ASSERT(fp) in 'command.cc' at line 1357 failed. (Failed to open 'crawl_manual.txt'!) Version: Dungeon Crawl Stone Soup 0.32-a0-685-g93135e8 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 17406760406801255151, deterministic pregen: 1 Command line: /var/dcss/builds/dcss-trunk/latest/bin/dcss -name mskl23 -rc /var/dcss/gamedata/dcss-trunk/rc-files/mskl23.rc -macro /var/dcss/gamedata/dcss-trunk/rc-files/mskl23.macro -morgue /var/dcss/gamedata/dcss/morgue/mskl23/ -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-trunk/save/ -webtiles-socket /var/dcss/sockets/mskl23:2024-03-12.12:30:07.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 15 stack frames. /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z17write_stack_traceP8_IO_FILE+0x38) [0x7af328]: write_stack_trace(_IO_FILE*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z13do_crash_dumpv+0x3de) [0x7b901e]: do_crash_dump() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z20crash_signal_handleri+0x1f0) [0x7af790]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x354c0) [0x7ffb0641a4c0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x29) [0x7ffb067c0269]: /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x7b87c9] /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z12AssertFailedPKcS0_iS0_z+0x188) [0x7b8958]: AssertFailed(char const*, char const*, int, char const*, ...) /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x7aacf0] /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z9show_helpiNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0x200) [0x7aba20]: show_help(int, std::__cxx11::basic_string, std::allocator >) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z15process_command12command_typeS_+0x1589) [0xe31c89]: process_command(command_type, command_type) /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xe2e04a] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xe2eb9d] /var/dcss/builds/dcss-trunk/latest/bin/dcss(main+0x18c) [0x70338c]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7ffb06405840]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_start+0x29) [0x703e79]: Trying to run gdb. GNU gdb (Ubuntu 8.2-0ubuntu1~16.04.1) 8.2 Copyright (C) 2018 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". 0x00007ffb067bff2a in ?? () #0 0x00007ffb067bff2a in ?? () No symbol table info available. #1 0x00000000007af1a5 in ?? () No symbol table info available. #2 0x00007ffb082c76b8 in ?? () No symbol table info available. #3 0x437e9d48856b3f00 in ?? () No symbol table info available. #4 0x00007ffe98c89020 in ?? () No symbol table info available. #5 0x00007ffe98c89030 in ?? () No symbol table info available. #6 0x00007ffb067aa540 in ?? () No symbol table info available. #7 0x00000000007b8710 in ?? () No symbol table info available. #8 0x00007ffe98c89030 in ?? () No symbol table info available. #9 0x437e9d48856b3f00 in ?? () No symbol table info available. #10 0x00006c616d726f6e in ?? () No symbol table info available. #11 0x00000000027861d0 in ?? () No symbol table info available. #12 0x3120686361747461 in ?? () No symbol table info available. #13 0x0000000031383834 in ?? () No symbol table info available. #14 0x0000000000000000 in ?? () No symbol table info available. [Inferior 1 (process 14881) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_GNU_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 15 Level id: D:15 Level build method = random_map_for_place, level layout type = open_caves, absdepth0 = 14 Level vaults: gammafunk_depths_entry_grave layout_cave_pools serial_column_ruins column_ruins_columns_straight column_ruins_columns_corner column_ruins_corridor_corner dungeon_decor nicolae_concentric_dashed_squares_mild uniq_louise uniq_roxanne Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The ogre mage is invisible, and you have no allies that can see it. The ogre mage points at something and mumbles some strange words. You hear two shouts! x2 A two-headed ogre comes into view. It is wielding a +0 giant club and a +0 giant spiked club. The ogre mage gestures at you while chanting. Your ice beast suddenly stops moving! What are your orders? t - Shout! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Okay, then. Unknown command. The ogre mage hits your ice beast with a +0 spear! Flame seeps out of your ice beast. Your ice beast is engulfed in blazing flames. Flame seeps out of your ice beast. An ogre comes into view. It is wielding a +0 giant club. A two-headed ogre comes into view. It is wielding a +0 dire flail and a +0 giant club. Your ice beast is engulfed in blazing flames. Your ice beast disappears in a puff of smoke! Your ice beast explodes! The fiery explosion engulfs the ogre mage! The ogre mage is moderately wounded. The fiery explosion engulfs the two-headed ogre!! The two-headed ogre is heavily wounded. The ogre shouts! You hear a shout! Casting: Irradiate (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. A two-headed ogre comes into view. It is wielding two +0 giant spiked clubs. The ogre mage is engulfed in blazing flames. The ogre mage attacks as it pursues you! The ogre mage hits you but does no damage. Your ice beast closely misses the ogre mage. Things that are here: a +0 dagger; a +0 robe The ogre mage completely misses you. Your ice beast hits the two-headed ogre. Your ice beast