malesh Level 1 of the Dungeon (0, 0, D:1) an amulet of magic regeneration a ring of magical power (6, -7, D:1) a +0 robe (6, 1, D:1) a bat corpse (skeletalised by now) (11, -5, D:1) a +0 scale mail (11, -1, D:1) a rat corpse (skeletalised by now) (17, -2, D:1) a +0 robe (24, 1, D:1) a +0 whip (35, -12, D:1) a frilled lizard corpse (skeletalised by now) (42, 34, D:1) an orb of attunement (43, 19, D:1) a +0 short sword (46, 15, D:1) a bat skeleton (49, 9, D:1) a +0 club a gnoll skeleton (51, 7, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a kobold corpse (skeletalised by now) (10, 13, D:2) an adder corpse (skeletalised by now) (14, -2, D:2) a quokka skeleton (14, 21, D:2) a +0 leather armour (18, 37, D:2) a +0 robe (20, 0, D:2) a +0 spear (29, 27, D:2) a +0 hand axe (30, -1, D:2) a +1 antimagic hand axe a +0 scale mail (36, 41, D:2) a +0 hand axe (39, 8, D:2) a ball python corpse (skeletalised by now) (39, 17, D:2) a +0 club a +0 dagger 4 stones a jackal corpse (skeletalised by now) a kobold corpse (skeletalised by now) a ball python corpse (skeletalised by now) a goblin corpse (skeletalised by now) an adder corpse (skeletalised by now) a jackal corpse (skeletalised by now) (47, -3, D:2) a +0 leather armour (49, 0, D:2) a hound corpse (skeletalised by now) (51, 33, D:2) a +0 dagger 4 boomerangs a +0 leather armour an adder skeleton (55, 9, D:2) a +0 short sword Level 3 of the Dungeon [Shop] Isynob's Weapon Boutique a +0 club (6 gold) 3 poisoned darts (21 gold) a +0 hand axe (36 gold) a +0 dagger (24 gold) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} (496 gold) Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. a +3 sling (222 gold) 5 atropa-tipped darts (54 gold) the +4 dagger of Cheese {holy, rF- rN+++ Int+2 SInv} (636 gold) rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. a +0 long sword (42 gold) (4, 12, D:3) 11 gold pieces (still there?) a +3 sacred scourge of holy wrath (still there?) a +0 robe (still there?) (6, 15, D:3) a +0 ring mail (11, 2, D:3) a +0 dagger (13, 3, D:3) a +0 chain mail (14, 33, D:3) an adder corpse (skeletalised by now) (14, 36, D:3) the +1 dagger "Uxkusie" {holy, *Corrode Fly rElec rN+ Will+} *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. (23, 21, D:3) a +0 ring mail (26, 0, D:3) a bat corpse (skeletalised by now) (33, 3, D:3) a +0 dagger (36, 54, D:3) a rat corpse (skeletalised by now) (45, 14, D:3) a +0 chain mail Level 4 of the Dungeon (0, 0, D:4) a quokka corpse (9, 5, D:4) a +0 flail (16, 0, D:4) a parchment of Slow