Dungeon Crawl Stone Soup version 0.32-a0-1188-gf657128 (webtiles) character file. Game seed: 13981944467290248174 401 mangomango the Shooter (level 6, -4/44 HPs) Began as a Coglin Hunter on May 17, 2024. Slain by a crocodile (13 damage) ... in a sewer. The game lasted 00:05:30 (2930 turns). mangomango the Shooter (Coglin Hunter) Turns: 2930, Time: 00:05:30 Health: -4/44 AC: 3 Str: 11 XL: 6 Next: 85% Magic: 6/6 EV: 11 Int: 9 God: Gold: 252 SH: 0 Dex: 19 Spells: 5/5 levels left rFire . . . a - +2 sling {Kulveer} rCold . . . d - +0 sling {Ealamassi} rNeg . . . c - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.27/turn (ring unavailable) MPRegen 0.10/turn (no gizmo) %: no passive effects @: about to teleport, revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were in a sewer. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer. You collected 252 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Kulveer} d - a +0 sling (offhand) {Ealamassi} Armour c - a +0 leather armour (worn) Scrolls g - a scroll of enchant armour {unknown} h - 3 scrolls of enchant weapon {unknown} i - a scroll of amnesia {unknown} j - 2 scrolls of teleportation m - a scroll of identify {unknown} n - 2 scrolls of fog {unknown} o - a scroll of noise {unknown} p - a scroll of vulnerability {unknown} q - 2 scrolls of immolation {unknown} Potions e - a potion of ambrosia {unknown} f - 2 potions of curing {unknown} k - 4 potions of enlightenment r - a potion of resistance {unknown} Skills: - Level 2.0 Fighting + Level 7.2 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 0% 1d3 47% 1 Searing Ray Conj 0% 2d4 63% 2 Fulminant Prism Conj/Alch 0% 3d5 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Sewer (1/1) Temple: D:4-7 Altars: Ashenzari Shops: D:2 [ D:3 [ Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You swap places. The crocodile completely misses your butterfly. You see here a rat corpse. You swap places. The crocodile misses your butterfly. Okay, then. You swap places. You swap places. You enter the shallow water. Moving in this stuff is going to be slow. The crocodile misses your butterfly. The crocodile completely misses your butterfly. Throw: throwing net {!f} Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (severely wounded, ally target, 51% to hit) You throw a throwing net {!f}. The throwing net {!f} closely misses the crocodile. You hear a splash. Okay, then. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The crocodile closely misses you. Fire: a) +2 sling {Kulveer} Press: ? - help, Q - select action Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (severely wounded, ally target, 59% to hit) You shoot a sling bullet. The sling bullet closely misses the crocodile. You shoot a sling bullet. The sling bullet closely misses the crocodile. Your butterfly disappears in a burst of colours! The crocodile barely misses you. Fire: a) +2 sling {Kulveer} Press: ? - help, Q - select action Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (heavily wounded, ally target, 59% to hit) You shoot a sling bullet. The sling bullet hits the crocodile but does no damage. The crocodile is heavily wounded. You shoot a sling bullet. The sling bullet barely misses the crocodile. Your butterfly disappears in a burst of colours! The crocodile bites you! You die... #### ###### ###b.. ###...~## ##bb.~# ##.@l~(~~####blbb~ #######†..~~~#b~≈#..b~b #......b~bb≈~#.#≈##~†b #.##~~~~~~≈≈≈#.#≈#bbb# #†#≈≈≈###~####.##≈ #†# ########†~≈###..~...#b#####†# †~~~~~~†~≈≈# #......##..b...# ~≈########## ################ ##### You could see a crocodile (ally target). Vanquished Creatures A scorpion (D:4) 2 hounds (D:4) A sleepcap (D:4) An iguana (D:4) An orc wizard (D:3) A sickly merfolk siren (Sewer) 3 gnolls (D:2) 3 adders A river rat (Sewer) 3 dart slugs (D:3) 3 ribbon worms 8 orcs 5 endoplasms 2 giant cockroaches 5 hobgoblins 6 jackals (D:2) 3 kobolds 4 quokkas 12 ball pythons 6 bats 4 frilled lizards 10 goblins 22 rats 107 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mangomango the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 204 | D:1 | Reached skill level 4 in Ranged Weapons 204 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 441 | D:1 | Found a faded altar of an unknown god. 770 | D:2 | Reached XP level 3. HP: 23/27 MP: 3/3 862 | D:2 | Found Hatyxen's Antique Armour Emporium. 876 | D:2 | Reached skill level 5 in Ranged Weapons 901 | D:2 | Reached XP level 4. HP: 33/33 MP: 4/4 1590 | D:3 | Found Covvoj's Armour Shop. 1985 | D:3 | Reached XP level 5. HP: 38/38 MP: 5/5 2441 | D:4 | Reached skill level 6 in Ranged Weapons 2449 | D:4 | Reached XP level 6. HP: 44/44 MP: 6/6 2452 | D:4 | Found a broken altar of Ashenzari. 2585 | D:4 | Reached skill level 7 in Ranged Weapons 2753 | D:4 | Found a glowing drain. 2762 | Sewer | Entered a sewer 2906 | Sewer | HP: 2/44 [crocodile (15)] 2930 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_chessboard, layout_loops_ring, shapermc_ecumenical_altar_mp_ritualfount, kennysheep_small_spiral, minmay_misc_feat_rows D:2: layout_basic, serial_shops, shop, grunt_ministairs_6, nicolae_hexahallways D:3: layout_loops_corners, serial_shops, shop, minivault_27 D:4: layout_rooms, evilmike_ruin_ashenzari, mainiacjoe_sewer_entry_somewhere_in_here_2, chequers_serial_rivers_micro_e Sewer: sewer_sea Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Ranged Weapons | 4 5 6 7 | 7.2 Fighting | | 2.0 Dodging | | 1.7 Stealth | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 98 | 356 || 454 Throw: Throwing net | | 1 || 1 Use: Scroll | | 2 || 2 Armour: Leather armour | 11 | 35 || 46 Dodge: Dodged | 5 | 22 || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2994 | 2859 | 135 | 46 | 2349 | 5 | 598.8 | Dungeon | 2803 | 2668 | 135 | 46 | 2252 | 4 | 700.8 | Sewer | 190 | 190 | 0 | 0 | 96 | 1 | 190.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 885 daAuts D:2: 796 daAuts D:1: 776 daAuts D:4: 344 daAuts Sewer: 190 daAuts