Dungeon Crawl Stone Soup version 0.34-a0-691-gd390f7e422 (webtiles) character file. Game seed: 11277450966517608940 114 malesh the Magician (level 5, 0/35 HPs) Began as a Djinni Conjurer on Aug 24, 2025. Frozen to death by an endoplasm (7 damage) ... on level 3 of the Dungeon. The game lasted 00:04:09 (2191 turns). malesh the Magician (Djinni Conjurer) Turns: 2191, Time: 00:04:09 Health: 0/35 AC: 4 Str: 6 XL: 5 Next: 19% Gold: 141 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) c - +2 hat {Will+} rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will +.... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 141 gold pieces. Inventory: Hand Weapons b - a +1 dagger of holy wrath e - the +3 rapier of Zumpe {drain, rN+++ Int+3 Dex-4 Stlth+} (You took it off a goblin on level 3 of the Dungeon) rN+++: It renders you almost immune to negative energy. Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. Armour a - a +0 robe (worn) c - a +2 hat of willpower (worn) Talismans d - a medusa talisman Scrolls p - a scroll of poison e - a scroll of revelation {unknown} h - a scroll of noise {unknown} m - a scroll of blinking {unknown} n - a scroll of enchant weapon {unknown} o - a scroll of teleportation {unknown} u - a scroll of vulnerability {unknown} v - a scroll of enchant armour {unknown} Potions f - a potion of resistance {unknown} w - 2 potions of heal wounds k - a potion of invisibility {unknown} l - a potion of enlightenment {unknown} p - a potion of berserk rage {unknown} q - a potion of might {unknown} s - 2 potions of curing {unknown} Skills: + Level 3.2 Dodging + Level 2.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d9 21% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 21% 4 e - Apportation Tloc 46% N/A 1% 1 f - Grave Claw Necr 46% 2d10 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You fly downwards. The gnoll barely misses you. The endoplasm hits you. The gnoll hits you with a +0 halberd of protection. There is a stone staircase leading up here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 3% risk of failure) (1/3 uses available) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 halberd of protection (lightly wounded) You unleash the spiteful dead! The jagged bones skewer the gnoll! The gnoll is severely wounded. The gnoll is pinned in place! The last of your harvested death is exhausted. The endoplasm freezes you. You are frozen. The cold chills you terribly! The gnoll closely misses you. Casting: Grave Claw (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd of protection (severely wounded, bound in place, 81% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. (Press . to maintain the ray.) The endoplasm misses you. The gnoll closely misses you. The searing ray misses the gnoll. The endoplasm closely misses you. The gnoll hits you with a +0 halberd of protection! The searing ray hits the gnoll. The gnoll is almost dead. The endoplasm closely misses you. The gnoll barely misses you. The searing ray hits the gnoll! You kill the gnoll! You finish channelling your searing ray. The endoplasm freezes you. You are frozen. The cold chills you terribly! * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen! The cold chills you terribly! You die... ..........# #.##.#.# #.#...... #######...# #......# #.....### #...# ####.### ####### #...# ###.############# #...# ##......##.......# #######...######.....<.##.......# #.........)..........#.##.......# ...............)................# #............†))@.#..#.##.......# #####.#...#.####.J#.##.##.......# #.#...#%# #.......##.......# #.....j.# #......>########## #j#...#.# ####.########### ###)#...#.# #.# ##.....### #.........# #.# #......... #.......#.# #.# #..#...### #........)# #.####..#.#.# You could see an endoplasm. Vanquished Creatures A hound (D:3) 4 gnolls (D:3) An adder (D:2) A ribbon worm (D:3) 5 endoplasms (D:1) 2 giant cockroaches 5 hobgoblins 6 jackals (D:1) 2 ball pythons (D:3) 4 bats A frilled lizard (D:3) 3 goblins A kobold (D:3) 4 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | malesh the Djinni Conjurer began the quest for the Orb. 0 | D:1 | malesh set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 78 | D:1 | Reached XP level 2. HP: 11/21 MP: 0/0 527 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 527 | D:1 | Learned a level 1 spell: Apportation 1899 | D:3 | Identified the +3 rapier of Zumpe {drain, rN+++ Int+3 Dex-4 | Stlth+} 1910 | D:3 | Reached XP level 4. HP: 22/31 MP: 0/0 2070 | D:3 | Reached XP level 5. HP: 28/35 MP: 0/0 2070 | D:3 | Learned a level 2 spell: Grave Claw 2191 | D:3 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_loops_ring, serial_shops, shop, minmay_misc_feat_hallway D:2: layout_basic, minmay_tromino_i2 D:3: layout_loops_cross, minivault_5, minivault_25, minmay_checkerbox Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.5 Dodging | 3 | 3.2 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 77 | 9 || 86 Searing Ray | | 3 || 3 Grave Claw | | 1 || 1 Use: Scroll | | 2 || 2 Armour: Robe | 14 | 5 || 19 Dodge: Dodged | 13 | 11 || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2190 | 2137 | 53 | 106 | 1807 | 3 | 730.0 | Dungeon | 2190 | 2137 | 53 | 106 | 1807 | 3 | 730.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 912 daAuts D:1: 809 daAuts D:3: 469 daAuts