Seeded DCSS version 0.33-a0-1071-g5af9d733ea (webtiles) character file. Game seed: 4947446345957186900 (custom seed) 78 mcursa the Magician (level 4, -5/31 HPs) Began as a Djinni Earth Elementalist on Mar 10, 2025. Slain by Sigmund ... wielding a +0 scythe (10 damage) ... on level 3 of the Dungeon. The game lasted 00:08:48 (1812 turns). mcursa the Magician (Djinni Earth Elementalist) Turns: 1812, Time: 00:08:48 Health: -5/31 AC: 2 Str: 7 XL: 4 Next: 61% Gold: 128 EV: 11 Int: 19 God: SH: 0 Dex: 13 rFire + + . h - staff of death rCold x . . (no offhand) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 128 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves h - a staff of death (weapon) Scrolls e - a scroll of identify {unknown} g - 2 scrolls of amnesia {unknown} j - a scroll of summoning {unknown} Potions b - a potion of ambrosia {unknown} c - a potion of curing d - a potion of heal wounds {unknown} f - a potion of haste {unknown} i - a potion of might Skills: + Level 0.1 Fighting + Level 2.3 Dodging + Level 1.7 Stealth + Level 0.1 Unarmed Combat + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations + Level 4.0 Forgecraft + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 38% 2d10 2% 1 b - Passwall Erth 19% N/A 8% 3 c - Stone Arrow Conj/Erth 38% 3d9 8% 3 d - Petrify Alch/Erth 19% N/A 26% 4 e - Brom's Barrelling Bo Conj/Erth 19% 2d5 26% 4 f - Apportation Tloc 38% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You hit Sigmund but do no damage. Sigmund is heavily wounded. The helpless Sigmund fails to defend himself. You hit Sigmund but do no damage. Sigmund is heavily wounded. The helpless Sigmund fails to defend himself. You hit Sigmund but do no damage. Sigmund is heavily wounded. The helpless Sigmund fails to defend himself. You hit Sigmund. Sigmund is heavily wounded. An adder comes into view. The helpless Sigmund fails to defend himself. You hit Sigmund. Sigmund is heavily wounded. The helpless Sigmund fails to defend himself. You hit Sigmund. Sigmund is heavily wounded. The helpless Sigmund fails to defend himself. You hit Sigmund. Sigmund is heavily wounded. The helpless Sigmund fails to defend himself. You hit Sigmund but do no damage. Sigmund is heavily wounded. The helpless Sigmund fails to defend himself. You hit Sigmund. Sigmund is heavily wounded. The adder hisses angrily. The helpless Sigmund fails to defend himself. You hit Sigmund. Sigmund is heavily wounded. The helpless Sigmund fails to defend himself. You hit Sigmund. Sigmund is severely wounded. The helpless Sigmund fails to defend himself. You hit Sigmund but do no damage. Sigmund is severely wounded. Sigmund is no longer petrified. Sigmund hits you with a +0 scythe! You die... Sigmund begins carving another notch in his scythe. ... #.. ... ... .. #.# . ....# . .#.## ## #. .S. .$# # #.# #@# #.. .# #..##@##.# .# #...#.# # ## #....# ##.##### #.#.####.## #......# ##.#......... .# #.# ..###..###.## .# ##.## ###.#...# .# ##...## #.#..# .###.....#####.#..# You could see Sigmund and an adder. Vanquished Creatures Terence (D:3) An adder (D:2) 3 dart slugs 4 endoplasms (D:1) A giant cockroach (D:1) 3 goblins A hobgoblin (D:2) 5 kobolds 3 quokkas (D:1) 6 ball pythons 3 bats (D:1) 2 frilled lizards 3 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mcursa the Djinni Earth Elementalist began the quest for | the Orb. 0 | D:1 | mcursa set off with the following spells memorised: | Sandblast, Passwall, Stone Arrow, Petrify, Brom's | Barrelling Boulder. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 96 | D:1 | Reached XP level 2. HP: 6/21 MP: 0/0 102 | D:1 | HP: 1/21 [ball python (2)] 463 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 463 | D:1 | Learned a level 1 spell: Apportation 1600 | D:3 | Reached XP level 4. HP: 28/31 MP: 0/0 1620 | D:3 | Noticed Terence 1625 | D:3 | Killed Terence 1789 | D:3 | Noticed Sigmund 1812 | D:3 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_houses, layout_basic, serial_bayou, serial_bayou_crossing, serial_bayou_lagoon_a, serial_bayou_lagoon_b, serial_bayou_lake_a, serial_bayou_pond_e, minmay_split_cup_large D:2: layout_loops_ring D:3: layout_loops_ring, uniq_terence, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Fighting | | 0.1 Dodging | | 2.3 Stealth | | 1.7 Unarmed Combat | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 3 | || 3 Staff | | 12 || 12 Cast: Sandblast | 35 | 2 || 37 Stone Arrow | 10 | 9 || 19 Petrify | | 3 || 3 Use: Potion | 3 | || 3 Scroll | 1 | || 1 Stab: Petrified | | 12 || 12 Armour: Robe | 19 | 2 || 21 Skin | 4 | || 4 Dodge: Dodged | 9 | 1 || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1831 | 1805 | 26 | 67 | 1481 | 3 | 610.3 | Dungeon | 1831 | 1805 | 26 | 67 | 1481 | 3 | 610.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 840 daAuts D:2: 748 daAuts D:3: 242 daAuts