freezes the two-headed ogre! Casting: Summon Ice Beast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The two-headed ogre hits your ice beast with a +0 dire flail!! The two-headed ogre hits your ice beast with a +0 giant club!! Your ice beast dies! Your ice beast disappears in a puff of smoke! Things that are here: a +0 dagger; a +0 robe Casting: Irradiate (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Irradiate (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. The ogre mage casts a spell at you. The bolt of magma misses you. The bolt of magma hits your ice beast!! Your ice beast melts! The two-headed ogre shouts in stereo! You swap places. The two-headed ogre hits your ice beast with a +0 dire flail! The two-headed ogre hits your ice beast with a +0 giant club!! Your ice beast dies! Your ice beast disappears in a puff of smoke! Casting: Summon Ice Beast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. The two-headed ogre closely misses you. The two-headed ogre misses you. Casting: Summon Ice Beast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 0% risk of failure) Press: ? - help, Dir - look around, f - activate A metal wall. The walls around you are covered in ice. The wall freezes the two-headed ogre! The two-headed ogre closely misses your ice beast. The two-headed ogre hits your ice beast with a +0 giant club! The wall freezes the ogre! The wall freezes the ogre mage! The ogre mage points at the two-headed ogre and mumbles some strange words. The two-headed ogre seems to speed up. Your ice beast hits the two-headed ogre. Your ice beast freezes the two-headed ogre!! The two-headed ogre dies! Casting: Frozen Ramparts (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The wall freezes the ogre mage! The ogre mage hits you from afar with a +0 spear. The wall freezes the two-headed ogre! The wall freezes the ogre! The ogre hits your ice beast with a +0 giant club!! Your ice beast dies! Your ice beast disappears in a puff of smoke! The wall freezes the two-headed ogre. The wall freezes the ogre mage! You kill the ogre mage! Unknown command. The wall freezes the two-headed ogre. The wall freezes the ogre. You kill the ogre! Casting: Ozocubu's Armour (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. The wall freezes the two-headed ogre! The wall freezes the two-headed ogre. Your icy armour cracks and falls away as you move. The frozen ramparts melt away as you move. Your magical contamination has completely faded away. You see here a boulder beetle corpse. Your ice beast hits the two-headed ogre but does no damage. Your ice beast hits the two-headed ogre but does no damage. Casting: Summon Ice Beast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The two-headed ogre is blasted with magical radiation! The two-headed ogre is severely wounded. The two-headed ogre twists and deforms. You are very lightly contaminated with residual magic. Your ice beast hits the two-headed ogre. Your ice beast freezes the two-headed ogre! Casting: Irradiate (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The two-headed ogre is blasted with magical radiation! The two-headed ogre is moderately wounded. The two-headed ogre twists and deforms. You are lightly contaminated with residual magic. The two-headed ogre misses you. The two-headed ogre hits you with a +0 giant spiked club! Casting: Irradiate (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The two-headed ogre is blasted with magical radiation!!! You kill the two-headed ogre! You are contaminated with residual magic. An ogre comes into view. It is wielding a +0 giant spiked club. The two-headed ogre barely misses your ice beast. The two-headed ogre hits your ice beast with a +0 giant spiked club. Your ice beast barely misses the two-headed ogre. You feel less contaminated with magical energies. Unknown command. Casting: Irradiate (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - ice beast Aim: an ice beast (lightly wounded, summoned, friendly, chance to affect: 92%) Your ice beast is filled with an inner flame. Your ice beast closely misses the two-headed ogre. The two-headed ogre misses your ice beast. The two-headed ogre barely misses your ice beast. Your ice beast hits the two-headed ogre. Your ice beast freezes the two-headed ogre! The two-headed ogre attacks as it pursues you! The two-headed ogre completely misses you. x2 The two-headed ogre barely misses your ice beast. The two-headed ogre hits your ice beast with a +0 giant spiked club!! Flame seeps out of your ice beast. Your ice beast is engulfed in blazing flames. Your ice beast disappears in a puff of smoke! Your ice beast explodes! The fiery explosion engulfs the two-headed ogre!! You kill the two-headed ogre! You hear a shout! Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Found a +0 great sword. The two-headed ogre attacks as it pursues you! The two-headed ogre misses you. The two-headed ogre completely misses you. The ogre attacks as it pursues you! The ogre barely misses you. