Dungeon Sprint DCSS version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 9439208486868714083 35 meowo the Ducker (level 3, 0/26 HPs) Began as a Djinni Hedge Wizard on Apr 11, 2024. Slain by a black bear (2 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:37 (71 turns). meowo the Ducker (Djinni Hedge Wizard) Turns: 71, Time: 00:00:38 Health: 0/26 AC: 2 Str: 9 XL: 3 Next: 55% Gold: 0 EV: 14 Int: 17 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: no teleportation, infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls h - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - a potion of berserk rage Skills: + Level 0.3 Fighting + Level 1.1 Short Blades + Level 5.5 Dodging + Level 3.8 Stealth + Level 3.0 Spellcasting + Level 3.0 Conjurations + Level 3.0 Hexes + Level 3.0 Summonings + Level 3.0 Necromancy + Level 3.0 Translocations + Level 3.0 Fire Magic + Level 3.0 Ice Magic + Level 3.0 Air Magic + Level 3.0 Earth Magic + Level 3.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 b - Slow Hex 52% N/A 4% 1 c - Blink Tloc 26% N/A 8% 2 d - Call Imp Summ 26% N/A 8% 2 e - Mephitic Cloud Conj/Alch/Air 13% N/A 16% 3 f - Sting Conj/Alch 52% 1d6 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your Short Blades skill increases to level 1! Your Dodging skill gained 2 levels and is now at level 5! Your Stealth skill increases to level 3! You have reached level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Sting wells up from within. Spell assigned to 'f'. Unknown command. Unknown command. Unknown command. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - black bear Aim: a black bear (100% to hit) The magic dart hits the black bear but does no damage. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Unknown command. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black bear Aim: a black bear (100% to hit) The magic dart hits the black bear. The black bear is lightly wounded. * * * LOW HITPOINT WARNING * * * You closely miss the black bear. The black bear is lightly wounded. The black bear closely misses you. The black bear misses you. The black bear claws you but does no damage. You hit the black bear. The black bear is lightly wounded. The black bear closely misses you. The black bear completely misses you. The black bear claws you. You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ +.B.goh@....'...<▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a black bear, a gnoll sergeant, a bombardier beetle and an orc. Vanquished Creatures A jelly (D) 3 endoplasms (D) 2 frilled lizards (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | meowo the Djinni Hedge Wizard began the quest for the Orb. 0 | D | meowo set off with the following spells memorised: Magic | Dart, Slow, Blink, Call Imp, Mephitic Cloud. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 10 | D | Reached skill level 3 in Dodging 60 | D | Noticed a bombardier beetle 60 | D | Noticed a gnoll sergeant 60 | D | Noticed a black bear 60 | D | Noticed a jelly 67 | D | Killed a jelly 68 | D | Reached skill level 1 in Short Blades 68 | D | Reached skill level 5 in Dodging 68 | D | Reached XP level 2. HP: 2/22 MP: 0/0 68 | D | Reached XP level 3. HP: 3/26 MP: 0/0 68 | D | Learned a level 1 spell: Sting 71 | D | Slain by a black bear Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.8 Dodging | 5 | 5.5 Short Blades | 1 | 1.1 Fighting | | 0.3 Spellcasting | | 3.0 Conjurations | | 3.0 Hexes | | 3.0 Summonings | | 3.0 Necromancy | | 3.0 Translocations | | 3.0 Fire Magic | | 3.0 Ice Magic | | 3.0 Air Magic | | 3.0 Earth Magic | | 3.0 Alchemy | | 3.0 Action || total ---------------------------++------- Melee: Dagger || 6 Cast: Magic Dart || 15 Armour: Robe || 6 Dodge: Dodged || 8