Dungeon Crawl Stone Soup version 0.34-a0-691-gd390f7e422 (webtiles) character file. Game seed: 1522642635118002235 822 malesh the Magician (level 8, -3/54 HPs) Began as a Djinni Conjurer on Aug 24, 2025. Slain by an ogre ... wielding a +0 giant club (27 damage) ... on level 5 of the Dungeon. The game lasted 00:09:46 (4992 turns). malesh the Magician (Djinni Conjurer) Turns: 4992, Time: 00:09:46 Health: -3/54 AC: 2 Str: 6 XL: 8 Next: 17% Gold: 210 EV: 11 Int: 22 God: SH: 0 Dex: 12 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.29/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 246 gold pieces. You spent 36 gold pieces at shops. Inventory: Missiles c - 8 poisoned darts Armour a - a +0 robe (worn) d - the +4 scale mail of Vehumet's Hope {+Inv rC+ Will+ Dex-3} (You found it on level 5 of the Dungeon) +Inv: It lets you turn invisible. rC+: It protects you from cold. Will+: It increases your willpower. Dex-3: It affects your dexterity (-3). Magical Staves b - a staff of fire Scrolls t - a scroll of teleportation i - a scroll of identify V - a scroll of vulnerability Potions d - a potion of moonshine {unknown} c - 3 potions of curing w - 2 potions of heal wounds j - a potion of cancellation {unknown} k - a potion of magic {unknown} f - a potion of berserk rage {unknown} l - 2 potions of mutation {unknown} n - a potion of brilliance {unknown} e - 4 potions of enlightenment p - a potion of might {unknown} Skills: * Level 2.0 Fighting + Level 2.8 Dodging - Level 1.5 Stealth * Level 7.0 Spellcasting * Level 7.0 Conjurations * Level 7.0 Hexes * Level 7.0 Summonings * Level 7.0 Necromancy * Level 7.0 Translocations * Level 7.0 Forgecraft * Level 7.0 Fire Magic * Level 7.0 Ice Magic * Level 7.0 Air Magic * Level 7.0 Earth Magic * Level 7.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 1% 2 c - Fulminant Prism Conj/Alch 19% 3d11 4% 4 d - Iskenderun's Mystic Conj/Tloc 38% 2d9 (+2d4 4% 4 e - Poisonous Vapours Alch/Air 100% 1d4 1% 1 f - Momentum Strike Conj/Tloc 76% 3d10 1% 2 g - Hailstorm Conj/Ice 38% 3d9 1% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Uskayaw Shops: D:1 !(:: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You now have 210 gold pieces (gained 16). An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! An ogre is nearby! The magic dart hits the ogre. The ogre is lightly wounded. The magic dart hits the ogre. The ogre is lightly wounded. The magic dart hits the ogre! The ogre is moderately wounded. The magic dart hits the ogre but does no damage. The ogre is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (moderately wounded, 91% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is heavily wounded. The ogre hits you with a +0 giant club!! You stop channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Casting: Fulminant Prism (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (heavily wounded, ally target, 91% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is severely wounded. (Press . to maintain the ray.) The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... .###.#..#......#.#..# #................# ###.###.....#.# #.# #.....#.# #.# ###.....# #.. #.###.# ... ..#. #.# ### #.#.# .#@# #O# #......# #.#.#*.. .. ..### #. ... # ..[) ...## .... You could see an ogre (ally target) and a friendly fulminant prism. Vanquished Creatures A black bear (D:4) 2 phantoms A kobold brigand (D:4) A bombardier beetle (D:5) 3 jellies A hound (D:3) A sleepcap (D:5) An iguana (D:4) Terence (D:3) Natasha (thrice) (D:4) 5 gnolls 7 adders A white imp (D:4) A dart slug (D:2) 3 ribbon worms 10 orcs 8 endoplasms 3 giant cockroaches 10 hobgoblins 4 jackals (D:1) 3 quokkas 7 ball pythons 9 bats A frilled lizard (D:3) 8 goblins 5 kobolds 4 rats 104 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | malesh the Djinni Conjurer began the quest for the Orb. 0 | D:1 | malesh set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 19 | D:1 | Found Potant's Book Shoppe. 