malesh Level 1 of the Dungeon (1, 1, D:1) a bat corpse (skeletalised by now) (10, 26, D:1) a +0 trident (12, 27, D:1) a +0 leather armour (13, 13, D:1) a +0 dagger a goblin corpse (skeletalised by now) (16, 22, D:1) a frilled lizard corpse (skeletalised by now) (18, 30, D:1) a +0 club a +0 whip a stone (21, 10, D:1) a ball python skeleton (22, 35, D:1) a +0 ring mail (23, 28, D:1) a hobgoblin skeleton (25, 29, D:1) a +0 dagger (30, -2, D:1) a quokka skeleton (31, 3, D:1) a +0 whip (33, 5, D:1) a +0 chain mail (37, 33, D:1) a frilled lizard corpse (skeletalised by now) (38, 37, D:1) a rat corpse (skeletalised by now) (40, 4, D:1) a +0 spear (41, 9, D:1) a ball python skeleton Level 2 of the Dungeon (0, 0, D:2) a quokka corpse (skeletalised by now) (9, -8, D:2) a +0 spear (9, -5, D:2) a rimehorn talisman (10, -6, D:2) a +0 club a goblin corpse (skeletalised by now) (11, -7, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a potion of heal wounds (7, -5, D:3) a hobgoblin corpse (25, 1, D:3) a +0 sling (26, 18, D:3) a +0 ring mail of fire resistance (40, 18, D:3) the quill talisman of Compression {*Corrode +Inv Int+4 Slay+5} [quill talisman] *Corrode: It may corrode you when you take damage. +Inv: It lets you turn invisible. Int+4: It affects your intelligence (+4). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5).