Dungeon Crawl Stone Soup version 0.32-a0-1251-gf7e3935 (webtiles) character file. Game seed: 8128599524094116544 64 mangomango the Conjurer (level 3, -1/24 HPs) Began as a Mummy Conjurer on May 22, 2024. Slain by a gnoll ... wielding a +0 spear (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:57 (1841 turns). mangomango the Conjurer (Mummy Conjurer) Turns: 1841, Time: 00:01:57 Health: -1/24 AC: 3 Str: 10 XL: 3 Next: 91% Magic: 1/8 EV: 11 Int: 19 God: Gold: 75 SH: 0 Dex: 10 Spells: 6/9 levels left rFire x . . c - +0 short sword rCold + . . (no shield) rNeg + + + a - +0 robe rPois ∞ f - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: faith @: very slightly contaminated A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour a - a +0 robe (worn) f - a +0 helmet (worn) Magical Staves h - a staff of alchemy Jewellery g - a ring of see invisible Scrolls b - 2 scrolls of fog {unknown} d - a scroll of fear {unknown} e - 2 scrolls of teleportation {unknown} i - 4 scrolls of amnesia {unknown} Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting * Level 4.2 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 11% 3d6 19% 3 Summon Ice Beast Ice/Summ 3% N/A 38% 3 Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Permafrost Eruption Ice/Erth 1% 2x4d2 100% 6 Sculpt Simulacrum Ice/Alch 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History A gnoll comes into view. It is wielding a +0 whip. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (81% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll, p - gnoll Aim: a gnoll, wielding a +0 whip (81% to hit) The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is lightly wounded. The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! The searing ray hits the gnoll! The gnoll is almost dead. The searing ray misses the gnoll. x2 The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is heavily wounded. You finish channelling your searing ray. The gnoll hits you from afar with a +0 spear! You die... ############## ##############............# #........).g.@.#.########.#### #.####.#######...# #..... ####.####.# ######.# ###### .......##.# #......# #......##.####.####.# #.......g.......# #.# #### ##.....##.####..# #.# #######... ........#g# #.# #.......## ####.##.#.# #.####.####### You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) 3 ball pythons (D:1) 5 bats (D:1) 6 endoplasms 2 giant cockroaches 3 goblins 3 hobgoblins 2 jackals (D:1) 5 kobolds (D:1) 6 quokkas (D:1) A rat (D:1) 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mangomango the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 302 | D:1 | Reached XP level 2. HP: 17/19 MP: 0/6 1018 | D:1 | Learned a level 2 spell: Searing Ray 1048 | D:1 | Reached XP level 3. HP: 24/24 MP: 5/7 1572 | D:2 | Reached skill level 4 in Conjurations 1841 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: zaba_arrival_water, layout_basic, minmay_unequal D:2: layout_loops_ring, roderic_nine_men_s_morris, serial_park_tiny_1 Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.7 Conjurations | 4 | 4.2 Dodging | | 1.5 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Short sword || 7 Cast: Magic Dart || 83 Searing Ray || 1 Armour: Robe || 12 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1846 | 1825 | 21 | 0 | 1634 | 2 | 923.0 | Dungeon | 1846 | 1825 | 21 | 0 | 1634 | 2 | 923.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1526 daAuts D:2: 320 daAuts