Dungeon Crawl Stone Soup version 0.32-a0-1339-g925b980 (webtiles) character file. Game seed: 4854859134317809260 18630 newbiestone the Thaumaturge (level 12, -2/124 HPs) Began as a Human Alchemist on June 7, 2024. Was a High Priest of Sif Muna. Slain by a hell hound (7 damage) ... summoned by an obsidian bat ... on level 2 of the Orcish Mines. The game lasted 00:46:33 (9204 turns). newbiestone the Thaumaturge (Human Alchemist) Turns: 9204, Time: 00:46:34 Health: -2/124 AC: 26 Str: 9 XL: 12 Next: 60% Magic: 35/35 EV: 2 Int: 20 God: Sif Muna [*****.] Gold: 795 SH: 8 Dex: 16 Spells: 18/32 levels left rFire . . . d - +1 dagger (freeze) rCold . . . w - +3 buckler rNeg . . . a - melded +3 robe "Zedem" {rN+++ Str+6 Dex-2 SInv} rPois + (helmet currently unavailable) rElec . z - melded +2 cloak rCorr . E - melded +0 pair of gloves SInv . (boots currently unavailable) Will +.... I - amulet of magic regeneration Stlth +++ J - ring of willpower HPRegen 0.40/turn b - ring of magical power MPRegen 0.64/turn %: no passive effects @: tree-form, invisible A: resilient, branches, torment immunity, boosted hp, poison resistance, stationary, -Tele, explore regen, (beak), thin skeletal structure 1, (camouflage 1) a: Renounce Religion, Channel Magic, Forget Spell, Divine Exegesis You were on level 2 of the Orcish Mines. You worshipped Sif Muna. Sif Muna was extremely pleased with you. You were a tree. You visited 3 branches of the dungeon, and saw 13 of its levels. You also visited: Ossuary. You collected 1099 gold pieces. You spent 304 gold pieces at shops. Inventory: Hand Weapons d - a +1 dagger of freezing (weapon) k - the +9 quarterstaff "Fomoph" {freeze, Int+6} (You found it on level 2 of the Dungeon) Int+6: It affects your intelligence (+6). Missiles g - 2 throwing nets {!f} y - a curare-tipped dart {!f} Armour a - the +3 robe "Zedem" (melded) {rN+++ Str+6 Dex-2 SInv} (You bought it in a shop on level 2 of the Orcish Mines) Str+6: It affects your strength (+6). Dex-2: It affects your dexterity (-2). rN+++: It renders you almost immune to negative energy. SInv: It lets you see invisible. o - an orb of energy w - a +3 buckler (worn) z - a +2 cloak (melded) D - a +0 robe of fire resistance E - a +0 pair of gloves (melded) Jewellery b - a ring of magical power (right branch) e - a ring of flight p - a ring of protection from fire s - a ring of resist corrosion v - an amulet of reflection I - an amulet of magic regeneration (around neck) J - a ring of willpower (left branch) Wands n - a wand of polymorph (5) u - a wand of warping (8) M - a wand of charming (2) Scrolls h - a scroll of vulnerability i - 4 scrolls of immolation j - a scroll of revelation l - 5 scrolls of noise q - 2 scrolls of amnesia C - a scroll of enchant armour K - a scroll of poison O - a scroll of fog Potions c - a potion of resistance f - a potion of brilliance m - a potion of enlightenment x - a potion of mutation A - 2 potions of lignification F - a potion of might {unknown} Skills: - Level 4.0 Fighting - Level 2.0 Dodging - Level 2.0 Stealth - Level 4.0 Shields + Level 10.7 Spellcasting - Level 3.0 Conjurations - Level 6.0 Fire Magic + Level 8.8 Air Magic - Level 9.0 Alchemy - Level 8.0 Invocations - Level 3.0 Evocations You had 18 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Mercury Vapours Alch/Air 92% N/A 1% 2 b - Olgreb's Toxic Radia Alch 46% N/A 2% 4 c - Mephitic Cloud Conj/Alch/Air 38% N/A 1% 3 d - Sticky Flame Fire/Alch 40% 2d8 4% 4 z - Sting Conj/Alch 100% 1d9 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vhi's Electric Charge Tloc/Air 56% N/A 16% 4 Summon Blazeheart Golem Fire/Summ 22% N/A 26% 4 Teleport Other Tloc 10% N/A 28% 3 Tukima's Dance Hex 10% N/A 28% 3 Yara's Violent Unravell Hex/Alch 14% 3d7 38% 5 Sculpt Simulacrum Ice/Alch 14% N/A 92% 6 Dispersal Tloc 5% N/A 100% 6 Gell's Gavotte Tloc 5% 2d(13-19) 100% 6 Orb of Destruction Conj 11% 9d6 100% 7 Ozocubu's Refrigeration Ice 5% 4d8 100% 7 Spellforged Servitor Conj/Summ 8% N/A 100% 7 Disjunction Tloc 5% N/A 100% 8 Polar Vortex Ice 5% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (1/1) D:5 Lair (0/5) D:10 Orc (2/2) D:10 Elf (0/3) Orc:2 Ossuary (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Shops: D:10 [ Orc:2 ![[= Annotations: D:9 exclusion: orc priest, Erolcha Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. You are resistant to poisons. (rPois) Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your equipment is partially melded. You regain HP and MP as you explore. ((You have a beak for a mouth.)) You have a somewhat thin skeletal structure. (Dex +2, Stealth+) ((Your skin changes colour to match your surroundings (Stealth+).)) Message History You cannot move. (Use ctrl+direction or * direction to attack while stationary and confused.) You cannot move. (Use ctrl+direction or * direction to attack while stationary and confused.) You cannot move. (Use ctrl+direction or * direction to attack while stationary and confused.) The obsidian bat bites you! * * * LOW HITPOINT WARNING * * * Faint brimstone surges around you! The hell hound bites you but does no damage. x2 The hell rat bites you. * * * LOW HITPOINT WARNING * * * The hell hound bites you but does no damage. x2 You cannot move. (Use ctrl+direction or * direction to attack while stationary and confused.) You cannot move. (Use ctrl+direction or * direction to attack while stationary and confused.) You cannot move. (Use ctrl+direction or * direction to attack while stationary and confused.) Confused hit: d) +1 dagger (freeze) Press: ? - help, Dir - move target, f - hell hound Aim: a hell hound (summoned, about 56% to evade your +1 dagger of freezing) You miss the hell hound. You feel less invigorated. You feel less confused. The hell rat barely misses you. The hell hound bites you but does no damage. The hell hound bites you. * * * LOW HITPOINT WARNING * * * The obsidian bat bites you but does no damage. The hell rat completely misses you. Hit: d) +1 dagger (freeze) Press: ? - help, Dir - move target, f/p - hell hound Aim: a hell hound (summoned, about 42% to evade your +1 dagger of freezing) You closely miss the hell hound. The obsidian bat completely misses you. The hell hound bites you but does no damage. The hell hound bites you. * * * LOW HITPOINT WARNING * * * The hell rat bites you but does no damage. You block the hell rat's attack. You block the hell hound's attack. The hell hound bites you but does no damage. Hit: d) +1 dagger (freeze) Press: ? - help, Dir - move target, f/p - hell hound Aim: a hell hound (summoned, about 42% to evade your +1 dagger of freezing) You miss the hell hound. You block the hell hound's attack. The hell hound bites you! You die... ##..........####.......## #####................## #................## #..............### ###...........## #...........# ##.........## #.....hhb...## ###......♣r....# #.......[