malesh Level 1 of the Dungeon (0, 0, D:1) a scarf of harm (5, -30, D:1) 6 stones (6, -7, D:1) a +0 dagger a jackal skeleton (6, -6, D:1) a jackal skeleton (8, -22, D:1) a +0 dagger of draining a goblin skeleton (9, -39, D:1) a +0 crystal plate armour (14, -23, D:1) 3 javelins (14, -10, D:1) 5 stones (21, -39, D:1) 3 datura-tipped darts (27, -11, D:1) 3 stones (29, -32, D:1) a rat skeleton (33, 11, D:1) a jackal corpse (skeletalised by now) (38, -19, D:1) a frilled lizard skeleton (38, 5, D:1) a +0 robe (40, -11, D:1) a +0 whip a kobold skeleton (40, -10, D:1) a rat corpse (skeletalised by now) (40, -9, D:1) a hobgoblin corpse (skeletalised by now) (40, -7, D:1) a +0 whip (43, -31, D:1) a +0 dagger a stone (43, -21, D:1) a +0 club a goblin skeleton (44, 14, D:1) a rat corpse (skeletalised by now) (47, -14, D:1) a +0 robe Level 2 of the Dungeon [Shop] Betzisko's Antique Weapon Boutique a +0 flail (73 gold) a +0 short sword (63 gold) a +0 club (21 gold) a +0 dagger (42 gold) a +0 spear (63 gold) a +0 falchion (63 gold) the +1 great mace of World's End {heavy, Fly rCorr} (659 gold) Fly: It grants you flight. rCorr: It protects you from acid and corrosion. a +0 dagger (42 gold) a +0 dagger (42 gold) (0, 0, D:2) a +0 dagger (6, 29, D:2) a frilled lizard corpse (skeletalised by now) (9, 20, D:2) a +0 buckler (12, 27, D:2) an amulet of faith (14, -19, D:2) a +0 cloak (14, -3, D:2) a rat skeleton (14, 21, D:2) a +0 club (14, 31, D:2) a ball python corpse (skeletalised by now) (15, -19, D:2) a +0 sling (15, -10, D:2) 5 stones (16, -13, D:2) a +0 scythe a +0 robe (19, 13, D:2) a staff of air (24, 28, D:2) a +0 club (28, -3, D:2) a +0 club a +0 sling a goblin skeleton (39, -19, D:2) a +0 hammer (39, 25, D:2) a +0 dagger (46, 8, D:2) an adder corpse (skeletalised by now) (48, -3, D:2) a +0 plate armour (50, 28, D:2) 4 large rocks (60, 9, D:2) 7 stones Level 3 of the Dungeon [Shop] Xuxtitweoni's Weapon Shoppe 5 poisoned darts (30 gold) a stone (1 gold) a +0 mace (30 gold) a +0 dagger (20 gold) a +2 orcbow of draining (183 gold) a +0 quarterstaff (40 gold) the +8 long sword of the Whale {freeze, rElec Int+2} (645 gold) Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. the +6 long sword of the Haunted God {protect, SInv} (454 gold) SInv: It lets you see invisible. 6 boomerangs (120 gold) 2 stones (2 gold) a +0 spear (30 gold) (0, 0, D:3) a ball python corpse (skeletalised by now) (4, 14, D:3) a +0 short sword (7, 12, D:3) 3 stones a +0 dagger a kobold skeleton (8, 13, D:3) a jackal skeleton (9, 12, D:3) a jackal skeleton (9, 13, D:3) a rat skeleton (14, 8, D:3) a +0 club an orc skeleton (14, 29, D:3) 4 stones (16, 25, D:3) a +0 short sword an orc skeleton (16, 26, D:3) a +0 leather armour a +0 short sword a +0 ring mail a +0 falchion (16, 27, D:3) a +0 robe a +0 dagger (19, 31, D:3) 4 stones a +0 short sword a kobold corpse (21, 32, D:3) a +0 club (30, 13, D:3) an adder skeleton (32, 45, D:3) 9 stones (36, 14, D:3) a ball python skeleton (45, 28, D:3) a +0 dagger (45, 46, D:3) a bat corpse (skeletalised by now) (47, 19, D:3) a +0 club (47, 38, D:3) a +0 chain mail (56, 33, D:3) a +0 scale mail Level 4 of the Dungeon (0, 0, D:4) a scroll of enchant armour (6, 26, D:4) a quokka skeleton