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 0% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the ogre! The ogre closely misses you. You whack the ogre! You freeze the ogre. The ogre is almost dead. The wall freezes the two-headed ogre! The wall freezes the two-headed ogre. The two-headed ogre misses you. x2 You whack the two-headed ogre! You freeze the two-headed ogre. The two-headed ogre is heavily wounded. The wall freezes the ogre! You kill the ogre! You whack the two-headed ogre! You freeze the two-headed ogre. The two-headed ogre is severely wounded. The wall freezes the two-headed ogre! The two-headed ogre misses you. The two-headed ogre closely misses you. You barely miss the two-headed ogre. The two-headed ogre is almost dead. The wall freezes the two-headed ogre! You kill the two-headed ogre! You start resting. The frozen ramparts melt away. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. Things that are here: a +0 giant spiked club; an ogre corpse A centaur warrior comes into view. You see here a +0 giant club. Casting: Frozen Ramparts (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. The centaur warrior shouts! The centaur warrior wields a +0 orcbow. The centaur warrior shoots an arrow. The arrow barely misses you. You hear a shout! You start resting. You sense a monster nearby. Your ice beast hits the centaur warrior. Your ice beast freezes the centaur warrior! Casting: Summon Ice Beast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 0% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the centaur warrior but does no damage. The centaur warrior unwields a +0 orcbow. The centaur warrior hits you! The centaur warrior kicks you but does no damage. Your ice beast hits the centaur warrior. Your ice beast freezes the centaur warrior! You whack the centaur warrior! You freeze the centaur warrior. The centaur warrior is severely wounded. You hear a shout! The wall freezes the centaur warrior! The centaur warrior closely misses you. x2 The wall freezes the centaur warrior! You kill the centaur warrior! You start resting. HP restored. You start resting. Magic restored. The frozen ramparts melt away as you move. 2 centaurs come into view. A centaur is carrying a wand of polymorph. The centaur shouts! The centaur unwields a +0 spear. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow closely misses you. Things that are here: a +0 orcbow; a +0 giant club; a centaur corpse The centaur unwields a +0 shortbow. The centaur wields a +0 spear. The centaur completely misses you. x2 Casting: Frozen Ramparts (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The centaur is blasted with magical radiation!! You kill the centaur! Your ice beast is blasted with magical radiation!! Your ice beast is almost dead. You are very lightly contaminated with residual magic. Your ice beast disappears in a puff of smoke! The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow misses you. The centaur zaps a wand. You turn into a tree. The cursed +1 cloak of Starlight {*Dazzle EV+4 Stlth--, Range, Fort} melds into your body. The cursed +0 helmet "Tethered With Me" {Cun, Sorc} melds into your body. The cursed +0 pair of boots "Tethered Repose" {Fly, Dev, Range} melds into your body. Your +2 troll leather armour melds into your body. You float gracefully downwards. Your roots penetrate the ground. The centaur unwields a +0 orcbow. The centaur hits you but does no damage. The centaur kicks you but does no damage. Things that are here: a +0 spear; a +0 shortbow You hit the centaur but do no damage. The centaur hits you but does no damage. The centaur kicks you but does no damage. You whack the centaur! You freeze the centaur. The centaur is heavily wounded. The centaur hits you but does no damage. The centaur kicks you but does no damage. The centaur hits you but does no damage. The centaur kicks you but does no damage. You hit the centaur. You freeze the centaur. The centaur is severely wounded. The centaur barely misses you. The centaur kicks you but does no damage. The centaur hits you but does no damage. The centaur kicks you but does no damage. You barely miss the centaur. The centaur is severely wounded. The centaur completely misses you. The centaur kicks you but does no damage. You hit the centaur. You freeze the centaur. You kill the centaur! You cannot move. You cannot move. You start resting. Your transformation is almost over. Magic restored. You start resting. Your magical contamination has completely faded away. You start resting. You feel less wooden. The cursed +1 cloak of Starlight {*Dazzle EV+4 Stlth--, Range, Fort} unmelds from your body. The cursed +0 helmet "Tethered With Me" {Cun, Sorc} unmelds from your body. The cursed +0 pair of boots "Tethered Repose" {Fly, Dev, Range} unmelds from your body. Your +2 troll leather armour unmelds from your body. You fly up into the air. K - a wand of polymorph (8) (gained 1 charge) Things that are here: a +0 orcbow; a +0 barding; a centaur corpse Things that are here: a +0 spear; a +0 shortbow You now have 2577 gold pieces (gained 31). Things that are here: a +0 spear; a +0 robe; an ogre skeleton Things that are here: a +0 spear; a +0 shortbow Things that are here: a +0 orcbow; a +0 barding; a centaur corpse l - 11 scrolls of teleportation (gained 1) A centaur comes into view. Casting: Irradiate (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow misses you. