mfjuli Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 13, D:1) a hobgoblin skeleton (0, 14, D:1) a rat skeleton (0, 17, D:1) a bat skeleton (0, 20, D:1) a +0 short sword (1, 0, D:1) a hobgoblin corpse (skeletalised by now) (3, 29, D:1) a +0 short sword (4, 31, D:1) a ball python skeleton (10, 27, D:1) a +0 club 2 stones a kobold skeleton (21, 28, D:1) a bat skeleton (24, -7, D:1) a +0 whip (34, 2, D:1) a +0 dagger a goblin corpse (skeletalised by now) (37, 24, D:1) a jackal corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (39, 21, D:1) the inkwell talisman "Zanwabb" {Rampage rCorr} [inkwell talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rCorr: It protects you from acid and corrosion. Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (5, -51, D:2) a +0 mace (10, -30, D:2) a +0 whip (14, -17, D:2) a +0 dagger (14, -15, D:2) a quokka skeleton (19, -35, D:2) a +0 dagger a stone (28, -28, D:2) a quill talisman (29, -43, D:2) 2 boomerangs (34, -31, D:2) a +0 ring mail (42, -28, D:2) a +0 mace (56, -42, D:2) a +0 scale mail (60, -33, D:2) a +0 ring mail Level 3 of the Dungeon (0, 6, D:3) a +0 rapier (17, 18, D:3) a +0 ring mail (27, 1, D:3) a +0 spear a black bear skeleton (28, 1, D:3) a +0 whip a gnoll skeleton (28, 29, D:3) a +0 robe (30, 7, D:3) a +0 robe (36, 25, D:3) a +0 flail (37, 23, D:3) a +0 club (38, 24, D:3) a +0 falchion (40, 23, D:3) a +0 whip a +0 club (45, 3, D:3) a +0 chain mail (50, 32, D:3) a +0 robe (52, 5, D:3) a +0 whip 4 stones (55, 12, D:3) a +0 robe a +0 dagger (56, 14, D:3) a +0 mace a +0 leather armour (57, 19, D:3) a +0 dagger (59, 8, D:3) a +0 morningstar (59, 10, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) the air staff "Moaskafe" {rElec rF- Int+2 Summ Fire Air} [staff of air] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Int+2: It affects your intelligence (+2). Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. (6, 29, D:4) a +0 scale mail (15, 30, D:4) 4 stones a +0 short sword a +0 giant club (18, 9, D:4) an amulet of chemistry an amulet of faith (25, 8, D:4) a +0 spear (27, 4, D:4) a +0 spear (32, 20, D:4) a +0 leather armour a +0 dagger (35, 25, D:4) a +0 giant club (36, 12, D:4) a +0 ring mail (47, -3, D:4) a +0 dagger (51, 0, D:4) a +0 robe a +0 dagger a +0 leather armour a +0 hand axe a +0 short sword a +0 short sword Level 5 of the Dungeon (7, -6, D:5) a +0 spear (16, -15, D:5) a +0 long sword (20, -20, D:5) a +0 sling (20, 0, D:5) a +0 spear a +0 short sword (21, -1, D:5) a +0 whip a +0 ring mail (22, -2, D:5) a +0 dagger a +0 robe (25, -15, D:5) a +0 hand axe (37, -31, D:5) a +2 short sword of holy wrath 3 stones (37, -29, D:5) a +0 dagger (38, -30, D:5) a +0 dagger (56, -32, D:5) 4 large rocks Level 6 of the Dungeon [Shop] Oplip's Hydra Hut a +1 glaive of flaming (275 gold) a +1 war axe of flaming (146 gold) a +2 shortbow of freezing (191 gold) a +1 falchion of flaming (136 gold) a +1 scimitar of flaming (195 gold) a +2 lajatang of flaming (429 gold) a +0 lajatang of flaming (319 gold) (0, 0, D:6) a spore talisman (14, 28, D:6) a +0 leather armour (24, 8, D:6) a +0 giant club (29, 27, D:6) a +0 giant club (30, 15, D:6) a +0 orcbow (31, 27, D:6) a +0 long sword of flaming (39, -2, D:6) a +0 chain mail a +0 rapier (39, -1, D:6) a +0 dagger a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 halberd (11, -8, D:7) a +0 whip a +0 leather armour (12, -7, D:7) a +1 flail of protection (13, -9, D:7) a +0 spear (13, -8, D:7) a +0 spear (23, -15, D:7) a +0 club (24, -1, D:7) a parchment of Kiss of Death the Ecumenical Temple