malesh Level 1 of the Dungeon (0, 0, D:1) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (0, 6, D:1) a quill talisman (0, 32, D:1) a +0 club a goblin corpse (skeletalised by now) (7, 23, D:1) a +0 robe (12, -9, D:1) a +0 club a goblin skeleton (13, -8, D:1) a hobgoblin corpse (skeletalised by now) (13, 4, D:1) a +0 quarterstaff (15, 48, D:1) a bat corpse (skeletalised by now) (36, 16, D:1) a +0 club (41, 40, D:1) a +0 robe (47, 11, D:1) a +0 dagger a goblin skeleton (53, 45, D:1) a frilled lizard corpse (skeletalised by now) (55, 34, D:1) a quokka corpse (skeletalised by now) (62, 18, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Plog's Assorted Antiques a wand of flame (16) (302 gold) a +0 war axe (94 gold) the inkwell talisman of Qumain {rF- Dex+5} (675 gold) [inkwell talisman] rF-: It makes you vulnerable to fire. Dex+5: It affects your dexterity (+5). a quill talisman (270 gold) a +0 robe (24 gold) a +0 pair of boots (121 gold) a lightning rod (4/4) (1080 gold) [Shop] Enyfoun's Antique Armour Shoppe a +0 leather armour (54 gold) the +4 leather armour of Quurchero {Harm rElec rF++ Regen+} (1444 gold) Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. a +0 leather armour (54 gold) a +0 ring mail (108 gold) a +0 pair of gloves of strength (310 gold) a +1 helmet of intelligence (445 gold) a +3 chain mail of willpower (756 gold) a +0 ring mail (108 gold) a +0 robe (24 gold) a +0 cloak (121 gold) [Shop] Irphetu's Armour Shop a +1 pair of boots (161 gold) a +0 leather armour (28 gold) the +3 pair of mountain boots {steadfast, rC+} (469 gold) Steadfast: It prevents involuntary movement, except for blinking, teleportation, or banishment. rC+: It protects you from cold. It cannot be enchanted further. a +0 leather armour (28 gold) a +0 robe (12 gold) a +0 robe (12 gold) a +0 ring mail (56 gold) the +4 skin of Zhor {*Englaciate rC+++ SInv} (931 gold) *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. It cannot be enchanted further. (0, 9, D:2) a +0 club (3, 26, D:2) an adder corpse (skeletalised by now) (8, 4, D:2) a +0 club (13, 5, D:2) a quill talisman (24, 3, D:2) a +0 ring mail (24, 8, D:2) a bat skeleton (25, 7, D:2) a +0 mace a +0 ring mail a goblin skeleton (33, 2, D:2) a ball python corpse (skeletalised by now) (38, 22, D:2) a quill talisman (39, 14, D:2) a +0 ring mail (42, 35, D:2) a hobgoblin corpse (skeletalised by now) (44, 44, D:2) a +0 dagger a +0 chain mail a goblin corpse (skeletalised by now) (45, 18, D:2) a +0 dagger a goblin skeleton (46, 20, D:2) a +0 dagger (61, 30, D:2) a +0 scythe a +0 robe the human skeleton of Sigmund Level 3 of the Dungeon (0, 0, D:3) a +0 war axe (1, 0, D:3) a +0 whip a +0 short sword (2, 25, D:3) a +0 robe (3, 0, D:3) a +0 dagger an orc corpse (skeletalised by now) (4, 0, D:3) a +0 leather armour a +0 hammer a +0 club a +0 leather armour an orc corpse (skeletalised by now) (5, 3, D:3) a +0 short sword 8 poisoned darts a kobold corpse (skeletalised by now) (24, 6, D:3) a +0 sling (25, 12, D:3) a +0 ring mail (32, 27, D:3) a +0 dagger an orc corpse (33, 6, D:3) a +0 short sword a jackal corpse a jackal corpse (33, 26, D:3) a +0 club (33, 27, D:3) a +0 dagger a +0 robe an orc corpse (42, 10, D:3) a bat corpse