Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 1221113457418257039 0 nerdeater69 the Apothecary (level 1, 15/15 HPs) Began as a Djinni Conjurer on Mar 25, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:01:38 (29 turns). nerdeater69 the Apothecary (Djinni Conjurer) Turns: 29, Time: 00:01:39 Health: 15/15 AC: 2 Str: 6 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 32% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Which direction? There isn't anything that you can open there! As you open the door, it creaks loudly! There is an open door here. You reach down and open the door. As you open the door, it creaks loudly! There is an open door here. Which direction? You reach down and open the door. There is an open door here. There's nothing to open nearby. There's nothing to open nearby. There's nothing to open nearby. There's nothing to open nearby. There's nothing to open nearby. There's nothing to open nearby. There's nothing to open nearby. Okay, then. There is an open door here. Okay, then. Okay, then. Okay, then. You aren't wearing any rings or amulets. You have nothing you can fire or use right now. You are a level 1 Djinni Conjurer. You are 0% of the way to level 2. Play time: 00:00:59 (27 turns). Zot will find you in 5973 turns if you stay in this branch and explore no new floors. No item to drop. Okay, then. Okay, then. Cast which spell? (? or * to list) You don't know that spell. You reach down and close the door. You aren't carrying any items that you can evoke. You need no library to learn spells. There are no items here. Unknown command. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.. #.# #.# ##.# ..# ###.# #...# ###'#.# #.@##.# ###+#'#.# #<..#...# ###'#'### #..## ###+ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nerdeater69 the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | nerdeater69 set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 29 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_triangle_small, layout_basic, ebering_ecumenical_altar_petrified, serial_bayou, serial_bayou_pond_e, serial_bayou_crossing, serial_bayou_shore_b, serial_bayou_pond_e