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - centaur Aim: a centaur, wielding a +0 shortbow (ally target) Attack! The centaur shoots an arrow. The arrow completely misses you. The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow. The arrow completely misses you. The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow. The arrow hits your ice beast! The centaur shoots an arrow. The arrow completely misses your ice beast. The arrow completely misses you. Casting: Summon Ice Beast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - ice beast, p - centaur Aim: an ice beast (moderately wounded, summoned, friendly, chance to affect: 92%) Your ice beast is filled with an inner flame. The centaur shoots an arrow. The arrow misses you. The centaur unwields a +0 shortbow. The centaur hits your ice beast. Flame seeps out of your ice beast. The centaur kicks your ice beast but does no damage. Your ice beast is engulfed in blazing flames. Flame seeps out of your ice beast. Your ice beast hits the centaur but does no damage. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow completely misses you. Your ice beast is engulfed in blazing flames. Your ice beast disappears in a puff of smoke! Your ice beast explodes! The fiery explosion engulfs the centaur!! You kill the centaur! A skeletal warrior comes into view. It is wielding a +0 scimitar. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. Casting: Summon Ice Beast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - ice beast Aim: an ice beast (summoned, friendly, chance to affect: 92%) Your ice beast is filled with an inner flame. Your ice beast hits the skeletal warrior but does no damage. Your ice beast hits the skeletal warrior. Your ice beast freezes the skeletal warrior. The skeletal warrior resists. Your ice beast hits the skeletal warrior. Your ice beast freezes the skeletal warrior! The skeletal warrior resists. Things that are here: a +0 giant club; an ogre skeleton Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. Your ice beast disappears in a puff of smoke! You swap places. Things that are here: a +0 dagger; a +0 robe The skeletal warrior hits your ice beast with a +0 scimitar! Your ice beast hits the skeletal warrior but does no damage. The skeletal warrior hits your ice beast with a +0 scimitar! Your ice beast hits the skeletal warrior but does no damage. Things that are here: a +0 spear; a +0 robe; an ogre skeleton Casting: Summon Ice Beast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - ice beast Aim: an ice beast (heavily wounded, summoned, friendly, chance to affect: 92%) Your ice beast is filled with an inner flame. The skeletal warrior closely misses your ice beast. Your ice beast hits the skeletal warrior but does no damage. The skeletal warrior hits your ice beast with a +0 scimitar! Flame seeps out of your ice beast. Your ice beast is engulfed in blazing flames. Your ice beast disappears in a puff of smoke! Your ice beast explodes! The fiery explosion engulfs the skeletal warrior!! The skeletal warrior is heavily damaged. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. The skeletal warrior is engulfed in blazing flames. Things that are here: a +0 dire flail; a +0 giant club Things that are here: a +0 giant spiked club; a +0 giant spiked club Casting: Summon Ice Beast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - ice beast Aim: an ice beast (summoned, friendly, chance to affect: 92%) Your ice beast is filled with an inner flame. The skeletal warrior barely misses your ice beast. Your ice beast hits the skeletal warrior but does no damage. The skeletal warrior barely misses your ice beast. Your ice beast closely misses the skeletal warrior. Unknown command. The skeletal warrior hits your ice beast with a +0 scimitar!! Flame seeps out of your ice beast. Your ice beast is engulfed in blazing flames. Your ice beast disappears in a puff of smoke! Your ice beast explodes! The fiery explosion engulfs the skeletal warrior! The skeletal warrior is heavily damaged. The skeletal warrior is engulfed in blazing flames. The skeletal warrior is engulfed in blazing flames. The skeletal warrior is engulfed in blazing flames. The skeletal warrior completely misses you. Things that are here: a +0 dire flail; a +0 giant club Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The skeletal warrior is blasted with magical radiation!!! You destroy the skeletal warrior! You are very lightly contaminated with residual magic. Unknown command. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. Items here: )) [ ÷. Things that are here: a +0 spear; a +0 shortbow Things that are here: a +0 orcbow; a +0 barding; a centaur corpse Your pack is full. You see here a ring of resist corrosion. Things that are here: a +0 giant spiked club; a +0 giant club; a two-headed ogre skeleton You see here a hydra skeleton. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. There is an escape hatch in the ceiling here. A mysterious force pulls you upwards. The hatch slams shut behind you. