meowo the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 7, D) a wand of mindburst (7) a wand of acid (7) (11, 0, D) a +5 crystal plate armour the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 22, D) a +0 short sword (60, 11, D) a +0 hand axe (61, 16, D) the +3 quarterstaff of the Elven Halls {drain, rCorr Stlth+} rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (61, 26, D) a wand of flame (8) (62, 2, D) a +0 flail (62, 4, D) a +0 club a +0 dagger a +0 robe a +0 mace a +0 leather armour (62, 8, D) a staff of cold (62, 10, D) a +0 trident (62, 12, D) a +0 mace (62, 16, D) a +2 heavy hand axe (62, 17, D) an orb of wrath (62, 26, D) a wand of paralysis (4) (62, 27, D) a +4 scale mail of willpower (unseen) (63, 0, D) a staff of conjuration (63, 12, D) a +0 flail (63, 16, D) a +0 vampiric war axe (63, 17, D) the +7 halberd of the Red Skies {speed, rF+++ rC- Str+5 Int-5} Str+5: It affects your strength (+5). Int-5: It affects your intelligence (-5). rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. (63, 20, D) a +0 glaive (63, 22, D) a +0 whip a +0 hand axe a +0 short sword a draconian corpse (63, 26, D) a ring of flight (63, 27, D) a +0 chain mail of poison resistance (unseen) (64, 17, D) a staff of conjuration (64, 20, D) a +0 glaive a red draconian skeleton (64, 22, D) a +0 short sword (64, 26, D) the +0 robe "Zen Afyk" {Rampage rF- Dex+7} Dex+7: It affects your dexterity (+7). rF-: It makes you vulnerable to fire. Rampage: It bestows one free step when moving towards enemies. (unseen) (64, 27, D) a wand of roots (7) (65, 26, D) a +1 ring mail of fire resistance (unseen) (67, 0, D) the +2 mace of Buxziuja {flame, rPois rCorr MP+9 Int-2} Int-2: It affects your intelligence (-2). rPois: It protects you from poison MP+9: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. (67, 1, D) a +0 dagger (67, 2, D) a +0 rapier (68, 4, D) a +0 dagger (69, 0, D) a +5 flail of draining (unseen) (70, 9, D) the +5 short sword "Qus Mequ" {elec, ^Contam Int+5} Int+5: It affects your intelligence (+5). ^Contam: It causes magical contamination when unequipped. (71, 8, D) a +1 heavy spear (71, 17, D) a staff of fire (71, 27, D) a +6 double sword of protection (71, 28, D) a +1 trident of venom (71, 31, D) a +0 trident (72, 17, D) a +1 robe of positive energy (unseen) (72, 31, D) a +0 trident a boomerang a +0 trident (72, 32, D) 3 large rocks (73, 17, D) a +0 leather armour a +0 shortbow (73, 26, D) a staff of death (unseen) (73, 27, D) a storm talisman