Seeded DCSS version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 7604529573471823243 (custom seed) 20 mooli the Conjurer (level 2, -1/17 HPs) Began as an Octopode Conjurer on June 19, 2024. Slain by an endoplasm (2 damage) ... on level 1 of the Dungeon. The game lasted 00:03:17 (623 turns). mooli the Conjurer (Octopode Conjurer) Turns: 623, Time: 00:03:17 Health: -1/17 AC: 1 Str: 6 XL: 2 Next: 79% Magic: 1/5 EV: 13 Int: 20 God: Gold: 27 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . f - +0 war axe rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons b - a +0 vampiric dagger c - a +0 trident e - a +0 short sword f - a +0 war axe (weapon) l - a +1 dagger of draining Missiles k - 3 poisoned darts Jewellery i - a +6 ring of strength Scrolls g - a scroll of enchant weapon {unknown} h - a scroll of amnesia {unknown} Potions a - a potion of magic d - a potion of degeneration {unknown} j - a potion of haste {unknown} Skills: + Level 0.1 Long Blades + Level 0.3 Axes * Level 1.1 Ranged Weapons + Level 2.1 Dodging + Level 2.8 Stealth + Level 0.2 Shields * Level 2.1 Spellcasting * Level 4.0 Conjurations + Level 0.1 Translocations + Level 0.2 Ice Magic + Level 0.1 Air Magic + Level 0.2 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The bat completely misses you. The bat closely misses you. The bat barely misses you. The bat hits you. The bat barely misses you. You barely miss the bat. You grab the bat. The bat is moderately wounded. You constrict the bat, but do no damage. The bat closely misses you. The bat escapes! The bat misses you. You closely miss the bat. Your grab misses the bat. The bat is moderately wounded. The bat closely misses you. x2; The bat misses you. You hit the endoplasm. The endoplasm is severely wounded. You closely miss the bat. The bat hits you. The endoplasm freezes you. You are frozen. The bat closely misses you. You hit the endoplasm. The endoplasm is almost dead. You barely miss the bat. The bat hits you. The bat closely misses you. The endoplasm freezes you. You are frozen. The bat misses you. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The bat misses you. You barely miss the endoplasm. The endoplasm is almost dead. You closely miss the bat. The bat hits you. * * * LOW HITPOINT WARNING * * * The endoplasm barely misses you. Unknown command. You barely miss the endoplasm. You squeeze the endoplasm, but do no damage. The endoplasm is almost dead. You closely miss the bat. The bat closely misses you. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The endoplasm hits you. You die... #.#..#.. #...)... ## ####.... . # # ##.... .# .#. ##..... #. #.# #...... . ##. ... #.#.... ....###!#########.# #.#..P. ...†......b.@.†.#.# ##.#.§§≈ ..........#J..#.#.####......§ ....!.....................≈≈≈ .......?..#...#(#.####.....P§ ..........##.##.#.# ###..... .....####.......#.# #..... #...# ########..# #..... ##.# .## #..... #.# #..... You could see an endoplasm and a bat. Vanquished Creatures A dart slug (D:1) 5 ball pythons (D:1) 3 endoplasms (D:1) A hobgoblin (D:1) 3 frilled lizards (D:1) 3 goblins (D:1) A kobold (D:1) A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mooli the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 112 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 378 | D:1 | Reached skill level 1 in Ranged Weapons 538 | D:1 | Learned a level 2 spell: Searing Ray 623 | D:1 | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: orjb1_lava_funnel, layout_loops_cross Skill XL: | 1 2 | ---------------+-------+----- Ranged Weapons | 1 | 1.1 Long Blades | | 0.1 Axes | | 0.3 Dodging | | 2.1 Stealth | | 2.8 Shields | | 0.2 Spellcasting | | 2.1 Conjurations | | 4.0 Translocations | | 0.1 Ice Magic | | 0.2 Air Magic | | 0.1 Alchemy | | 0.2 Action || total ---------------------------++------- Melee: War axe || 10 Tentacles || 3 Punch || 1 Constrict || 1 Cast: Magic Dart || 28 Armour: Skin || 6 Dodge: Dodged || 21