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. Things that are here: a +0 robe; a +0 dagger Things that are here: a +0 dagger; an orc skeleton There is a stone staircase leading up, spattered with blood here. You fly upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down, spattered with blood here. You see here a hound skeleton. You see here a +0 ring mail. There is a staircase to the Ecumenical Temple here. You fly downwards. Welcome back to the Ecumenical Temple! There is a staircase back to the Dungeon here. Items here: ! "" === ?? [. You drop a +1 scimitar of flaming. You drop a +2 kite shield of reflection. You drop a +4 ring of protection. You drop an amulet of the acrobat. Casting: Irradiate (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. You drop 2 scrolls of torment. You drop 3 scrolls of vulnerability. What level of the Dungeon? (default 6, ? - help) You fly upwards. Welcome back to the Dungeon! There is a staircase to the Ecumenical Temple here. You see here a +0 ring mail. There is a stone staircase leading down, spattered with blood here. You see here a hound skeleton. You fly downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up, spattered with blood here. Things that are here: a +0 dagger; an orc skeleton There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. There is an open door here. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. A manticore is nearby! Casting: Irradiate (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. You swap places. The manticore flicks its tail. The volley of spikes skewers you! Barbed spikes become lodged in your body. Okay, then. A slime creature comes into view. x2 The manticore flicks its tail. The volley of spikes skewers you! More barbed spikes become lodged in your body. A slime creature comes into view. The manticore flicks its tail. The volley of spikes skewers your ice beast! Casting: Summon Ice Beast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - ice beast Aim: an ice beast (heavily wounded, summoned, skewered by barbs, friendly, chance to affect: 92%) Your ice beast barely resists. Your ice beast barely misses the manticore. Your ice beast hits the manticore but does no damage. The manticore bites your ice beast!! The manticore barely misses your ice beast. The manticore claws your ice beast! Your ice beast dies! Your ice beast disappears in a puff of smoke! Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. The manticore flicks its tail. The volley of spikes skewers your ice beast!! The slime creature hits your ice beast! x2 Your ice beast dies! Your ice beast disappears in a puff of smoke! The manticore flicks its tail. The volley of spikes skewers you! More barbed spikes become lodged in your body. The manticore flicks its tail. The volley of spikes skewers you. More barbed spikes become lodged in your body. Two slime creatures merge to form a large slime creature. Casting: Summon Ice Beast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The slime creature is blasted with magical radiation!!! The slime creature is severely wounded. The slime creature twists and deforms. The large slime creature is blasted with magical radiation!! The large slime creature is moderately wounded. You are very lightly contaminated with residual magic. The slime creature closely misses you. Casting: Irradiate (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The slime creature is blasted with magical radiation!!! You kill the slime creature! The manticore is blasted with magical radiation!! The manticore is heavily wounded. The manticore twists and deforms. The large slime creature is blasted with magical radiation!!! The large slime creature is heavily wounded. The large slime creature twists and deforms. You are lightly contaminated with residual magic. The manticore completely misses you. The manticore claws you but does no damage. The manticore completely misses you. Casting: Irradiate (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The manticore is blasted with magical radiation!! You kill the manticore! The large slime creature is blasted with magical radiation!!! The large slime creature is almost dead. The large slime creature twists and deforms. You are lightly contaminated with residual magic. A large slime creature splits. You whack the slime creature! You freeze the slime creature. You kill the slime creature! The slime creature completely misses you. The slime creature misses you. You whack the slime creature! You freeze the slime creature. You kill the slime creature! You start resting. You carefully extract the barbed spikes from your body. You start resting. HP restored. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You pick up a book of Necromancy and begin reading... You add the spells Necrotise, Martyr's Knell and Curse of Agony to your library. Okay, then. Found a +0 spear. You now have 2580 gold pieces (gained 3). You now have 2585 gold pieces (gained 5). P - 2 potions of mutation (gained 1) g - 3 scrolls of blinking (gained 1) You see here a staff of cold. A flayed ghost comes into view. Press: ? - help, v - describe, . - travel Here: a flayed ghost (wandering, hasn't noticed you) The floor. The flayed ghost cries, "Suffer as I suffered!" Terrible wounds open up all over your body! Casting: Irradiate (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. The terrible wounds on your body vanish. Casting: Summon Ice Beast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - ice beast Aim: an ice beast (summoned, friendly, chance to affect: 92%) Your ice beast is filled with an inner flame. The flayed ghost hits your ice beast! Flame seeps out of your ice beast. Your ice beast is engulfed in blazing flames. Flame seeps out of your ice beast. Your ice beast closely misses the flayed