Dungeon Crawl Stone Soup version 0.34-a0-742-g35a1f1af79 (webtiles) character file. Game seed: 14240786853067208533 25 ntxq the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Sept 8, 2025. Slain by a frilled lizard (1 damage) ... on level 2 of the Dungeon. The game lasted 00:02:01 (906 turns). ntxq the Conjurer (Deep Elf Conjurer) Turns: 906, Time: 00:02:01 Health: 0/15 AC: 2 Str: 4 XL: 2 Next: 82% Magic: 1/9 EV: 11 Int: 22 God: Gold: 53 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: studying Unarmed Combat A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of fog {unknown} h - a scroll of teleportation {unknown} Potions g - a potion of magic d - a potion of cancellation {unknown} f - a potion of moonshine {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.0 Spellcasting + Level 4.9 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 8% 2d5 17% 2 Maxwell's Portable Pile Tloc 4% (3-9)d2 32% 3 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Magnavolt Erth/Air 2% 4d9 100% 7 Maxwell's Capacitive Co Air 2% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You climb downwards. Level annotation: Terence Found a stone staircase leading down. There is a stone staircase leading up here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +4 flail of protection and wearing a +0 scale mail (82% to hit) You focus your ray upon Terence. The searing ray hits Terence! Terence is moderately wounded. (Press . to maintain the ray.) The frilled lizard hisses angrily. The searing ray hits Terence but does no damage. Terence is moderately wounded. The searing ray hits Terence. Terence is heavily wounded. The searing ray hits Terence! Terence is almost dead. You finish channelling your searing ray. Terence completely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +4 flail of protection and wearing a +0 scale mail (almost dead, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is almost dead. (Press . to maintain the ray.) Terence hits you with a +4 flail of protection! Ouch! That really hurt! The searing ray hits Terence but does no damage. Terence is almost dead. The frilled lizard barely misses you. Terence screams, "I'm retired! Go away!" Terence hits you with a +4 flail of protection. * * * LOW HITPOINT WARNING * * * The searing ray misses Terence. The frilled lizard bites you. You die... #........##. #.......... . ##.........## .:# ............##. ....##.............. .!... #.†......... ###..##........... #....<...@@.....# #....#.>..l.....# #....#........>## ........#........... #...... #..........# ##..... ...=.......# .......##........... ....##. ...........# You could see Terence and a frilled lizard. Vanquished Creatures A dart slug (D:1) A ribbon worm (D:2) An endoplasm (D:2) A hobgoblin (D:1) 4 jackals 2 quokkas (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 6 goblins (D:1) 2 kobolds (D:1) A rat (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ntxq the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 494 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 498 | D:1 | Learned a level 2 spell: Searing Ray 771 | D:2 | Noticed Terence 906 | D:2 | Slain by a frilled lizard Illustrated notes Levels and vault maps discovered: D:1: dpeg_cavernosity, layout_rooms D:2: layout_rooms, serial_shops, nicolae_shop_flopsided, shop, shop, nicolae_shop_rolling_square, nicolae_shop_glassy, minmay_lizard_pond, uniq_terence, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.9 Action || total ---------------------------++------- Attack: Normal || 5 Melee: Unarmed || 5 Cast: Magic Dart || 41 Searing Ray || 5 Armour: Robe || 14 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 909 | 789 | 120 | 49 | 617 | 2 | 454.5 | Dungeon | 909 | 789 | 120 | 49 | 617 | 2 | 454.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 890 daAuts D:2: 18 daAuts