Seeded DCSS version 0.33-a0-789-g599c4360dd (webtiles) character file. Game seed: 7040056571697364609 (custom seed) 48 malesh the Chiller (level 3, 0/24 HPs) Began as a Merfolk Ice Elementalist on Jan 24, 2025. Slain by Terence ... wielding a +1 vampiric hand axe (9 damage) ... on level 2 of the Dungeon. The game lasted 00:04:08 (1286 turns). malesh the Chiller (Merfolk Ice Elementalist) Turns: 1286, Time: 00:04:09 Health: 0/24 AC: 2 Str: 8 XL: 3 Next: 72% Magic: 0/7 EV: 11 Int: 16 God: Gold: 49 SH: 0 Dex: 14 Spells: 1/7 levels left rFire . . . g - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons g - a +0 dagger (weapon) Missiles e - 8 poisoned darts Armour a - a +0 robe (worn) Scrolls c - 3 scrolls of identify {unknown} d - a scroll of enchant armour {unknown} f - a scroll of fog {unknown} h - a scroll of vulnerability {unknown} Potions b - a potion of magic Skills: + Level 2.7 Dodging + Level 2.3 Stealth + Level 2.8 Spellcasting + Level 5.2 Ice Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 76% 1d8 2% 1 b - Ensorcelled Hibernat Hex/Ice 20% N/A 10% 2 c - Frozen Ramparts Ice 38% 1d6 7% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 19% N/A 7% 3 Summon Ice Beast Ice/Summ 10% N/A 21% 3 Fugue of the Fallen Necr 2% N/A 50% 3 Anguish Hex/Necr 1% N/A 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The helpless Terence fails to defend himself. You puncture Terence! Terence is heavily wounded. The wall freezes Terence but does no damage. Terence hits you with a +1 vampiric hand axe! Terence draws strength from your wounds! You hit Terence but do no damage. Terence is moderately wounded. The wall freezes Terence but does no damage. Terence hits you with a +1 vampiric hand axe. Casting: Ensorcelled Hibernation (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 vampiric hand axe and wearing a +2 ring mail of fire resistance (moderately wounded, 100% to hit) You freeze Terence. Terence is heavily wounded. The wall freezes Terence. Terence misses you. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 vampiric hand axe and wearing a +2 ring mail of fire resistance (severely wounded, 100% to hit) You freeze Terence. Terence is almost dead. The wall freezes Terence but does no damage. Terence misses you. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You hit Terence but do no damage. Terence is almost dead. The frozen ramparts melt away. Terence hits you with a +1 vampiric hand axe. You hit Terence but do no damage. Terence is almost dead. Terence hits you with a +1 vampiric hand axe! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ...............# #.##.)# #................# #.##... .......(......### #.##.... . .........##.### #.# .... ). .....#....# ##.. ###..##.. ##...# ....# ........######..## ..## ..#.###..).......# #.#.. ......#......#@#.##....# ............##@#.†...# ......).....##......## .....#...........##..# #.......K.@............. #........[.##.#####.###. ..#####..#.##.# # # #....##†#####. #............>. You could see Terence. Vanquished Creatures An adder (D:1) A dart slug (D:1) 4 bats 2 endoplasms (D:1) 3 giant cockroaches (D:2) 3 goblins (D:1) 4 hobgoblins 3 quokkas 4 ball pythons 2 frilled lizards 4 kobolds 4 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | malesh the Merfolk Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 343 | D:1 | Reached XP level 2. HP: 16/19 MP: 1/5 346 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 480 | D:1 | Reached skill level 5 in Ice Magic 883 | D:2 | Reached XP level 3. HP: 20/24 MP: 3/6 891 | D:2 | Learned a level 3 spell: Frozen Ramparts 1271 | D:2 | Noticed Terence 1286 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_a, layout_basic D:2: layout_rooms, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Ice Magic | 5 | 5.2 Dodging | | 2.7 Stealth | | 2.3 Spellcasting | | 2.8 Action || total ---------------------------++------- Melee: Dagger || 4 Cast: Freeze || 53 Ensorcelled Hiber || 1 Frozen Ramparts || 1 Stab: Sleeping || 1 Armour: Robe || 25 Dodge: Dodged || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1288 | 1195 | 93 | 156 | 790 | 2 | 644.0 | Dungeon | 1288 | 1195 | 93 | 156 | 790 | 2 | 644.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1089 daAuts D:2: 199 daAuts