ghost. The flayed ghost barely misses your ice beast. Your ice beast is engulfed in blazing flames. Flame seeps out of your ice beast. Your ice beast hits the flayed ghost. Your ice beast freezes the flayed ghost! The flayed ghost barely misses your ice beast. Your ice beast is engulfed in blazing flames. Your ice beast disappears in a puff of smoke! Your ice beast explodes! The fiery explosion engulfs the flayed ghost!! The flayed ghost is severely damaged. The flayed ghost is engulfed in blazing flames. The flayed ghost cries, "Suffer as I suffered!" Terrible wounds open up all over your body! Things that are here: a +0 giant club; an ogre skeleton Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The flayed ghost is blasted with magical radiation!! You destroy the flayed ghost! The terrible wounds on your body vanish. You are very lightly contaminated with residual magic. Your magical contamination has completely faded away. a - a ring of resist corrosion A storm dragon skeleton comes into view. Casting: Irradiate (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. You swap places. Casting: Summon Ice Beast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - ice beast Aim: an ice beast (summoned, friendly, chance to affect: 92%) Your ice beast is filled with an inner flame. Your ice beast hits the storm dragon skeleton. Your ice beast freezes the storm dragon skeleton. The storm dragon skeleton resists. The storm dragon skeleton bites your ice beast! Flame seeps out of your ice beast. The storm dragon skeleton claws your ice beast. Flame seeps out of your ice beast. The storm dragon skeleton tramples your ice beast. Flame seeps out of your ice beast. Your ice beast holds its ground! Your ice beast is engulfed in blazing flames. Your ice beast disappears in a puff of smoke! Your ice beast explodes! The fiery explosion engulfs the storm dragon skeleton!! The storm dragon skeleton is moderately damaged. The storm dragon skeleton is engulfed in blazing flames. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. The storm dragon skeleton is engulfed in blazing flames. The storm dragon skeleton is engulfed in blazing flames. Casting: Summon Ice Beast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - ice beast Aim: an ice beast (summoned, friendly, chance to affect: 92%) Your ice beast is filled with an inner flame. The storm dragon skeleton bites your ice beast! Flame seeps out of your ice beast. The storm dragon skeleton claws your ice beast. Flame seeps out of your ice beast. The storm dragon skeleton tramples your ice beast. Flame seeps out of your ice beast. Your ice beast holds its ground! Your ice beast is engulfed in blazing flames. Flame seeps out of your ice beast. Your ice beast barely misses the storm dragon skeleton. The storm dragon skeleton bites your ice beast. Flame seeps out of your ice beast. The storm dragon skeleton claws your ice beast! Your ice beast disappears in a puff of smoke! Your ice beast explodes! The fiery explosion engulfs the storm dragon skeleton. The storm dragon skeleton is heavily damaged. A freezing wraith comes into view. The storm dragon skeleton is engulfed in blazing flames. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. The storm dragon skeleton is engulfed in blazing flames. The storm dragon skeleton bites your ice beast! The storm dragon skeleton claws your ice beast but does no damage. The storm dragon skeleton tramples your ice beast! Your ice beast stumbles backwards! Your ice beast hits the storm dragon skeleton. Your ice beast freezes the storm dragon skeleton. The storm dragon skeleton resists. The storm dragon skeleton bites your ice beast! The storm dragon skeleton barely misses your ice beast. The storm dragon skeleton tramples your ice beast but does no damage. Your ice beast hits the storm dragon skeleton. Your ice beast freezes the storm dragon skeleton. The storm dragon skeleton resists. The storm dragon skeleton bites your ice beast! Your ice beast dies! Your ice beast disappears in a puff of smoke! Casting: Summon Ice Beast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - storm dragon skeleton Aim: a storm dragon skeleton (severely damaged, chance to affect: 92%) Okay, then. The storm dragon skeleton bites you! The storm dragon skeleton claws you but does no damage. The storm dragon skeleton completely misses you. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The storm dragon skeleton is blasted with magical radiation!! The storm dragon skeleton is almost destroyed. You are very lightly contaminated with residual magic. The storm dragon skeleton completely misses you. The storm dragon skeleton claws you but does no damage. The storm dragon skeleton tramples you but does no damage. Casting: Irradiate (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. The storm dragon skeleton bites you but does no damage. The storm dragon skeleton closely misses you. The storm dragon skeleton misses you. You swap places. The storm dragon skeleton bites your ice beast! The storm dragon skeleton claws your ice beast. The storm dragon skeleton tramples your ice beast! Your ice beast holds its ground! Your ice beast hits the storm dragon skeleton. Your ice beast freezes the storm dragon skeleton. The storm dragon skeleton resists. Your ice beast closely misses the freezing wraith. Casting: Summon Ice Beast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - ice beast Aim: an ice beast (severely wounded, summoned, friendly, chance to affect: 92%) Your ice beast barely resists. Your ice beast hits the storm dragon skeleton but does no damage. Unknown command. