Dungeon Crawl Stone Soup version 0.32-a0-1266-gddd6be7 (webtiles) character file. Game seed: 14282415207762106461 88 mangomango the Conjurer (level 4, 0/30 HPs) Began as a Mummy Conjurer on May 23, 2024. Slain by Terence ... wielding a +0 hand axe (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:58 (1730 turns). mangomango the Conjurer (Mummy Conjurer) Turns: 1730, Time: 00:02:59 Health: 0/30 AC: 3 Str: 10 XL: 4 Next: 29% Magic: 2/10 EV: 11 Int: 15 God: Gold: 96 SH: 0 Dex: 10 Spells: 8/11 levels left rFire x . . k - +4 sling of the Modern Leylines {flame, rC+ rN+ Int-4 Stlth+} rCold + + . (no shield) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . h - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: faith @: very slightly contaminated A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 96 gold pieces. Inventory: Hand Weapons b - a +0 dagger k - the +4 sling of the Modern Leylines (weapon) {flame, rC+ rN+ Int-4 Stlth+} (You found it on level 2 of the Dungeon) Int-4: It affects your intelligence (-4). rC+: It protects you from cold. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Armour a - a +0 robe (worn) f - an orb of mayhem h - a +0 pair of gloves (worn) Jewellery e - a ring of ice Wands i - a wand of flame (25) Scrolls c - 2 scrolls of identify {unknown} d - a scroll of enchant weapon {unknown} g - a scroll of noise {unknown} j - a scroll of enchant armour {unknown} l - a scroll of vulnerability {unknown} Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting * Level 4.3 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History You see here a bubbling red potion. You shoot a sling bullet. The sling bullet hits Terence but does no damage. You shoot a sling bullet. The sling bullet barely misses Terence. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (84% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (84% to hit) The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray misses Terence. Terence hits you with a +0 hand axe. The searing ray hits Terence but does no damage. Terence is lightly wounded. Terence hits you with a +0 hand axe. The searing ray hits Terence. Terence is moderately wounded. You finish channelling your searing ray. Terence hits you with a +0 hand axe! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (moderately wounded, 84% to hit) You miscast Searing Ray. Nothing appears to happen. Terence hits you with a +0 hand axe. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 hand axe! You die... Terence says, "That felt goooood." #.######.##.##.#....). ... .. #.##.##.#...... .##.##. #.......#...... # #..#.####.....###..#.# .. ..<# #.....# #..... # #..# #.....# #..... ..##.#..# #.....# ####.# ......@.# ########## #.# #.#####@# #.. ..# #.# #.......# #.# #.# #.# #######.#####.####.###.# #.......##......)# #..####.##.#.##### #..##......#.# #.....#......# ##.####.###### #.. ...# You could see Terence. Vanquished Creatures Natasha (D:2) An adder (D:2) A ribbon worm (D:2) A ball python (D:1) 4 endoplasms A giant cockroach (D:1) 6 goblins 5 hobgoblins 12 jackals A quokka (D:1) 5 frilled lizards (D:1) 3 kobolds 2 rats (D:1) 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mangomango the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 301 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/6 304 | D:1 | Learned a level 2 spell: Searing Ray 623 | D:1 | Reached XP level 3. HP: 19/24 MP: 4/7 707 | D:1 | Found Suts's General Store. 1349 | D:2 | Identified the +4 sling of the Modern Leylines {flame, rC+ | rN+ Int-4 Stlth+} 1495 | D:2 | Found a faded altar of an unknown god. 1564 | D:2 | Noticed Natasha 1571 | D:2 | Killed Natasha 1572 | D:2 | Reached XP level 4. HP: 30/30 MP: 0/9 1719 | D:2 | Noticed Terence 1730 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombi, layout_rooms, serial_rivers, chequers_serial_rivers_small_b, chequers_serial_rivers_micro_b, chequers_serial_rivers_room_a, chequers_serial_rivers_micro_a, chequers_serial_rivers_marsh, serial_shops, shop D:2: layout_loops_cross, basic_ecumenical_altar, uniq_terence, uniq_natasha Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 4 | 4.0 Conjurations | 4 | 4.3 Dodging | | 1.5 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 6 | || 6 Dagger | 35 | || 35 Fire: Sling | 2 | 3 || 5 Cast: Magic Dart | 48 | || 48 Searing Ray | 7 | 1 || 8 Armour: Robe | 29 | 6 || 35 Dodge: Dodged | 32 | || 32 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1747 | 1740 | 7 | 0 | 1478 | 2 | 873.5 | Dungeon | 1747 | 1740 | 7 | 0 | 1478 | 2 | 873.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1101 daAuts D:2: 645 daAuts