Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 13575445434935379295 1470 mushindo the Conjurer (level 8, 0/47 (52) HPs) Began as a Human Conjurer on Mar 20, 2024. Slain by a gargoyle ... wielding a +1 mace of draining (8 damage) ... in a bailey on Mar 21, 2024. The game lasted 01:46:51 (9961 turns). mushindo the Conjurer (Human Conjurer) Turns: 9961, Time: 01:46:51 HP: 0/47 (52) AC: 7 Str: 9 XL: 8 Next: 78% MP: 2/13 EV: 17 Int: 19 God: Gold: 342 SH: 0 Dex: 12 Spells: 5/14 levels left rFire . . . b - staff of conjuration rCold . . . (no shield) rNeg . . . x - +2 leather armour {rPois} rPois + o - +0 hat {Will+} rElec . (no cloak) rCorr . F - +0 pair of gloves SInv . p - +0 pair of boots Will ++... (no amulet) Stlth ++ u - +5 ring of evasion HPRegen 0.27/turn D - ring of willpower MPRegen 0.13/turn %: no passive effects @: mighty, drained A: explore regen a: no special abilities You were in a bailey. You visited 1 branch of the dungeon, and saw 7 of its levels. You also visited: Bailey. You collected 342 gold pieces. Inventory: Hand Weapons k - a +3 heavy spear q - a +1 dagger of speed r - a +2 heavy sling t - a +2 whip of draining K - a +1 heavy quarterstaff Q - a +3 short sword Missiles j - 25 poisoned darts I - 6 darts of dispersal Armour m - the +0 ring mail "Texunont" {Harm Regen+ Str-5 Dex+4} (You found it on level 2 of the Dungeon) Str-5: It affects your strength (-5). Dex+4: It affects your dexterity (+4). Regen+: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. n - a scarf of shadows o - a +0 hat of willpower (worn) p - a +0 pair of boots (worn) x - a +2 leather armour of poison resistance (worn) y - a +2 leather armour of willpower F - a +0 pair of gloves (worn) L - a +2 kite shield Magical Staves b - a staff of conjuration (weapon) Jewellery u - a +5 ring of evasion (left hand) D - a ring of willpower (right hand) N - the ring "Durej" {rElec rF++ rCorr Str-4 SInv} (You took it off a gnoll on level 6 of the Dungeon) [ring of resist corrosion] Str-4: It affects your strength (-4). rF++: It greatly protects you from fire. rElec: It insulates you from electricity. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Wands C - a wand of paralysis (6) Scrolls f - 2 scrolls of vulnerability h - 4 scrolls of teleportation s - a scroll of fog {unknown} w - a scroll of immolation {unknown} B - a scroll of blinking {unknown} H - a scroll of poison {unknown} M - a scroll of noise {unknown} O - a scroll of enchant armour {unknown} R - a scroll of summoning {unknown} S - a scroll of enchant weapon {unknown} Potions e - 5 potions of attraction g - 3 potions of curing i - a potion of heal wounds l - a potion of berserk rage {unknown} v - 2 potions of enlightenment {unknown} z - a potion of might A - 2 potions of invisibility {unknown} E - 2 potions of haste {unknown} G - a potion of brilliance {unknown} J - 2 potions of mutation {unknown} P - a potion of resistance {unknown} Skills: + Level 3.2 Short Blades + Level 0.8 Staves + Level 2.8 Ranged Weapons + Level 2.8 Throwing + Level 2.6 Armour + Level 4.3 Dodging + Level 4.5 Stealth + Level 3.9 Spellcasting + Level 5.5 Conjurations + Level 2.8 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 3% 2 c - Iskenderun's Mystic Conj/Tloc 29% 2d7 32% 4 d - Blink Tloc 28% N/A 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 58% 3d9 4% 2 Lesser Beckoning Tloc 28% N/A 9% 2 Fulminant Prism Conj/Alch 10% 3d9 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Bailey (1/1) Temple: D:4-7 Altars: Qazlal Sif Muna Shops: D:1 [* D:2 ( D:5 =*=[ Annotations: D:5 2 transporters, malcoda's ghost, amateur NaBe D:6 Maggie Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The searing ray hits the gargoyle but does no damage. (Press . to maintain the ray.) Aiming: Paralyse Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gargoyle Aim: a gargoyle, wielding a +1 mace of draining (chance to affect: 31%) The gargoyle easily resists. The gargoyle hurls a stone arrow at you. The stone arrow hits you!! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gargoyle Aim: a gargoyle, wielding a +1 mace of draining (91% to hit) You feel a surge of power! The searing ray hits the gargoyle but does no damage. (Press . to maintain the ray.) The gargoyle hurls a stone arrow at you. The stone arrow misses you. You feel much better. You feel very mighty all of a sudden. The gargoyle barely misses you. You hit the gargoyle! The gargoyle is moderately damaged. The gargoyle closely misses you. You barely miss the gargoyle. The gargoyle is moderately damaged. The gargoyle misses you. You hit the gargoyle. The gargoyle is heavily damaged. The gargoyle hits you with a +1 mace of draining!! You feel drained. You hit the gargoyle but do no damage. The gargoyle is heavily damaged. The gargoyle misses you. You hit the gargoyle but do no damage. The gargoyle is heavily damaged. The gargoyle hits you with a +1 mace of draining!! * * * LOW HITPOINT WARNING * * * You feel drained. You die... ######## ##......