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - ice beast Aim: an ice beast (heavily wounded, summoned, friendly, chance to affect: 92%) Your ice beast is filled with an inner flame. The freezing wraith hits your ice beast. Flame seeps out of your ice beast. The freezing wraith freezes your ice beast. Your ice beast completely resists. The freezing wraith hits your ice beast. Flame seeps out of your ice beast. The freezing wraith drains your ice beast's vigour! Your ice beast seems to slow down. The storm dragon skeleton bites your ice beast but does no damage. The storm dragon skeleton claws your ice beast. Flame seeps out of your ice beast. The storm dragon skeleton tramples your ice beast. Flame seeps out of your ice beast. Your ice beast stumbles backwards! Your ice beast hits the storm dragon skeleton but does no damage. The storm dragon skeleton is engulfed in blazing flames. The storm dragon skeleton bites your ice beast. Your ice beast disappears in a puff of smoke! Your ice beast explodes! The fiery explosion engulfs the storm dragon skeleton!!! You destroy the storm dragon skeleton! The fiery explosion engulfs the freezing wraith!! The freezing wraith is burned terribly! The freezing wraith is heavily damaged. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. Your ice beast is engulfed in blazing flames. Your ice beast hits the freezing wraith but does no damage. Casting: Summon Ice Beast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - ice beast Aim: an ice beast (flame, moderately wounded, summoned, friendly, chance to affect: 92%) Your ice beast is filled with an inner flame. Your ice beast is engulfed in blazing flames. Flame seeps out of your ice beast. Your ice beast hits the freezing wraith but does no damage. Your ice beast is engulfed in blazing flames. Your ice beast disappears in a puff of smoke! Your ice beast explodes! The fiery explosion engulfs the freezing wraith!!!! The freezing wraith is burned terribly! You destroy the freezing wraith! You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. Things that are here: a +0 giant club; a +0 giant club; a two-headed ogre skeleton Things that are here: a +0 giant spiked club; a +0 giant club; a two-headed ogre skeleton A necromancer comes into view. It is wielding a +0 dagger. The necromancer shouts! Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. You whack the necromancer! You freeze the necromancer. The necromancer is moderately wounded. The necromancer hits you but does no damage. Casting: Summon Ice Beast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The necromancer is blasted with magical radiation!! The necromancer is severely wounded. The necromancer twists and deforms. Your ice beast is blasted with magical radiation!!! You kill your ice beast! Your ice beast disappears in a puff of smoke! You are very lightly contaminated with residual magic. The necromancer points at you and mumbles some strange words. Your body is wracked with pain! Casting: Irradiate (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The necromancer is blasted with magical radiation!! You kill the necromancer! You are lightly contaminated with residual magic. Unknown command. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You start resting. HP restored. Things that are here: a +0 dagger; a +0 robe; a human corpse Roxanne, Geomancer Emeritus comes into view. Marking area around Roxanne as unsafe for travelling. Press: ? - help, v - describe, . - travel The floor. Casting: Irradiate (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. Found a staircase to the Depths. A quicksilver dragon zombie comes into view. Roxanne wonders, "Maybe oil would work? Probably not." Casting: Summon Ice Beast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Your ice beast hits Roxanne. Your ice beast freezes Roxanne. Roxanne resists. Casting: Summon Ice Beast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - ice beast Aim: an ice beast (summoned, friendly, chance to affect: 92%) Your ice beast is filled with an inner flame. Roxanne mumbles some strange words. The crystal spear hits your ice beast!!! Your ice beast disappears in a puff of smoke! Your ice beast explodes! The fiery explosion engulfs Roxanne. Roxanne resists. Roxanne is lightly damaged. Roxanne is engulfed in blazing flames. Roxanne mumbles some strange words. The iron shot hits you!! Roxanne is engulfed in blazing flames. The quicksilver dragon zombie attacks as it pursues you! The quicksilver dragon zombie misses you. The quicksilver dragon zombie claws you! Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. The quicksilver dragon zombie misses you. The quicksilver dragon zombie claws you. The quicksilver dragon zombie completely misses you. The quicksilver dragon zombie closely misses you. You hit the quicksilver dragon zombie. The quicksilver dragon zombie is lightly damaged. The quicksilver dragon zombie bites you! The quicksilver dragon zombie claws you. Your ice beast closely misses the quicksilver dragon zombie. The quicksilver dragon zombie bites you. The quicksilver dragon zombie misses you. The quicksilver dragon zombie attacks as it pursues you! The quicksilver dragon zombie bites you but does no damage. The quicksilver dragon zombie completely misses you. Your ice beast hits the quicksilver dragon zombie. Your ice beast freezes the quicksilver dragon zombie. The quicksilver dragon zombie resists. The quicksilver dragon zombie attacks as it pursues you! The quicksilver dragon zombie barely misses you. The quicksilver dragon zombie claws you. The quicksilver dragon zombie completely misses you. The quicksilver dragon zombie claws you but does no damage. Casting: Summon Ice Beast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The quicksilver dragon zombie attacks as it pursues you! The quicksilver dragon zombie barely misses you. x2 Casting: Summon Ice Beast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 0% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The quicksilver dragon zombie completely resists. The wall freezes the quicksilver dragon zombie but does no damage. The quicksilver dragon zombie closely misses you. The quicksilver dragon zombie claws you but does no damage. Your ice beast hits the quicksilver dragon zombie but does no damage. Casting: Frozen Ramparts (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The wall freezes the quicksilver dragon zombie but does no damage. The quicksilver dragon zombie barely misses you. The quicksilver dragon zombie claws you. Your ice beast closely misses the quicksilver dragon zombie. The quicksilver dragon zombie resists. The wall freezes the quicksilver dragon zombie. The quicksilver dragon zombie completely misses you. x2 You hit the quicksilver dragon zombie. The quicksilver dragon zombie is lightly damaged. The quicksilver dragon zombie resists. The wall freezes the quicksilver dragon zombie. The quicksilver dragon zombie bites you. The quicksilver dragon zombie claws you but does no damage. Your ice beast barely misses the quicksilver dragon zombie. You closely miss the quicksilver dragon zombie. The quicksilver dragon zombie is lightly damaged. The quicksilver dragon zombie resists. The wall freezes the quicksilver dragon zombie. The quicksilver dragon zombie bites you! The quicksilver dragon zombie closely misses you. Your ice beast barely misses the quicksilver dragon zombie. Casting: Ozocubu's Armour (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Casting: Ozocubu's Armour (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.32-a0-685-g93135e8 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_DISPLAY_COMMANDS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [mskl23] Species: Merfolk Job: Ice Elementalist HP: 58/112; mods: 0/0 MP: 33/40; mod: 0 Stats: 9 (9) 18 (18) 18 (18) Position: (61, 29), god: Ashenzari (18), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/42 Short Blades | X | 0 | 0 | 0 | 0 | 0/35 Long Blades | X | 0 | 0 | 0 | 0 | 0/35 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/70 Polearms | X | 0 | 0 | 0 | 0 | 0/29 Staves | X | 0 | 0 | 0 | 0 | 0/70 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/70 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/84 Dodging | X | 1 | 25 | 22 | 9270 | 247/966 Stealth | X | 0 | 0 | 2 | 127 | 21/106 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/42 Spellcasting | X | 1 | 25 | 17 | 11463 | 1296/1338 Conjurations | X | 0 | 0 | 6 | 1806 | 322/495 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/70 Translocations | X | 2 | 50 | 8 | 2861 | 316/636 Fire Magic | X | 0 | 0 | 5 | 1327 | 66/504 Ice Magic | X | 0 | 0 | 16 | 6911 | 605/883 Air Magic | X | 0 | 0 | 0 | 0 | 0/70 Earth Magic | X | 0 | 0 | 0 | 0 | 0/70 Alchemy | X | 0 | 0 | 14 | 3344 | 0/535 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/35 Spell bugs: Durations: #20: 468 #147: 81 Attributes: #12: 2959 #13: 374 #22: 1 #23: 9594 #24: 1978059949 #49: 3025 Mutations: nimble swimmer: 2 (innate) mertail: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #1: +9 whip "Sugruc" {freeze, rPois rF+} eq slot #1, inv slot #39: cursed +1 cloak of Starlight {*Dazzle EV+4 Stlth--, Range, Fort} eq slot #2, inv slot #29: cursed +0 helmet "Tethered With Me" {Cun, Sorc} eq slot #4, inv slot #25: cursed +0 pair of boots "Tethered Repose" {Fly, Dev, Range} eq slot #5, inv slot #37: orb of guile eq slot #6, inv slot #43: +2 troll leather armour eq slot #7, inv slot #2: cursed ring of Ashenzari's Visionary {AC+4, Cun, Elem} eq slot #8, inv slot #35: ring of wizardry eq slot #9, inv slot #30: cursed amulet "Prophetic Vision" {Reflect SH+5, Bglg, Range} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: .........###÷...##..###.ß..# ßß......####.....#.## #....# .........#..)).....## #.ß..# ........#...#.<.....###....# ........)...#........##....# ...........####.##...#.....## ...........######...........# ......(.......##........#...# ...............#@.......#...# ..P...........YZ.......##..## .......................#...)# ............................# I..................#.#.#..### ..................#######.# ...................# #.# ...................# ###.# .###...........[## #...# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false bailey_type: bailey_axe >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>