47 | D:1 | Reached XP level 2. HP: 14/21 MP: 0/0 197 | D:1 | Found Paheap's Antique Weapon Emporium. 248 | D:1 | Reached XP level 3. HP: 21/25 MP: 0/0 248 | D:1 | Learned a level 1 spell: Poisonous Vapours 383 | D:1 | Found Qununk's Distillery. 393 | D:1 | Bought a potion of curing for 36 gold pieces 512 | D:1 | Found a faded altar of an unknown god. 698 | D:1 | Found Uhesch's Book Shop. 859 | D:2 | Reached XP level 4. HP: 23/31 MP: 0/0 1859 | D:3 | Noticed Terence 1866 | D:3 | Killed Terence 1867 | D:3 | Reached XP level 5. HP: 30/36 MP: 0/0 1867 | D:3 | Learned a level 2 spell: Momentum Strike 2025 | D:3 | Reached skill level 1 in Fighting 2063 | D:3 | Reached skill level 5 in Spellcasting 2063 | D:3 | Reached skill level 5 in Conjurations 2063 | D:3 | Reached skill level 5 in Hexes 2063 | D:3 | Reached skill level 5 in Summonings 2063 | D:3 | Reached skill level 5 in Necromancy 2063 | D:3 | Reached skill level 5 in Translocations 2063 | D:3 | Reached skill level 5 in Forgecraft 2063 | D:3 | Reached skill level 5 in Fire Magic 2063 | D:3 | Reached skill level 5 in Ice Magic 2063 | D:3 | Reached skill level 5 in Air Magic 2063 | D:3 | Reached skill level 5 in Earth Magic 2063 | D:3 | Reached skill level 5 in Alchemy 2469 | D:4 | Reached XP level 6. HP: 32/42 MP: 0/0 2700 | D:4 | Found a hide-covered altar of Uskayaw. 2705 | D:4 | Noticed a +0 dagger 2707 | D:4 | Noticed a +0 dagger 3078 | D:4 | Reached XP level 7. HP: 1/47 MP: 0/0 3078 | D:4 | Learned a level 3 spell: Hailstorm 3623 | D:4 | Noticed Natasha 3758 | D:4 | Killed Natasha 4086 | D:4 | Noticed Natasha 4089 | D:4 | Killed Natasha 4264 | D:4 | Noticed Natasha 4271 | D:4 | Killed Natasha 4355 | D:5 | Entered Level 5 of the Dungeon 4792 | D:5 | Reached XP level 8. HP: 50/54 MP: 0/0 4945 | D:5 | Identified the +4 scale mail of Vehumet's Hope {+Inv rC+ | Will+ Dex-3} 4992 | D:5 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_pointy, layout_loops_ring, chequers_ecumenical_altar_simple, serial_shops, nicolae_shop_bimaterial_pillars, nicolae_shop_trees, nicolae_shop_relaxation, nicolae_shop_hallway_stairs, moated_statue, minmay_misc_feat_more_columns, minmay_misc_feat_pillars D:2: layout_loops_cross D:3: layout_basic, uniq_terence D:4: kennysheep_big_flooded_room, layout_layer_cave, dancing_weapons_uskayaw, minmay_cupped, uniq_natasha D:5: layout_loops_ring, minmay_temple_entry_grid, chequers_serial_rivers_micro_e, grunt_ministairs_8, kennysheep_cross_room Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 4 5 6 7 | 7.0 Conjurations | 4 5 6 7 | 7.0 Hexes | 4 5 6 7 | 7.0 Summonings | 4 5 6 7 | 7.0 Necromancy | 4 5 6 7 | 7.0 Translocations | 4 5 6 7 | 7.0 Forgecraft | 4 5 6 7 | 7.0 Fire Magic | 4 5 6 7 | 7.0 Ice Magic | 4 5 6 7 | 7.0 Air Magic | 4 5 6 7 | 7.0 Earth Magic | 4 5 6 7 | 7.0 Alchemy | 4 5 6 7 | 7.0 Fighting | 1 2 | 2.0 Dodging | | 2.8 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 49 | 131 | 48 || 228 Searing Ray | 1 | 10 | 16 || 27 Fulminant Prism | | | 1 || 1 Use: Scroll | | | 5 || 5 Armour: Robe | 6 | 19 | 27 || 52 Dodge: Dodged | 6 | 8 | 14 || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4997 | 4837 | 160 | 894 | 3409 | 5 | 999.4 | Dungeon | 4997 | 4837 | 160 | 894 | 3409 | 5 | 999.4 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1956 daAuts D:3: 1011 daAuts D:2: 942 daAuts D:1: 791 daAuts D:5: 295 daAuts