Dungeon Crawl Stone Soup version 0.32-a0-1250-g5cf9a61 (webtiles) character file. Game seed: 14639951922607487564 7 mangomango the Conjurer (level 1, 0/13 HPs) Began as a Mummy Conjurer on May 22, 2024. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:37 (428 turns). mangomango the Conjurer (Mummy Conjurer) Turns: 428, Time: 00:00:38 Health: 0/13 AC: 2 Str: 10 XL: 1 Next: 83% Magic: 0/4 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 10 Spells: 5/6 levels left rFire x . . (no weapon) rCold + . . (no shield) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Missiles e - a throwing net {!f} Armour a - a +0 robe (worn) Scrolls b - a scroll of amnesia {unknown} c - a scroll of butterflies {unknown} d - a scroll of silence {unknown} f - a scroll of teleportation {unknown} Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 3.0 Spellcasting * Level 3.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 28% 2d5 6% 2 Fulminant Prism Conj/Alch 4% 3d5 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The jackal attacks as it pursues you! The jackal closely misses you. The jackal barely misses you. The jackal bites you. The jackal attacks as it pursues you! The jackal closely misses you. You barely miss the jackal. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal but does no damage. The jackal misses you. You are too injured to fight recklessly! You hit the jackal but do no damage. The jackal misses you. The jackal bites you but does no damage. You hit the jackal. The jackal is heavily wounded. The jackal misses you. You miss the jackal. The jackal is heavily wounded. The jackal closely misses you. You barely miss the jackal. The jackal is heavily wounded. The jackal bites you. You die... ##.# # ......# ##........# ##.# #. #.#..# #.######## ...# #.. #...# #.# .### .. ##.# ##'## .# #†#..# ##...## .# #...## ##.....## # .# ####.###...## ##.......## ## .###...........####.........####. ......~##.....hh@.'.........+.).. .##..~~≈##.....####.........####. ....~~~≈###..... ##.......## #. .#....~≈≈#######..###.....## ## .###...~~# #.. ##...## # .##.....~# #### #.# ##+## # ....#....# +.~## ..###.# # ..#.~#...# #.~≈# ..##.#### # ..#~~#.#.####.~~####.##.##.###### You could see 2 jackals. Vanquished Creatures 2 bats (D:1) 2 jackals (D:1) A quokka (D:1) A frilled lizard (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mangomango the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 428 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: denvon_arrival_waterhouse, layout_loops_corners, minmay_statues_item Skill XL: | 1 | ---------------+----+----- Spellcasting | 3 | 3.0 Dodging | | 1.5 Stealth | | 1.5 Conjurations | | 3.5 Action || total ---------------------------++------- Melee: Unarmed || 8 Cast: Magic Dart || 13 Armour: Robe || 9 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 428 | 428 | 0 | 0 | 385 | 1 | 428.0 | Dungeon | 428 | 428 | 0 | 0 | 385 | 1 | 428.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 428 daAuts