misses the orc wizard. You shoot an arrow. The arrow hits the orc wizard! The arrow freezes the orc wizard. The orc wizard is almost dead. You shoot an arrow. The arrow hits the orc wizard but does no damage. The orc wizard is almost dead. The orc wizard gestures at you while chanting. The magic dart hits you. You shoot an arrow. The arrow hits the orc wizard but does no damage. The orc wizard is almost dead. The orc wizard hits you but does no damage. You shoot an arrow. The arrow barely misses the orc wizard. The orc wizard points at you and mumbles some strange words. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34-a0-1331-g5b388f059b 0.34-a0-1341-g712959ebed 0.34-a0-1345-gc8e2ee8096 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_AUTOFIGHT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [malesh] Species: Barachi Job: Hexslinger HP: 84/87; mods: 0/0 MP: 20/20; mod: 0 Stats: 12 19 19 Position: (39, 37), god: the Shining One (2), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 20 | 8 | 1479 | 207/318 Short Blades | X | 0 | 0 | 0 | 0 | 0/42 Long Blades | X | 0 | 0 | 0 | 0 | 0/35 Axes | X | 0 | 0 | 0 | 0 | 0/42 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/42 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/42 Ranged Weapons | X | 1 | 20 | 10 | 3230 | 455/600 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/35 Dodging | X | 1 | 20 | 7 | 1368 | 191/336 Stealth | X | 0 | 0 | 1 | 111 | 61/100 Shields | X | 0 | 0 | 0 | 0 | 0/42 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/42 Spellcasting | X | 0 | 0 | 6 | 1084 | 34/350 Conjurations | X | 0 | 0 | 2 | 126 | 0/126 Hexes | X | 1 | 20 | 9 | 2230 | 338/441 Summonings | X | 0 | 0 | 0 | 0 | 0/35 Necromancy | X | 0 | 0 | 0 | 0 | 0/59 Translocations | X | 0 | 0 | 0 | 0 | 0/42 Forgecraft | X | 0 | 0 | 0 | 0 | 0/42 Fire Magic | X | 0 | 0 | 1 | 61 | 19/84 Ice Magic | X | 0 | 0 | 0 | 0 | 0/35 Air Magic | X | 0 | 0 | 2 | 126 | 0/126 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 20 | 3 | 288 | 36/168 Invocations | X | 0 | 0 | 0 | 0 | 0/59 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: #54: 151 Attributes: #12: 952 #13: 874 #23: 13843 #24: 233553926 #34: 1 #49: 757 #73: 71773 Mutations: frog-like legs: 1 (innate) +LOS: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #9: +0 robe eq slot #4, inv slot #2: +0 helmet eq slot #6, inv slot #11: +0 pair of boots eq slot #9, inv slot #3: ring of Ypausi {Str+2 Int+6 Stlth+} eq slot #1, inv slot #1: +1 shortbow of freezing eq slot #2, inv slot #1: +1 shortbow of freezing(overflow) eq slot #9, inv slot #12: ring of poison resistance eq slot #8, inv slot #13: +2 cloak of air }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: .#######.## .........# #.###.##.....############ #.# #.# ####........... #.###.# #..#!...!... #.#...# ###..#........ #.#.########....)....>... #............#....).o..## ###.##########..@o.!..... #.# #..!........ #.# ############ #.# #.# #.# #.# #. clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>