Dungeon Crawl Stone Soup version 0.33-a0-525-gc082a88ec8 (webtiles) character file. Game seed: 13768551709852707695 51 malesh the Vexing (level 4, -3/32 HPs) Began as a Formicid Hexslinger on Dec 7, 2024. Killed by nerve-wracking pain ... invoked by Grinder (8 damage) ... on level 3 of the Dungeon. The game lasted 00:03:44 (1694 turns). malesh the Vexing (Formicid Hexslinger) Turns: 1694, Time: 00:03:46 Health: -3/32 AC: 2 Str: 12 XL: 4 Next: 7% Magic: 2/5 EV: 11 Int: 15 God: Gold: 122 SH: 0 Dex: 16 Spells: 3/5 levels left rFire . . . a - +1 sling rCold . . . o - orb {light} rNeg . . . c - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... f - amulet of regeneration Stlth + (no ring) HPRegen 1.05/turn (no ring) MPRegen 0.09/turn %: no passive effects @: weak-willed, glowing A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 122 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Missiles j - 3 poisoned darts Armour c - a +0 robe (worn) o - an orb of light (worn) Jewellery f - an amulet of regeneration (around neck) Scrolls b - a scroll of poison d - a scroll of brand weapon {unknown} e - a scroll of enchant armour {unknown} i - 2 scrolls of fog {unknown} k - 3 scrolls of enchant weapon {unknown} m - a scroll of immolation {unknown} n - 2 scrolls of noise {unknown} r - 3 scrolls of identify {unknown} Potions g - a potion of cancellation {unknown} h - a potion of magic {unknown} l - a potion of heal wounds {unknown} p - a potion of mutation {unknown} q - 2 potions of haste {unknown} s - a potion of brilliance {unknown} Skills: + Level 1.3 Fighting + Level 3.0 Ranged Weapons + Level 2.2 Dodging - Level 0.1 Stealth + Level 1.2 Spellcasting + Level 4.1 Hexes + Level 1.0 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 26% N/A 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 13% N/A 13% 3 Inner Flame Hex/Fire 8% N/A 24% 3 Stone Arrow Conj/Erth 0% 3d7 58% 3 Cause Fear Hex 6% N/A 41% 4 Dimensional Bullseye Hex/Tloc 3% N/A 71% 4 Rending Blade Conj/Frge 0% 2d4 94% 4 Lehudib's Crystal Spear Conj/Erth 0% 10d2 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Press: ? - help, Shift-Dir - straight line Aim: Grinder (heavily wounded, heavily drained, haloed, 75% to hit) You shoot a sling bullet. The sling bullet hits Grinder. Grinder is heavily wounded. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: Grinder (heavily wounded, heavily drained, haloed, 75% to hit) Casting: Jinxbite (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: Grinder (heavily wounded, heavily drained, chance to call a sprite on attack: 62%, haloed, 75% to hit) You shoot a sling bullet. The sling bullet barely misses Grinder. Grinder blinks! Unknown command. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: Grinder (heavily wounded, heavily drained, chance to call a sprite on attack: 62%, 55% to hit) You shoot a sling bullet. The sling bullet hits Grinder. Grinder is heavily wounded. A giggling sprite leaps out and insults Grinder's ancestors. Grinder is severely wounded. Grinder sighs, "No one appreciates my work." Grinder gestures at you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: Grinder (severely wounded, heavily drained, chance to call a sprite on attack: 62%, 55% to hit) You shoot a sling bullet. The sling bullet closely misses Grinder. A giggling sprite leaps out and insults Grinder's ancestors. Grinder is severely wounded. The jinxing sprites lose interest in you. Grinder gestures at you. Pain shoots through your body! You die... Grinder says, "Now the real fun starts!" # #.###########.#### ................># #####..#.##.#### #..##<# # #.###.# #.# #.# #.# #.# #@# #.# #........# .....#.###### #### #. #5 #. .. .. You could see Grinder (very drained). Vanquished Creatures An adder (D:2) A dart slug (D:1) 4 ball pythons A bat (D:1) 3 endoplasms 2 giant cockroaches (D:2) 6 goblins 4 hobgoblins 2 jackals (D:2) 2 quokkas 4 frilled lizards (D:1) 3 kobolds (D:1) 3 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | malesh the Formicid Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 135 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 145 | D:1 | Learned a level 2 spell: Jinxbite 446 | D:1 | Reached skill level 4 in Hexes 511 | D:1 | Reached XP level 3. HP: 26/26 MP: 4/4 1198 | D:2 | Reached XP level 4. HP: 32/32 MP: 3/5 1683 | D:3 | Noticed Grinder 1694 | D:3 | Killed from afar by Grinder Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_basic D:2: layout_loops_cross D:3: layout_basic, minmay_misc_feat_doors, uniq_grinder Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 2 | 2.2 Hexes | 4 | 4.1 Ranged Weapons | 3 | 3.0 Fighting | | 1.3 Stealth | | 0.1 Spellcasting | | 1.2 Fire Magic | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 72 | 14 || 86 Cast: Jinxbite | 12 | 4 || 16 Armour: Robe | 13 | 2 || 15 Dodge: Dodged | 14 | || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1716 | 1641 | 75 | 0 | 1410 | 3 | 572.0 | Dungeon | 1716 | 1641 | 75 | 0 | 1410 | 3 | 572.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1002 daAuts D:2: 688 daAuts D:3: 25 daAuts