Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 15834062633640495057 29 miasmatic the Tinkerer (level 3, -3/25 HPs) Began as a Gnoll Forgewright on June 3, 2025. Was an Initiate of Ashenzari. Slain by a gnoll ... wielding a +0 halberd (12 damage) ... on level 2 of the Dungeon. The game lasted 00:05:34 (984 turns). miasmatic the Tinkerer (Gnoll Forgewright) Turns: 984, Time: 00:05:35 Health: -3/25 AC: 3 Str: 9 XL: 3 Next: 16% Magic: 5/9 EV: 11 Int: 16 God: Ashenzari [......] Gold: 101 SH: 0 Dex: 10 Spells: 11/12 levels left rFire . . . a - +0 hammer rCold . . . (no offhand) rNeg . . . f - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: very slow A: fangs 1, treasure sense, distributed training a: Renounce Religion, Curse Item You were on level 2 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 101 gold pieces. Inventory: Hand Weapons a - a +0 hammer (weapon) Armour b - a +0 robe f - a +0 leather armour (worn) Scrolls d - a scroll of vulnerability {unknown} g - a scroll of immolation {unknown} i - a scroll of teleportation {unknown} Potions c - a potion of magic e - a potion of curing {unknown} h - a potion of enlightenment {unknown} j - 2 potions of might {unknown} Skills: + Level 0.7 Fighting + Level 0.7 Short Blades + Level 0.7 Long Blades + Level 0.7 Axes + Level 0.7 Maces & Flails + Level 0.7 Polearms + Level 0.7 Staves + Level 0.7 Ranged Weapons + Level 0.7 Throwing + Level 0.7 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.7 Shields + Level 0.7 Unarmed Combat + Level 5.0 Spellcasting + Level 0.5 Conjurations + Level 0.5 Hexes + Level 0.5 Summonings + Level 0.5 Necromancy + Level 0.5 Translocations + Level 7.1 Forgecraft + Level 0.5 Fire Magic + Level 0.5 Ice Magic + Level 0.5 Air Magic + Level 0.5 Earth Magic + Level 0.5 Alchemy + Level 0.9 Invocations + Level 0.7 Evocations + Level 0.6 Shapeshifting You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 52% 2d5 1% 2 Launch Clockwork Bee Frge 26% N/A 3% 3 Forge Blazeheart Golem Fire/Frge 16% N/A 41% 4 Forge Lightning Spire Air/Frge 16% 3d4 41% 4 Teleport Other Tloc 5% N/A 45% 3 Hoarfrost Cannonade Ice/Frge 8% 3d6/3d12 77% 5 Dispersal Tloc 2% N/A 100% 6 Gell's Gavotte Tloc 2% 2d(12-18) 100% 6 Sculpt Simulacrum Ice/Alch 2% N/A 100% 6 Splinterfrost Shell Ice/Frge 8% 6d6 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Ashenzari Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History The kinetic grapnel hits the gnoll. You kill the gnoll! Your magical contamination has completely faded away. Your Spellcasting skill increases to level 5! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. A gnoll is nearby! A frilled lizard comes into view. Found a chain mail. The frilled lizard hisses angrily. The frilled lizard completely misses you. You see here a +0 chain mail. You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? Why would you want to do that? Why would you want to do that? Why would you want to do that? Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (78% to hit) The kinetic grapnel hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you. The frilled lizard bites you. You hit the frilled lizard. You kill the frilled lizard! The hobgoblin barely misses you. The gnoll hits you from afar with a +0 halberd! You die... #.j..### ####.... ∆ ############. # #............ #.########.###........ #.#...j......j........ #...j..##≈#..(........ ###.g###≈≈##~......... #.[@≈≈≈#≈≈#......... #.##≈#≈≈≈≈#≈........ #. ≈≈≈≈≈≈#≈≈........ ..~≈≈≈≈≈≈≈≈#........ ...# ≈#≈#≈≈##....#### ##.. ≈≈≈≈≈≈#...### ##. ##≈ ≈#≈#..## #. ..####.l..# ..........# You could see a gnoll and a hobgoblin (grapneled). Vanquished Creatures A gnoll (D:2) A dart slug (D:1) A giant cockroach (D:1) 5 hobgoblins A quokka (D:1) 3 ball pythons 2 frilled lizards 4 kobolds (D:1) 3 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | miasmatic the Gnoll Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 83 | D:1 | Found a faded altar of an unknown god. 149 | D:1 | Prayed at the altar of an unknown god. 149 | D:1 | Became a worshipper of Ashenzari the Shackled 289 | D:1 | Reached XP level 2. HP: 10/19 MP: 2/7 956 | D:2 | Reached skill level 5 in Spellcasting 956 | D:2 | Reached XP level 3. HP: 7/25 MP: 3/9 984 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_rooms, ebering_ecumenical_altar_box, minivault_23, minmay_box_of_dots D:2: layout_basic, minivault_4, minmay_rat_hole Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 5 | 5.0 Fighting | | 0.7 Short Blades | | 0.7 Long Blades | | 0.7 Axes | | 0.7 Maces & Flails | | 0.7 Polearms | | 0.7 Staves | | 0.7 Ranged Weapons | | 0.7 Throwing | | 0.7 Armour | | 0.7 Dodging | | 4.5 Stealth | | 4.1 Shields | | 0.7 Unarmed Combat | | 0.7 Conjurations | | 0.5 Hexes | | 0.5 Summonings | | 0.5 Necromancy | | 0.5 Translocations | | 0.5 Forgecraft | | 7.1 Fire Magic | | 0.5 Ice Magic | | 0.5 Air Magic | | 0.5 Earth Magic | | 0.5 Alchemy | | 0.5 Invocations | | 0.9 Evocations | | 0.7 Shapeshifting | | 0.6 Action || total ---------------------------++------- Melee: Mace || 60 Bite || 5 Cast: Kinetic Grapnel || 11 Stab: Sleeping || 3 Armour: Robe || 22 Leather armour || 37 Dodge: Dodged || 52