Dungeon Crawl Stone Soup version 0.32.0 (webtiles) character file. Game seed: 4179500755087288525 994 malesh the Conjurer (level 8, -2/47 HPs) Began as an Octopode Conjurer on Sept 9, 2024. Was an Initiate of Vehumet. Slain by a two-headed ogre ... wielding a +0 giant club (18 damage) ... on level 6 of the Dungeon. The game lasted 00:16:40 (6520 turns). malesh the Conjurer (Octopode Conjurer) Turns: 6520, Time: 00:16:41 Health: -2/47 AC: 5 Str: 6 XL: 8 Next: 19% Magic: 16/24 EV: 13 Int: 21 God: Vehumet [......] Gold: 407 SH: 0 Dex: 15 Spells: 6/17 levels left rFire + . . a - staff "Fyasoipp" {rF+ Dex+3 Fire} rCold . . . (no shield) rNeg + . . (helmet restricted) rPois . (no amulet) rElec . h - +4 ring of protection rCorr . l - ring of magical power SInv . p - ring of positive energy Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.19/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were on level 6 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 407 gold pieces. Inventory: Hand Weapons b - a +2 short sword of venom Missiles c - 5 poisoned darts v - 2 throwing nets Magical Staves a - the staff "Fyasoipp" (weapon) {rF+ Dex+3 Fire} (You found it on level 5 of the Dungeon) [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-tentacled weapon. Jewellery h - a +4 ring of protection (left tentacle) l - a ring of magical power (right tentacle) p - a ring of positive energy (on tentacle) Wands n - a wand of roots (4) Potions e - 2 potions of cancellation f - a potion of invisibility {unknown} i - 4 potions of brilliance {unknown} j - 2 potions of enlightenment {unknown} k - a potion of lignification {unknown} m - 2 potions of mutation q - a potion of berserk rage {unknown} r - 2 potions of haste {unknown} u - 2 potions of might x - a potion of magic Skills: + Level 0.8 Fighting + Level 3.2 Dodging + Level 4.5 Stealth + Level 5.0 Spellcasting + Level 7.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 21% 3d7 7% 3 Slow Hex 20% N/A 11% 1 Ensorcelled Hibernation Hex/Ice 10% N/A 16% 2 Confusing Touch Hex 5% N/A 32% 3 Fugue of the Fallen Necr 5% N/A 32% 3 Summon Ice Beast Ice/Summ 5% N/A 32% 3 Tukima's Dance Hex 5% N/A 32% 3 Vampiric Draining Necr 5% 2d6 32% 3 Anguish Hex/Necr 2% N/A 71% 4 Dimensional Bullseye Hex/Tloc 2% N/A 71% 4 Permafrost Eruption Ice/Erth 2% 2x4d2 100% 6 Sculpt Simulacrum Ice/Alch 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:5 Altars: Ashenzari Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Okawaru Qazlal Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:4 [ Annotations: D:3 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (91% to hit) The searing ray hits the two-headed ogre! The two-headed ogre is lightly wounded. (Press . to maintain the ray.) The searing ray hits the two-headed ogre. The two-headed ogre is moderately wounded. The searing ray hits the two-headed ogre but does no damage. The two-headed ogre is lightly wounded. The two-headed ogre barely misses you. The two-headed ogre hits you with a +0 giant club! The searing ray hits the two-headed ogre. The two-headed ogre is moderately wounded. You finish channelling your searing ray. The two-headed ogre misses you. The two-headed ogre closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (moderately wounded, 91% to hit) The searing ray hits the two-headed ogre. The two-headed ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the two-headed ogre! The two-headed ogre is heavily wounded. The two-headed ogre hits you with a +0 giant club!! The two-headed ogre misses you. The searing ray hits the two-headed ogre. The two-headed ogre is severely wounded. The two-headed ogre completely misses you. The two-headed ogre hits you with a +0 giant club!! You die... ######................