Dungeon Crawl Stone Soup version 0.34-a0-365-g1673ddcb0a (webtiles) character file. Game seed: 4298902836638573815 223 malesh the Shooter (level 6, -8/46 HPs) Began as a Barachi Hexslinger on July 16, 2025. Mangled by Pikel ... wielding a +2 whip of electrocution (10 damage) ... on level 3 of the Dungeon. The game lasted 00:06:26 (3280 turns). malesh the Shooter (Barachi Hexslinger) Turns: 3280, Time: 00:06:27 Health: -8/46 AC: 2 Str: 9 XL: 6 Next: 0% Magic: 3/9 EV: 11 Int: 16 God: Gold: 290 SH: 4 Dex: 14 Spells: 7/9 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) k - +0 buckler rNeg . . . (100%) c - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + l - ring of flight HPRegen 0.27/turn (no ring) MPRegen 0.11/turn %: no passive effects @: weak-willed, unable to hop, jinxed, flying, slow A: amphibious, frog-like legs 1, +LOS a: Hop You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 290 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) i - a +3 short sword of venom Armour c - a +0 robe (worn) k - a +0 buckler (worn) Jewellery l - a ring of flight (worn) Wands g - a wand of polymorph (5) Scrolls b - a scroll of poison e - 2 scrolls of identify {unknown} h - a scroll of teleportation {unknown} m - a scroll of summoning {unknown} Potions d - 3 potions of heal wounds {unknown} f - 3 potions of curing {unknown} j - a potion of enlightenment {unknown} n - a potion of cancellation {unknown} Skills: + Level 2.4 Fighting + Level 4.3 Ranged Weapons + Level 2.6 Dodging + Level 0.1 Stealth + Level 2.4 Spellcasting + Level 4.1 Hexes + Level 1.1 Fire Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 30% 2d2 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 15% N/A 17% 3 Ensorcelled Hibernation Hex/Ice 16% N/A 21% 2 Freeze Ice 4% 1d3 30% 1 Magic Dart Conj 4% 1d3 30% 1 Inner Flame Hex/Fire 10% N/A 32% 3 Blink Tloc 2% N/A 43% 2 Call Imp Summ 2% N/A 43% 2 Grave Claw Necr 2% 2d7 43% 2 Momentum Strike Conj/Tloc 2% 3d8 43% 2 Cause Fear Hex 7% N/A 50% 4 Passwall Erth 1% N/A 67% 3 Stone Arrow Conj/Erth 2% 3d7 67% 3 Swiftness Air 1% N/A 67% 3 Dimensional Bullseye Hex/Tloc 4% N/A 80% 4 Airstrike Air 0% 2d(1-17) 97% 4 Leda's Liquefaction Alch/Erth 0% N/A 97% 4 Summon Horrible Things Summ 0% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:3 Pikel Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Pikel hits you with a +2 whip of electrocution! You shoot a sling bullet. The sling bullet hits Pikel. Pikel is heavily wounded. A giggling sprite leaps out and bonks Pikel with his +2 whip of electrocution. Pikel is heavily wounded. Pikel barely misses you. You shoot a sling bullet. The sling bullet hits Pikel but does no damage. Pikel is heavily wounded. A giggling sprite leaps out and smacks Pikel with his own hand. Pikel is severely wounded. You block Pikel's attack. You shoot a sling bullet. The sling bullet barely misses Pikel. A giggling sprite leaps out and makes Pikel trip over his own feet. Pikel is severely wounded. You block Pikel's attack. You shoot a sling bullet. The sling bullet hits Pikel but does no damage. Pikel is severely wounded. The jinxing sprites lose interest in you. Pikel hits you with a +2 whip of electrocution. * * * LOW HITPOINT WARNING * * * Pikel hits you with a +2 whip of electrocution! * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet hits Pikel but does no damage. Pikel is severely wounded. Pikel barely misses you. Casting: Jinxbite (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Pikel hits you with a +2 whip of electrocution. * * * LOW HITPOINT WARNING * * * You are electrocuted! You die... Pikel says, "See you in Hell!" ######### #.......# #.......# ####.......#### #..........##<# ###### ## #..........##.# #.)..# .# #..........##@# #.##.# .# #..........##K# #.##.# .# #..........##.# #.##.# .# #.............# #.##.# .###.............# #.##.# ...............>## ###.##.# ...†.............# #......## .##############.####.......# .# #.....................# You could see Pikel (very drained). Vanquished Creatures A phantom (D:4) A bombardier beetle (D:4) An orc priest (D:4) An iguana (D:4) 2 adders A ribbon worm (D:3) 4 orcs 3 endoplasms 6 hobgoblins 5 quokkas 7 ball pythons 4 bats (D:3) 2 giant cockroaches 2 goblins 4 kobolds 3 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | malesh the Barachi Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 128 | D:1 | Found a faded altar of an unknown god. 872 | D:2 | Reached XP level 2. HP: 21/21 MP: 3/3 875 | D:2 | Learned a level 2 spell: Jinxbite 1409 | D:2 | Reached XP level 3. HP: 23/26 MP: 1/4 2520 | D:4 | Reached XP level 4. HP: 31/33 MP: 3/6 2681 | D:4 | Noticed a phantom 2697 | D:4 | Killed a phantom 2698 | D:4 | Reached XP level 5. HP: 31/39 MP: 2/8 3184 | D:4 | Reached XP level 6. HP: 33/46 MP: 6/9 3251 | D:4 | Noticed Pikel 3280 | D:3 | HP: 2/46 [Pikel/+2 whip of electrocution (3)] 3280 | D:3 | Mangled by Pikel Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_basic, shapermc_ecumenical_altar_venn D:2: layout_loops_cross D:3: layout_basic, st_stairs_9 D:4: layout_cave_pods, dolorous_temple_overflow_order_and_chaos_3, minmay_starry_boxes, uniq_pikel Skill XL: | 1 2 3 4 | ---------------+-------------+----- Ranged Weapons | 3 4 | 4.3 Fighting | 2 | 2.4 Spellcasting | 2 | 2.4 Hexes | 4 | 4.1 Dodging | | 2.6 Stealth | | 0.1 Fire Magic | | 1.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 113 | 55 || 168 Cast: Jinxbite | 13 | 13 || 26 Ability: Hop | | 2 || 2 Armour: Robe | 36 | 18 || 54 Dodge: Dodged | 34 | 15 || 49 Block: Buckler | | 4 || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3808 | 3601 | 207 | 150 | 3020 | 4 | 952.0 | Dungeon | 3808 | 3601 | 207 | 150 | 3020 | 4 | 952.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1029 daAuts D:1: 1018 daAuts D:3: 919 daAuts D:4: 840 daAuts