Dungeon Crawl Stone Soup version 0.34-a0-628-gb9eed9ed82 (webtiles) character file. Game seed: 15162902557458825619 41 malesh the Chucker (level 3, -3/28 HPs) Began as a Demigod Wanderer on Aug 17, 2025. Slain by Terence ... wielding a +1 hand axe of holy wrath (6 damage) ... on level 2 of the Dungeon. The game lasted 00:06:23 (1757 turns). malesh the Chucker (Demigod Wanderer) Turns: 1757, Time: 00:06:24 Health: -3/28 AC: 5 Str: 16 XL: 3 Next: 16% Magic: 0/7 EV: 11 Int: 19 God: Gold: 172 SH: 0 Dex: 15 Spells: 1/4 levels left rFire . . . (100%) a - +0 club rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) e - +2 cloak "Oskeali" {rC- rCorr Str+3 Dex+3} rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + d - ring of protection from cold HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 172 gold pieces. Inventory: Hand Weapons a - a +0 club (weapon) Missiles c - 12 poisoned darts Armour b - a +0 robe (worn) e - the +2 cloak "Oskeali" (worn) {rC- rCorr Str+3 Dex+3} (You found it on level 2 of the Dungeon) rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). Jewellery d - a ring of protection from cold (worn) f - a +5 ring of evasion Scrolls c - 2 scrolls of identify {unknown} e - a scroll of vulnerability {unknown} h - a scroll of poison {unknown} j - 4 scrolls of immolation {unknown} k - a scroll of blinking {unknown} l - a scroll of fear {unknown} Potions i - a potion of invisibility d - a potion of enlightenment {unknown} f - a potion of heal wounds {unknown} n - a potion of might {unknown} o - 2 potions of haste {unknown} Skills: + Level 1.1 Fighting + Level 0.1 Maces & Flails + Level 3.1 Throwing + Level 1.4 Dodging + Level 0.1 Stealth + Level 1.4 Spellcasting + Level 0.4 Conjurations + Level 1.8 Forgecraft + Level 2.1 Air Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 24% 1d4 11% 1 b - Construct Spike Laun Frge 16% 2d3 13% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 32% 1d5 9% 1 Foxfire Conj/Fire 8% 2x1d4 16% 1 Summon Small Mammal Summ 4% N/A 19% 1 Mephitic Cloud Conj/Alch/Air 4% N/A 36% 3 Summon Ice Beast Ice/Summ 1% N/A 47% 3 Airstrike Air 4% 2d(1-17) 58% 4 Awaken Armour Erth/Frge 8% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Terence barely misses you. You barely miss Terence. Terence is severely wounded. Terence barely misses you. You completely miss Terence. Terence is severely wounded. Terence hits you with a +1 hand axe of holy wrath. You closely miss Terence. Terence is severely wounded. Terence hits you but does no damage. Terence hits you with a +1 hand axe of holy wrath. * * * LOW HITPOINT WARNING * * * You barely miss Terence. Terence is severely wounded. Terence closely misses you. You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +1 hand axe of holy wrath. * * * LOW HITPOINT WARNING * * * You hit Terence. Terence is severely wounded. Terence closely misses you. Terence hits you with a +1 hand axe of holy wrath. * * * LOW HITPOINT WARNING * * * Casting: Shock (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 hand axe of holy wrath and wearing a +0 scale mail (severely wounded, 69% to hit) The zap hits Terence but does no damage. Terence is severely wounded. Terence barely misses you. You hit Terence but do no damage. Terence is severely wounded. Terence misses you. You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +1 hand axe of holy wrath. You die... Terence says, "And stay out!" ########### ### #..........# #.## #..........# #..# #........))# #### ##.### #..........###..#####...# #.........†@@.......###.##### #>.........###.###........... #............#.# ######...... #..........#.#.# #.####. #.....<....#.#.# #..###. #..........#...# ##...#. #############..# ###.## ##.### ######..# #....# #.......# You could see Terence. Vanquished Creatures 2 adders (D:2) 2 endoplasms A giant cockroach (D:1) 7 jackals 2 quokkas (D:2) 2 ball pythons (D:1) 3 bats A frilled lizard (D:1) A goblin (D:1) 2 kobolds (D:1) 2 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | malesh the Demigod Wanderer began the quest for the Orb. 0 | D:1 | malesh set off with the following items: a +0 club, a +0 | robe, 12 poisoned darts, a potion of invisibility; and the | following spells available to memorise: Kinetic Grapnel, | Shock, Construct Spike Launcher, Mephitic Cloud, Awaken | Armour. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 4/4 2 | D:1 | Learned a level 1 spell: Shock 252 | D:1 | Reached skill level 3 in Throwing 396 | D:1 | Reached XP level 2. HP: 23/23 MP: 5/5 986 | D:1 | Learned a level 2 spell: Construct Spike Launcher 1064 | D:2 | Noticed Terence 1193 | D:2 | HP: 1/23 [quokka (2)] 1406 | D:2 | Identified the +2 cloak "Oskeali" {rC- rCorr Str+3 Dex+3} 1552 | D:2 | Reached XP level 3. HP: 28/28 MP: 0/7 1757 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ternary, layout_basic, serial_bayou, serial_bayou_crossing, serial_bayou_pond_e, serial_bayou_ford_a, serial_bayou_lagoon_a D:2: layout_rooms, basic_altar, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Throwing | 3 | 3.1 Air Magic | 2 | 2.1 Fighting | | 1.1 Maces & Flails | | 0.1 Dodging | | 1.4 Stealth | | 0.1 Spellcasting | | 1.4 Conjurations | | 0.4 Forgecraft | | 1.8 Action || total ---------------------------++------- Melee: Club || 59 Throw: Dart || 2 Cast: Shock || 58 Armour: Robe || 57 Dodge: Dodged || 68 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1793 | 1704 | 89 | 78 | 1372 | 2 | 896.5 | Dungeon | 1793 | 1704 | 89 | 78 | 1372 | 2 | 896.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1121 daAuts D:2: 672 daAuts