#...>.'.... #................#.....#.... ###########......#.....#.... #......#####'##### #........,*..#*#.. #........,*...*... ***************#........,#...*... ,,,,,,,,*,**,,,#........,'..,*... ,,,,,,,,*,,,,,,#@.......,*,,,*... ,,,,,,,,*......O........,*,,,*... ,,,,,,,,*......#........,*,,,#### ,,,,,,,,*......#........**,,,#... ,,,,,,,,*#####*#........*,,,,#... **,,,,,,,,,,,,,.........*,,,,#... *,,,,,,,,,,,,,.........*,,,,#... *,,,,,,,,,,,,,.........*,,,,#... *,,,,,,,,,,,,,,,,,,,,,,*,,..'... You could see a two-headed ogre. Vanquished Creatures Edmund (D:4) A water moccasin (D:5) A black bear (D:6) 2 scorpions A howler monkey (D:5) 5 hounds A gnoll bouda (D:6) Terence (D:3) 2 iguanas 13 gnolls 4 adders 4 ufetubi 2 dart slugs A ribbon worm (D:2) 5 orcs 5 bats 9 endoplasms 4 giant cockroaches 6 goblins 5 hobgoblins 6 jackals (D:1) 4 kobolds 3 quokkas 5 ball pythons 5 frilled lizards 8 rats 104 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:6) 1 creature vanquished. Grand Total: 105 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | malesh the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 144 | D:1 | Reached XP level 2. HP: 11/17 MP: 3/5 245 | D:1 | Learned a level 2 spell: Searing Ray 429 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/6 1261 | D:2 | Reached skill level 5 in Conjurations 1412 | D:2 | Found a glowing golden altar of the Shining One. 1599 | D:2 | Reached XP level 4. HP: 14/27 MP: 0/7 1922 | D:2 | Learned a level 4 spell: Fulminant Prism 2329 | D:3 | Found an opulent altar of Gozag. 2721 | D:3 | Noticed Terence 2729 | D:3 | Killed Terence 2730 | D:3 | Reached XP level 5. HP: 31/31 MP: 9/9 2889 | D:3 | Found a runed translucent door. 2890 | D:3 | Noticed Crazy Yiuf 3019 | D:3 | Found a faded altar of an unknown god. 3109 | D:3 | Found Qippays's Antique Armour Boutique. 3651 | D:4 | Noticed Edmund 3667 | D:4 | Killed Edmund 3668 | D:4 | Reached skill level 6 in Conjurations 3668 | D:4 | Reached XP level 6. HP: 29/37 MP: 7/11 3838 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 3999 | D:4 | Found Ikist's Antique Armour Boutique. 4011 | D:4 | Noticed an ice beast 4210 | D:5 | Entered Level 5 of the Dungeon 4279 | D:5 | Found a staircase to the Ecumenical Temple. 4290 | D:5 | Identified the staff "Fyasoipp" {rF+ Dex+3 Fire} 4298 | D:5 | Reached XP level 7. HP: 42/42 MP: 12/12 4368 | Temple | Entered the Ecumenical Temple 4389 | Temple | Became a worshipper of Vehumet 4640 | D:5 | Reached skill level 7 in Conjurations 5118 | D:6 | Noticed a two-headed ogre 5518 | D:6 | Reached XP level 8. HP: 47/47 MP: 15/15 5594 | D:6 | Reached skill level 5 in Spellcasting 6520 | D:6 | Slain by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statuegarden, layout_basic D:2: layout_basic, basic_altar, minmay_hexomino_p4 D:3: layout_loops_cross, amcnicky_altar_gilded, hellmonk_ecumenical_altar_leap_of_faith, serial_shops, shop, uniq_terence, uniq_crazy_yiuf_cottage D:4: nicolae_cairo_tiling_very_big, layout_cave_pods, serial_shops, shop_fountains, uniq_edmund D:5: layout_gridville, minmay_temple_entry_slanted D:6: layout_gridville, minmay_misc_feat_nine_boxes Temple: eino_temple_scatter_basement Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Stealth | 3 4 | 4.5 Conjurations | 5 6 7 | 7.7 Spellcasting | 3 4 5 | 5.0 Dodging | 3 | 3.2 Fighting | | 0.8 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 25 | | || 25 Constrict | 10 | | || 10 Tentacles | 6 | | || 6 Short sword | | 2 | 1 || 3 Cast: Magic Dart | 62 | 81 | 85 || 228 Searing Ray | 1 | 7 | 10 || 18 Fulminant Prism | | | 1 || 1 Use: Scroll | | | 11 || 11 Stab: Sleeping | 1 | | || 1 Armour: Skin | 16 | 5 | 24 || 45 Dodge: Dodged | 17 | 8 | 19 || 44