Dungeon Crawl Stone Soup version 0.34-a0-752-g48490cfe52 (webtiles) character file. Game seed: 13889394562506472182 154 malesh the Magician (level 5, 0/36 HPs) Began as a Djinni Conjurer on Sept 10, 2025. Slain by a rakshasa ... wielding a +1 whip of electrocution (7 damage) ... on level 1 of the Abyss. The game lasted 00:05:10 (2712 turns). malesh the Magician (Djinni Conjurer) Turns: 2712, Time: 00:05:10 Health: 0/36 AC: 3 Str: 6 XL: 5 Next: 63% Gold: 186 EV: 11 Int: 24 God: SH: 0 Dex: 12 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) c - +0 helmet {Int+3} rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no amulet) Will ..... b - ring of resist corrosion Stlth ++ (no ring) HPRegen 0.26/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Abyss. You visited 1 branch of the dungeon, and saw 3 of its levels. You visited the Abyss 1 time. You collected 186 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 helmet of intelligence (worn) Jewellery b - a ring of resist corrosion (worn) Wands f - a wand of mindburst (9) Scrolls c - a scroll of acquirement {unknown} d - 2 scrolls of blinking {unknown} e - a scroll of noise {unknown} h - a scroll of poison {unknown} j - 2 scrolls of identify {unknown} k - a scroll of fog {unknown} m - 4 scrolls of teleportation {unknown} Potions f - a potion of moonshine {unknown} l - 2 potions of curing {unknown} n - a potion of heal wounds {unknown} o - a potion of magic {unknown} p - a potion of invisibility {unknown} q - a potion of mutation {unknown} Skills: + Level 0.9 Fighting + Level 2.6 Dodging - Level 1.6 Stealth + Level 4.8 Spellcasting + Level 4.8 Conjurations + Level 4.8 Hexes + Level 4.8 Summonings + Level 4.8 Necromancy + Level 4.8 Translocations + Level 4.8 Forgecraft + Level 4.8 Fire Magic + Level 4.8 Ice Magic + Level 4.8 Air Magic + Level 4.8 Earth Magic + Level 4.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 c - Fulminant Prism Conj/Alch 14% 3d8 12% 4 d - Iskenderun's Mystic Conj/Tloc 29% 2d7 (+2d3 12% 4 e - Apportation Tloc 58% N/A 1% 1 f - Jinxbite Hex 58% 2d3 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: The Shining One Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits the rakshasa but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rakshasa, wielding a +1 whip of electrocution and wearing a +0 robe (69% to hit) You focus your ray upon the rakshasa. The searing ray hits the rakshasa. The rakshasa is lightly wounded. (Press . to maintain the ray.) The searing ray hits the rakshasa but does no damage. The rakshasa is lightly wounded. The searing ray misses the rakshasa. The searing ray hits the rakshasa. The rakshasa is lightly wounded. You finish channelling your searing ray. The rakshasa hits you with a +1 whip of electrocution! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rakshasa, wielding a +1 whip of electrocution and wearing a +0 robe (lightly wounded, 69% to hit) You focus your ray upon the rakshasa. The searing ray hits the rakshasa. The rakshasa is lightly wounded. (Press . to maintain the ray.) The rakshasa hits you with a +1 whip of electrocution! * * * LOW HITPOINT WARNING * * * The searing ray hits the rakshasa. The rakshasa is lightly wounded. * * * LOW HITPOINT WARNING * * * The rakshasa barely misses you. The searing ray hits the rakshasa! The rakshasa is moderately wounded. * * * LOW HITPOINT WARNING * * * The rakshasa barely misses you. The searing ray misses the rakshasa. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The rakshasa hits you with a +1 whip of electrocution! You die... ... ##.#.## ....♣ ♣. # ## ##..#.. . .#♣♣ .. ... .#....##. .. . .. #...###### .... ## #..#. ##.### .# # ..# . # # .. ...#.##.#. ##. ..#. . . . . #.#...####.#.. #.# # # .# ...#. .##..# #.. .## # # # ..>..... #@# .. . ## . ##.........#R# #. . ..§ ##..###.##..#. # # . #. # #. #.... . . . ##. #.##.# # . . . ..#.. ... . #.# # ## # . .#. . # # # # You could see a rakshasa. Vanquished Creatures An orc wizard (D:3) Robin (D:3) 3 adders A gnoll (D:3) A ribbon worm (D:2) 7 orcs (D:3) 3 endoplasms A giant cockroach (D:2) 11 hobgoblins 4 jackals (D:2) 4 quokkas 4 ball pythons 2 bats 3 frilled lizards 12 goblins 9 kobolds 3 rats (D:1) 70 creatures vanquished. Vanquished Creatures (others) An orc wizard (D:3) 1 creature vanquished. Grand Total: 71 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | malesh the Djinni Conjurer began the quest for the Orb. 0 | D:1 | malesh set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 167 | D:1 | Reached XP level 2. HP: 13/21 MP: 0/0 327 | D:1 | Found a faded altar of an unknown god. 549 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 549 | D:1 | Learned a level 1 spell: Apportation 1571 | D:3 | Found a glowing golden altar of the Shining One. 1605 | D:3 | Reached XP level 4. HP: 26/31 MP: 0/0 1808 | D:3 | Noticed Robin 1814 | D:3 | Killed Robin 2055 | D:3 | Reached XP level 5. HP: 3/36 MP: 0/0 2055 | D:3 | Learned a level 2 spell: Jinxbite 2592 | Abyss:1 | Cast into level 1 of the Abyss (gnoll) 2703 | Abyss:1 | Noticed a rakshasa 2712 | Abyss:1 | Slain by a rakshasa Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_star, layout_basic, angelslayer_ecumenical_altar_broken_walls_simple D:2: layout_loops_corners, corexii_corridor_pit D:3: layout_basic, mainiacjoe_overflow_six_doors_small, nicolae_vehumet_radiance, serial_bayou_pond_e, kennysheep_generic_room_13, uniq_robin Abyss:1: base: D:1, minivault_1, spicy_abyss_pitcher_plant Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.8 Conjurations | 4 | 4.8 Hexes | 4 | 4.8 Summonings | 4 | 4.8 Necromancy | 4 | 4.8 Translocations | 4 | 4.8 Forgecraft | 4 | 4.8 Fire Magic | 4 | 4.8 Ice Magic | 4 | 4.8 Air Magic | 4 | 4.8 Earth Magic | 4 | 4.8 Alchemy | 4 | 4.8 Fighting | | 0.9 Dodging | | 2.6 Stealth | | 1.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 48 | 48 || 96 Searing Ray | 4 | 10 || 14 Armour: Robe | 4 | 18 || 22 Dodge: Dodged | 3 | 6 || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2709 | 2673 | 36 | 203 | 2179 | 4 | 677.2 | Dungeon | 2590 | 2554 | 36 | 203 | 2071 | 3 | 863.3 | Abyss | 119 | 119 | 0 | 0 | 108 | 1 | 119.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1028 daAuts D:2: 836 daAuts D:1: 725 daAuts Abyss:1: 119 daAuts