malesh Level 1 of the Dungeon (0, 1, D:1) a +0 dagger a goblin skeleton (1, -8, D:1) a ring of wizardry (1, 1, D:1) a hobgoblin skeleton (9, -1, D:1) a +2 short sword of protection (10, 24, D:1) a rat corpse (skeletalised by now) (12, 26, D:1) a ball python corpse (skeletalised by now) (17, -3, D:1) a hobgoblin skeleton (17, 10, D:1) a ball python corpse (skeletalised by now) (18, -4, D:1) a +1 pair of gloves of strength (18, -1, D:1) a +0 dagger (18, 15, D:1) a +0 whip a kobold corpse (skeletalised by now) (18, 21, D:1) a bat corpse (skeletalised by now) (19, -11, D:1) a +0 scale mail (19, 15, D:1) a +0 dagger a +0 ring mail a goblin corpse (skeletalised by now) (20, -4, D:1) a +0 club 5 stones (32, -7, D:1) a bat skeleton (34, 20, D:1) a rat corpse (skeletalised by now) (42, 24, D:1) a rat corpse (skeletalised by now) (43, 11, D:1) a +1 pair of boots (45, -9, D:1) a +0 short sword a kobold corpse (skeletalised by now) (53, 15, D:1) a rat skeleton Level 2 of the Dungeon [Shop] Woarop's Antique Armour Boutique a +0 ring mail (80 gold) the +9 scales of the Dragon King {Command, rPois rF+ rC+} (2488 gold) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. an orb of energy (240 gold) a +0 leather armour (40 gold) a +0 ring mail (80 gold) a +0 leather armour (40 gold) the +11 shadow dragon scales of Ashenzari's Favour {rElec Regen+ Stlth+} (2452 gold) rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. a +0 robe (18 gold) (3, -16, D:2) an adder corpse (skeletalised by now) (10, -20, D:2) the felid corpse of Natasha (skeletalised by now) (12, 8, D:2) a +0 dagger (20, 2, D:2) a rat skeleton (21, 2, D:2) a frilled lizard skeleton (28, 1, D:2) a +0 mace (28, 18, D:2) 6 boomerangs (33, 15, D:2) the air staff "Intexusm" {rElec Str+3 Dex-4 Conj Air} [staff of air] rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Dex-4: It affects your dexterity (-4). Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. (41, -11, D:2) a +0 whip a kobold corpse (skeletalised by now) (42, -19, D:2) a +0 club (43, 5, D:2) an adder skeleton (47, -19, D:2) a rat skeleton (48, -16, D:2) a +0 club (51, -16, D:2) a ball python skeleton (56, -16, D:2) a +0 dagger a bat corpse (56, 4, D:2) an orb of pyromania (62, 3, D:2) a +0 dagger a goblin skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a stone a kobold corpse (0, 1, D:3) a +0 spear (0, 2, D:3) a +0 dagger (0, 4, D:3) a +0 club a +0 club a +0 sling a +0 club a goblin corpse (1, 4, D:3) a hobgoblin corpse (2, 4, D:3) a +0 club a goblin corpse (9, 2, D:3) a +0 club a goblin corpse (10, 2, D:3) a +0 dagger a goblin corpse (11, 7, D:3) a +0 helmet