Seeded DCSS version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 20240729 (custom seed) 96103 mooli the Destroyer (level 16, -1/101 HPs) Began as an Octopode Conjurer on July 29, 2024. Was an Initiate of Gozag. Slain by a salamander ... wielding a +1 spear of electrocution (11 damage) ... on level 15 of the Dungeon on July 30, 2024. The game lasted 06:01:02 (48854 turns). mooli the Destroyer (Octopode Conjurer) Turns: 48854, Time: 06:01:02 Health: -1/101 AC: 3 Str: 7 XL: 16 Next: 16% Magic: 2/38 EV: 35 Int: 27 God: Gozag Gold: 7135 SH: 0 Dex: 11 Spells: 2/33 levels left rFire . . . t - +2 triple sword (venom) rCold . . . (shield currently unavailable) rNeg . . . D - +2 hat rPois . (no amulet) rElec . v - +5 ring of evasion rCorr . e - ring of magical power SInv . E - +5 ring of evasion Will ++... R - ring of wizardry Stlth +++++ Q - +5 ring of evasion HPRegen 0.36/turn m - ring of flight MPRegen 0.26/turn r - ring of willpower B - +5 ring of evasion %: wizardry (x1) @: flying A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 15 of the Dungeon. You worshipped Gozag. Gozag was greatly pleased with you. You visited 3 branches of the dungeon, and saw 21 of its levels. You also visited: Ice Cave. You collected 8076 gold pieces. You spent 908 gold pieces at shops. You paid 33 gold pieces to Gozag. Inventory: Hand Weapons t - a +2 triple sword of venom (weapon) N - a +0 arbalest T - a +0 glaive Missiles x - 7 silver javelins F - 15 atropa-tipped darts Y - 11 curare-tipped darts Armour D - a +2 hat (worn) U - an orb of energy Magical Staves j - a staff of cold Z - a staff of fire Jewellery e - a ring of magical power (right tentacle) m - a ring of flight (on tentacle) r - a ring of willpower (on tentacle) v - a +5 ring of evasion (left tentacle) y - a ring of fire B - a +5 ring of evasion (on tentacle) E - a +5 ring of evasion (on tentacle) H - a ring of ice Q - a +5 ring of evasion (on tentacle) R - a ring of wizardry (on tentacle) S - a ring of fire Wands k - a wand of digging (12) l - a wand of polymorph (17) o - a wand of light (1) s - a wand of roots (15) C - a wand of flame (33) Scrolls c - 5 scrolls of immolation f - 5 scrolls of enchant weapon g - 2 scrolls of teleportation h - 6 scrolls of vulnerability u - 2 scrolls of poison I - a scroll of torment L - 4 scrolls of amnesia P - 3 scrolls of butterflies W - 4 scrolls of fear X - a scroll of blinking Potions a - a potion of magic b - 5 potions of ambrosia d - 7 potions of curing i - 3 potions of haste n - 4 potions of lignification p - a potion of heal wounds q - 2 potions of brilliance w - 3 potions of enlightenment z - 2 potions of berserk rage A - a potion of resistance G - 2 potions of mutation K - 4 potions of invisibility O - 2 potions of cancellation V - 2 potions of might Miscellaneous M - a condenser vane Skills: + Level 6.6 Fighting + Level 6.2 Long Blades - Level 5.2 Polearms * Level 9.9 Ranged Weapons + Level 6.9 Dodging + Level 10.1 Stealth + Level 3.8 Shields * Level 9.4 Spellcasting * Level 10.6 Conjurations * Level 4.7 Summonings * Level 9.5 Translocations + Level 3.5 Fire Magic + Level 3.1 Ice Magic * Level 8.5 Air Magic * Level 10.3 Alchemy + Level 6.4 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 31% 3d16 1% 4 d - Iskenderun's Mystic Conj/Tloc 61% 2d13 1% 4 e - Arcjolt Conj/Air 29% 1d39 1% 5 f - Airstrike Air 28% 2d(4-20) 1% 4 g - Olgreb's Toxic Radia Alch 62% N/A 1% 4 h - Hailstorm Conj/Ice 49% 3d10 1% 3 i - Summon Lightning Spi Summ/Air 48% N/A 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 100% 1d10 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Shock Conj/Air 100% 1d9 1% 1 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Static Discharge Conj/Air 100% 3-8/arc 1% 2 Call Canine Familiar Summ 38% N/A 1% 3 Frozen Ramparts Ice 58% 1d9 1% 3 Swiftness Air 56% N/A 1% 3 Vhi's Electric Charge Tloc/Air 100% N/A 1% 4 Dimensional Bullseye Hex/Tloc 19% N/A 2% 4 Fireball Conj/Fire 25% 3d11 2% 5 Summon Blazeheart Golem Fire/Summ 35% N/A 3% 4 Sigil of Binding Hex 12% N/A 6% 3 Plasma Beam Fire/Air 22% 2x1d34 24% 6 Ozocubu's Refrigeration Ice 14% 4d10 98% 7 Haunt Necr/Summ 12% N/A 99% 7 Borgnjor's Revivificati Necr 6% N/A 100% 8 Discord Hex 6% N/A 100% 8 Summon Horrible Things Summ 19% N/A 100% 8 Death's Door Necr 6% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:8 Shoals (0/4) Lair:3 Snake (0/4) Lair:2 Slime (0/5) Lair:5 Orc (0/2) D:12 Vaults (0/5) D:13 IceCv (visited) Depths: D:15 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:11 * D:14 ?[( Portals: Hell: Lair:5 Annotations: D:10 2 transporters, Nelagend's ghost, journeyman HOFi D:11 2 transporters, Chronos866's ghost, journeyman HOCK Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The air twists around and strikes the salamander! The salamander is heavily wounded. The salamander completely misses you. Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f/p - salamander Aim: a salamander, wielding a +1 spear of electrocution (heavily wounded, empty space bonus: 6/8) The air twists around and strikes the salamander!! The salamander is severely wounded. The salamander completely misses you. Casting: Airstrike (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f/p - salamander Aim: a salamander, wielding a +1 spear of electrocution (severely wounded, empty space bonus: 6/8) The air twists around and strikes the salamander. The salamander is severely wounded. The salamander misses you. The salamander hits you from afar with a +1 spear of electrocution. You are engulfed in flames! You are electrocuted!! Your magical contamination has completely faded away. Found a potion of brilliance. The salamander barely misses you. You hit the salamander but do no damage. The salamander is poisoned. Your grab misses the salamander. You squeeze the salamander. The salamander is severely wounded. The salamander hits you with a +1 spear of electrocution! You are engulfed in flames! You barely miss the salamander. You grab the salamander. The salamander is almost dead. You constrict the salamander. The salamander hits you with a +1 spear of electrocution. You are engulfed in flames! * * * LOW HITPOINT WARNING * * * You are electrocuted!! * * * LOW HITPOINT WARNING * * * The salamander hits you with a +1 spear of electrocution! You die... Your body crumbles into a pile of gold. ..### ..#.! .≈.⌠. .. #.$. #.##...##### ...........# .......$.