Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 4104077565183741374 7 malesh the Caller (level 2, -1/19 HPs) Began as a Formicid Summoner on July 24, 2024. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:02:53 (985 turns). malesh the Caller (Formicid Summoner) Turns: 985, Time: 00:02:54 Health: -1/19 AC: 3 Str: 12 XL: 2 Next: 10% Magic: 3/5 EV: 12 Int: 14 God: Gold: 60 SH: 0 Dex: 14 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . i - +0 pair of gloves SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (-1 -> -6) A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 60 gold pieces. Inventory: Missiles e - 11 poisoned darts Armour a - a +0 robe (worn) i - a +0 pair of gloves (worn) Jewellery h - a ring of resist corrosion Scrolls c - a scroll of teleportation {unknown} d - a scroll of noise {unknown} f - a scroll of revelation {unknown} g - a scroll of identify {unknown} j - a scroll of enchant armour {unknown} Potions b - a potion of magic Skills: + Level 1.9 Dodging + Level 2.4 Stealth + Level 2.4 Spellcasting + Level 4.2 Summonings You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 52% N/A 4% 1 b - Call Imp Summ 26% N/A 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 13% N/A 12% 3 Dazzling Flash Conj/Hex 2% N/A 56% 3 Volatile Blastmotes Fire/Tloc 2% 2d10 56% 3 Summon Blazeheart Golem Fire/Summ 7% N/A 67% 4 Summon Lightning Spire Summ/Air 7% N/A 67% 4 Starburst Conj/Fire 0% 6d3 100% 6 Maxwell's Capacitive Co Air 0% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History The adder bites you but does no damage. Your cerulean imp closely misses the adder. You miss the adder. The adder is heavily wounded. You feel sick. Your bat misses the adder. The adder misses you. Your cerulean imp hits the adder but does no damage. You hit the adder but do no damage. The adder is heavily wounded. You feel sick. The adder bites you but does no damage. Your bat barely misses the adder. The adder closely misses you. Your cerulean imp completely misses the adder. Your bat closely misses the adder. You closely miss the adder. The adder is heavily wounded. You feel sick. Your bat barely misses the adder. The adder bites you but does no damage. Your cerulean imp closely misses the adder. You closely miss the adder. The adder is heavily wounded. You feel sick. Your bat barely misses the adder. The adder bites you but does no damage. Your cerulean imp barely misses the adder. You closely miss the adder. The adder is heavily wounded. You feel sick. The adder bites you but does no damage. Your cerulean imp misses the adder. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! Your bat misses the adder. Unknown command. Okay, then. Unknown command. You barely miss the adder. The adder is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel sick. Your bat closely misses the adder. The adder barely misses you. Your cerulean imp barely misses the adder. You closely miss the adder. The adder is heavily wounded. You die... #.# { .# ##+## #.# ##...## #######.## #.....## #........ ....)..###.##.##b# ........##.#...#.# ........'........# ..(.....##.#...5S# ....[..###.##..#@# #.....## #.##..#.# ##...## #.......# ##+## ####..... ##.#### #.# #. # You could see an adder (ally target), a friendly cerulean imp (summoned) and a friendly bat (summoned). Vanquished Creatures A kobold (D:1) 2 bats 3 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:2) A hobgoblin (D:2) A goblin (D:1) A rat (D:1) 4 creatures vanquished. Grand Total: 7 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | malesh the Formicid Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 927 | D:2 | Reached XP level 2. HP: 17/19 MP: 3/5 958 | D:2 | Learned a level 2 spell: Call Imp 985 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_jagged, layout_loops_ring D:2: layout_loops_corners Action || total ---------------------------++------- Melee: Unarmed || 33 Cast: Summon Small Mamm || 11 Call Imp || 1 Use: Scroll || 1 Armour: Robe || 25 Dodge: Dodged || 24