Dungeon Crawl Stone Soup version 0.34-a0-806-g8ccb4c9eb4 (webtiles) character file. Game seed: 1297298066691138000 82 malesh the Magician (level 4, 0/31 HPs) Began as a Djinni Conjurer on Sept 17, 2025. Slain by a clockroach (3 damage) ... on level 3 of the Dungeon. The game lasted 00:04:52 (1857 turns). malesh the Magician (Djinni Conjurer) Turns: 1857, Time: 00:04:53 Health: 0/31 AC: 3 Str: 6 XL: 4 Next: 70% Gold: 131 EV: 11 Int: 25 God: SH: 0 Dex: 14 rFire + + . (33%) b - staff of conjuration rCold x . . (150%) (no offhand) rNeg . . . (100%) c - +0 robe rPois ∞ (0%) d - +1 hat {Will+} rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will +.... e - +6 ring of intelligence Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 131 gold pieces. Inventory: Hand Weapons a - a +2 dagger of venom Armour c - a +0 robe (worn) d - a +1 hat of willpower (worn) Magical Staves b - a staff of conjuration (weapon) Jewellery e - a +6 ring of intelligence (worn) Wands a - a wand of flame (9) Scrolls c - a scroll of noise {unknown} e - a scroll of blinking {unknown} Potions d - a potion of heal wounds {unknown} f - a potion of curing {unknown} j - a potion of lignification {unknown} k - 2 potions of ambrosia {unknown} l - 2 potions of mutation {unknown} Skills: * Level 0.8 Fighting + Level 2.2 Dodging - Level 1.5 Stealth + Level 4.4 Spellcasting + Level 4.4 Conjurations + Level 4.4 Hexes + Level 4.4 Summonings + Level 4.4 Necromancy + Level 4.4 Translocations + Level 4.4 Forgecraft + Level 4.4 Fire Magic + Level 4.4 Ice Magic + Level 4.4 Air Magic + Level 4.4 Earth Magic + Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 84% 2d7 1% 2 c - Fulminant Prism Conj/Alch 21% 3d12 14% 4 d - Iskenderun's Mystic Conj/Tloc 42% 2d10 (+2d514% 4 e - Foxfire Conj/Fire 100% 2x1d9 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the clockroach! The clockroach is warded from harm. Casting: Fulminant Prism (extremely dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a clockroach (damage-immune at range, 82% to hit) Okay, then. Unknown command. The clockroach sprays sand from its hourglass at you. The blast of sand hits you! You are too injured to fight recklessly! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a clockroach (damage-immune at range, 82% to hit) You feel a surge of power! You focus your ray upon the clockroach. The searing ray hits the clockroach! The clockroach is warded from harm. (Press . to maintain the ray.) The clockroach sprays sand from its hourglass at you. The blast of sand hits you! * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. You start resting. A clockroach is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a clockroach (damage-immune at range, 82% to hit) You feel a surge of power! You focus your ray upon the clockroach. The searing ray hits the clockroach. The clockroach is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The clockroach bites you. You die... #### #####... ......# #.#..##### #### #.......### ... #......... #.## ##B# #)## ##@## #..###.## ###.#.#.## # #...##..# #.#.####..# #.#.####..## #...)....... ###.####..## #.# #..# You could see a clockroach (warded). Vanquished Creatures 3 adders 4 ribbon worms A dart slug (D:2) 6 endoplasms 2 hobgoblins 5 jackals An orc (D:3) A quokka (D:2) 5 ball pythons (D:1) 4 bats (D:3) 3 frilled lizards 6 goblins 6 kobolds 7 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | malesh the Djinni Conjurer began the quest for the Orb. 0 | D:1 | malesh set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 48 | D:1 | Found a faded altar of an unknown god. 238 | D:1 | Reached XP level 2. HP: 7/21 MP: 0/0 860 | D:2 | Reached XP level 3. HP: 23/26 MP: 0/0 860 | D:2 | Learned a level 1 spell: Foxfire 1073 | D:2 | Reached XP level 4. HP: 26/31 MP: 0/0 1857 | D:3 | Slain by a clockroach Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_grusome_pit, layout_loops_ring, ebering_ecumenical_altar_webs, minmay_misc_feat_hallway D:2: layout_rooms D:3: layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Forgecraft | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Fighting | | 0.8 Dodging | | 2.2 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 63 | 48 || 111 Searing Ray | 2 | 4 || 6 Fulminant Prism | | 1 || 1 Armour: Robe | 11 | 7 || 18 Dodge: Dodged | 3 | 5 || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1856 | 1794 | 62 | 113 | 1432 | 3 | 618.7 | Dungeon | 1856 | 1794 | 62 | 113 | 1432 | 3 | 618.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 953 daAuts D:2: 563 daAuts D:3: 340 daAuts