## #..∩..∩..# #........# ###......### ##...@......## #....#9.#....# ♣≈≈≈≈≈≈#..#≈≈≈≈≈≈≈≈≈≈≈ ♣≈≈≈≈≈≈#..#≈≈≈≈≈≈≈≈≈≈≈ ♣♣♣#####..#........... #...#..########+#.. #...#..# . #...#..# #...#..##+#####+# You could see a gargoyle. Vanquished Creatures A black bear (D:5) An ice beast (D:6) 2 ogres A centaur (D:6) 2 phantoms (D:5) A kobold brigand (D:6) A gnoll sergeant (D:6) A scorpion (D:3) 3 wights A howler monkey (D:4) 4 hounds An orc priest (D:3) 2 iguanas (D:6) 9 adders 10 gnolls 2 dart slugs 2 ribbon worms (D:3) 11 orcs 6 ball pythons 3 bats 13 endoplasms A giant cockroach (D:1) 10 goblins 4 hobgoblins 15 kobolds 6 quokkas 3 frilled lizards (D:3) 6 orc zombies (Bailey) 11 rats 133 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mushindo the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 185 | D:1 | Reached XP level 2. HP: 9/19 MP: 1/5 290 | D:1 | Found Fujufih's General Store. 456 | D:1 | Found a faded altar of an unknown god. 529 | D:1 | Found Feargh Ogree's Armour Shop. 764 | D:1 | Learned a level 2 spell: Searing Ray 861 | D:2 | Found Oniogh's Antique Weapon Emporium. 875 | D:2 | Reached XP level 3. HP: 24/24 MP: 0/6 1535 | D:2 | Identified the +0 ring mail "Texunont" {Harm Regen+ Str-5 | Dex+4} 1561 | D:2 | Found a stormy altar of Qazlal. 1814 | D:2 | Reached XP level 4. HP: 30/30 MP: 2/7 1867 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2883 | D:3 | Reached skill level 1 in Short Blades 2883 | D:3 | Reached XP level 5. HP: 35/35 MP: 4/9 3557 | D:3 | Learned a level 2 spell: Blink 3585 | D:4 | Noticed an ogre 3631 | D:4 | Noticed an ogre 3789 | D:4 | Reached XP level 6. HP: 41/41 MP: 5/10 4119 | D:4 | Reached skill level 1 in Ranged Weapons 4119 | D:4 | Reached skill level 1 in Translocations 4337 | D:3 | Reached skill level 1 in Throwing 4337 | D:3 | Reached skill level 1 in Armour 5152 | D:4 | Reached XP level 7. HP: 30/46 MP: 1/11 5328 | D:5 | Entered Level 5 of the Dungeon 5650 | D:5 | Found a transporter. 5662 | D:5 | Noticed a hornet 5670 | D:5 | Noticed malcoda's ghost (amateur NaBe) 5674 | D:5 | Found a transporter. 5776 | D:5 | Reached skill level 5 in Conjurations 5877 | D:5 | Found Bakeluch's Jewellery Emporium. 5920 | D:5 | Found Yhed's General Store. 6093 | D:5 | Found Xuingef's Antique Armour Emporium. 6124 | D:5 | Found Keheoj's Antique Weapon Boutique. 6143 | D:5 | Found Xyin's Jewellery Shop. 6737 | D:6 | Noticed Maggie 7156 | D:5 | Reached XP level 8. HP: 52/52 MP: 8/13 7940 | D:6 | Identified the ring "Durej" {rElec rF++ rCorr Str-4 SInv} 8818 | D:6 | Found a shimmering blue altar of Sif Muna. 9635 | D:7 | Found a flagged portal. 9661 | Bailey | Entered a bailey 9930 | Bailey | Noticed a gargoyle 9961 | Bailey | Slain by a gargoyle Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_e, layout_rooms, serial_shops, shop, nicolae_shop_hallway_plus, dreamdust_ecumenical_altar_angels_and_demons D:2: layout_basic, basic_altar, serial_shops, shop D:3: minmay_bubble_buster, layout_rooms, minmay_cut_off D:4: layout_rooms D:5: layout_gridville, gammafunk_ghost_arena, serial_shops, shop, nicolae_shop_waterfront, shop, shop, shop D:6: layout_cave_pools, hellmonk_sif_muna_bookshelves, minivault_5, chequers_serial_rivers_micro_e, uniq_maggie D:7: layout_basic, minmay_temple_entry_ruins, enter_bailey_3 Bailey: bailey_polearm_vampire_castle_hellmonk, bailey Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Stealth | 3 4 | 4.5 Short Blades | 1 2 3 | 3.2 Dodging | 3 4 | 4.3 Spellcasting | 3 | 3.9 Ranged Weapons | 1 2 | 2.8 Translocations | 1 2 | 2.8 Throwing | 1 2 | 2.8 Armour | 1 2 | 2.6 Conjurations | 5 | 5.5 Staves | | 0.8 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 33 | 82 | 25 || 140 Staff | | | 6 || 6 Short sword | | | 1 || 1 Fire: Sling | | 2 | 10 || 12 Cast: Magic Dart | 59 | 58 | 77 || 194 Searing Ray | 5 | 70 | 87 || 162 Evoke: Wand | | 1 | 2 || 3 Use: Scroll | | 4 | 2 || 6 Potion | | | 3 || 3 Stab: Sleeping | 1 | | || 1 Paralysed | | | 1 || 1 Armour: Robe | 27 | 21 | || 48 Leather armour | | 28 | 54 || 82 Dodge: Dodged | 19 | 103 | 76 || 198