malesh Level 1 of the Dungeon (0, 28, D:1) a +0 sling (3, 9, D:1) a quokka skeleton (6, 27, D:1) a quokka skeleton (16, -7, D:1) a ball python corpse (skeletalised by now) a quokka corpse (skeletalised by now) (18, 11, D:1) a +0 whip 5 stones (20, 43, D:1) a frilled lizard corpse (skeletalised by now) (38, -3, D:1) a rat corpse (skeletalised by now) (38, 19, D:1) a hobgoblin corpse (skeletalised by now) (41, 18, D:1) a frilled lizard corpse (skeletalised by now) (47, 16, D:1) a +0 dagger a hobgoblin skeleton (48, -6, D:1) a +0 ring mail (49, 11, D:1) a +0 dagger a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (2, -1, D:2) a +0 club 3 stones (7, 11, D:2) a +0 club 3 stones (7, 14, D:2) a +0 club a goblin corpse (skeletalised by now) (19, 29, D:2) a +0 whip 5 stones a rat corpse (skeletalised by now) (22, -1, D:2) the +3 hand axe of True Grit {flame, rCorr Stlth+} rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. (28, -6, D:2) a rat skeleton (32, 4, D:2) a +0 short sword (39, 32, D:2) a rat skeleton (40, 23, D:2) a +0 hand axe (41, 11, D:2) a +0 scythe a +0 robe (41, 23, D:2) a +0 ring mail (42, 14, D:2) a +0 sling (55, 39, D:2) a +0 hammer (57, 11, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (7, 0, D:3) a rat skeleton (11, 27, D:3) a bat skeleton (15, -5, D:3) a +0 mace (15, 10, D:3) a +0 leather armour a +0 hand axe an orc skeleton (16, -5, D:3) a +0 dagger a +0 mace a +0 leather armour a +0 flail an orc skeleton an orc skeleton an orc skeleton (17, -4, D:3) a +0 robe a +0 dagger a +0 leather armour a +1 mace of protection (17, 10, D:3) a bat skeleton (24, 6, D:3) an adder corpse (skeletalised by now) (24, 7, D:3) a ball python corpse (skeletalised by now) (24, 40, D:3) a +0 club 5 stones a +2 dagger of speed a goblin skeleton a kobold skeleton (28, 9, D:3) an orb of energy (30, 40, D:3) a +0 club (34, 28, D:3) a hobgoblin skeleton (34, 29, D:3) a frilled lizard skeleton (34, 31, D:3) a +0 short sword (36, 33, D:3) a +0 whip (41, 2, D:3) a jackal skeleton a jackal skeleton (48, -3, D:3) a +0 whip a +0 club (49, -3, D:3) a +0 club a +0 scale mail a +0 dagger a +0 scale mail a +0 club 5 stones an orc corpse (skeletalised by now) (50, -3, D:3) a +0 club an orc corpse (skeletalised by now) (50, -2, D:3) a +0 hand axe an orc corpse (skeletalised by now) (59, 7, D:3) a +0 club (60, -6, D:3) 5 large rocks Level 4 of the Dungeon [Shop] Lajeh's Armour Shoppe a +0 scale mail (48 gold) a +2 robe (154 gold) a +0 leather armour (24 gold) a +0 scale mail (48 gold) a +0 buckler (54 gold) the -1 helmet of Disguise {-Tele rN+ Str+3 Dex+6} (271 gold) -Tele: It prevents most forms of teleportation. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. a +0 robe (10 gold) (0, 0, D:4) a potion of curing (14, -4, D:4) a +4 short sword of venom (still there?) a +1 leather armour of poison resistance (still there?) the elf corpse of Duvessa (still there?) (15, 5, D:4) a +0 mace (16, -2, D:4) a parchment of Gloom (23, -8, D:4) 4 gold pieces (33, -20, D:4) a +0 falchion