malesh Level 1 of the Dungeon [Shop] Femur's Antique Weapon Shoppe a +6 giant club (909 gold) a +0 hand axe (81 gold) a +0 spear (81 gold) a +3 mace of protection (556 gold) a +0 mace (81 gold) a +0 whip (67 gold) the +1 sling of Yredelemnul {drain, rElec rC- MP+11 Dex+4} (1247 gold) Dex+4: It affects your dexterity (+4). rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. MP+11: It affects your magic capacity (+11). a +0 spear (81 gold) [Shop] Kilut's Weapon Shop a +0 sling (18 gold) a +0 whip (30 gold) a +1 heavy great sword (224 gold) 9 stones (10 gold) a +0 sling (18 gold) the +7 trident "Murmur" {venom, rElec Str+3 Int+5} (840 gold) Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). rElec: It insulates you from electricity. a +0 club (12 gold) a +1 short sword of venom (127 gold) a +0 sling (18 gold) a +0 war axe (42 gold) [Shop] Uteiv's Assorted Antiques a potion of haste (210 gold) a potion of enlightenment (105 gold) a +0 ring mail (84 gold) a potion of haste (210 gold) a +0 sling (31 gold) a +0 spear (63 gold) a +6 long sword of holy wrath (804 gold) a +0 pair of boots (94 gold) a +0 mace (63 gold) [Shop] Ashat's Jewellery Shop an amulet of regeneration (300 gold) a ring of willpower (250 gold) an amulet of faith (400 gold) the ring "Xorifeoj" {rElec rPois rF+ rC+ Int+3} (565 gold) [ring of protection from fire] Int+3: It affects your intelligence (+3). rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. a storm talisman (800 gold) the ring of Temperance {rF+ rCorr} (376 gold) [ring of protection from fire] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. a ring of willpower (250 gold) the ring of Summertime {rN+ AC+4 Int+2} (514 gold) [ring of protection] AC+4: It affects your AC (+4). Int+2: It affects your intelligence (+2). rN+: It protects you from negative energy. [Shop] Defifai's General Store a book of the Dragon (546 gold) 6 stones (7 gold) a +1 hand axe of flaming (161 gold) a blade talisman (390 gold) a stone (1 gold) a +1 hand axe of freezing (161 gold) a +0 robe (9 gold) a +0 robe (9 gold) a staff of fire (325 gold) a +0 leather armour (26 gold) (0, 0, D:1) a ball python corpse (skeletalised by now) (1, -35, D:1) a +0 club (2, -8, D:1) a frilled lizard skeleton (17, -11, D:1) a +0 short sword a kobold corpse (skeletalised by now) (25, -30, D:1) a ring of flight (26, -12, D:1) a +0 robe (35, -10, D:1) a ball python skeleton (40, -16, D:1) 7 stones (41, -26, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (8, -1, D:2) a +0 whip 2 throwing nets a +0 club a jackal corpse a gnoll corpse (19, -1, D:2) a +0 club a goblin corpse (24, 8, D:2) a +0 mace