Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 2417358196867131101 37 mrsploops the Magician (level 3, -2/25 HPs) Began as a Djinni Fire Elementalist on Jan 4, 2025. Slain by a gnoll ... wielding a +0 whip (6 damage) ... on level 2 of the Dungeon. The game lasted 00:03:35 (865 turns). mrsploops the Magician (Djinni Fire Elementalist) Turns: 865, Time: 00:03:36 Health: -2/25 AC: 2 Str: 7 XL: 3 Next: 60% Gold: 56 EV: 12 Int: 18 God: SH: 0 Dex: 13 rFire + + . i - +0 flail rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons i - a +0 flail (weapon) Missiles f - 5 boomerangs Armour a - a +0 robe (worn) Talismans e - a flux talisman Potions b - a potion of might {unknown} c - a potion of heal wounds {unknown} d - 2 potions of brilliance {unknown} g - a potion of lignification {unknown} h - a potion of ambrosia {unknown} Skills: + Level 3.1 Dodging + Level 2.4 Stealth + Level 3.2 Spellcasting + Level 3.2 Conjurations + Level 3.2 Hexes + Level 3.2 Summonings + Level 3.2 Necromancy + Level 3.2 Translocations + Level 3.2 Fire Magic + Level 3.2 Ice Magic + Level 3.2 Air Magic + Level 3.2 Earth Magic + Level 3.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 56% 2x1d6 4% 1 b - Scorch Fire 28% 2d6 6% 2 c - Volatile Blastmotes Fire/Tloc 28% 2d12 13% 3 d - Inner Flame Hex/Fire 14% N/A 13% 3 e - Flame Wave Conj/Fire 14% 2d6 38% 4 f - Sandblast Erth 28% 2d8 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Spell assigned to 'f'. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is moderately wounded. The gnoll's fire resistance burns away. The gnoll barely misses you. The gnoll misses you. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is moderately wounded. The gnoll's fire resistance burns away. The gnoll hits you from afar with a +0 spear. The gnoll hits you with a +0 whip. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is burned terribly! You kill the gnoll! A kobold comes into view. It is wielding a +0 short sword. The gnoll completely misses you. Your foxfire dissipates! The gnoll is no longer more vulnerable to fire. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The gnoll hits you with a +0 whip. Your foxfire dissipates! The gnoll attacks as it pursues you! The gnoll closely misses you. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is severely wounded. The gnoll's fire resistance burns away. * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A cloud of volatile blastmotes flares up around you! Run! * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 whip. You die... ####### #..... #.... ..) #)# ######### #.# #÷.....÷# #K# #ß.....ß# #g# #.......# #@# ##.....## #.# #.......# #(# ##.....## #.# #.).)...# #.# #ß))...ß# #.# #)).....# #.# #.......# #†####.########### #................< You could see a gnoll (combustible) and a kobold. Vanquished Creatures 2 gnolls (D:2) An endoplasm (D:1) 8 goblins 2 hobgoblins (D:2) 2 quokkas (D:1) A frilled lizard (D:1) 16 creatures vanquished. Vanquished Creatures (others) 32 foxfires 32 creatures vanquished. Grand Total: 48 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mrsploops the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | mrsploops set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 111 | D:1 | Found a faded altar of an unknown god. 158 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 857 | D:2 | Reached XP level 3. HP: 20/25 MP: 0/0 857 | D:2 | Learned a level 1 spell: Sandblast 865 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_crescent, layout_loops_cross, dreamdust_ecumenical_altar_angels_and_demons D:2: kennysheep_the_goblin_king, layout_basic, minmay_octomino_e4 Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.4 Dodging | 3 | 3.1 Spellcasting | | 3.2 Conjurations | | 3.2 Hexes | | 3.2 Summonings | | 3.2 Necromancy | | 3.2 Translocations | | 3.2 Fire Magic | | 3.2 Ice Magic | | 3.2 Air Magic | | 3.2 Earth Magic | | 3.2 Alchemy | | 3.2 Action || total ---------------------------++------- Cast: Foxfire || 25 Scorch || 9 Volatile Blastmot || 1 Armour: Robe || 5 Dodge: Dodged || 8