numskull Level 1 of the Dungeon (4, -7, D:1) a +0 dagger a goblin skeleton a jackal skeleton a hobgoblin skeleton (4, 25, D:1) a +0 whip (10, -5, D:1) a +0 whip a ball python skeleton (15, 23, D:1) a spider talisman (20, 21, D:1) a bat corpse (skeletalised by now) (21, 21, D:1) a +0 short sword (28, -5, D:1) a bat corpse (skeletalised by now) (28, 15, D:1) a +0 club a goblin skeleton (29, 18, D:1) 7 stones (32, 10, D:1) a +0 dagger (33, 27, D:1) a +0 club (35, 26, D:1) a ball python skeleton (35, 28, D:1) a +0 short sword (36, 20, D:1) a +0 club (36, 21, D:1) a ball python skeleton (43, -2, D:1) a +0 robe (48, 28, D:1) a rat corpse (skeletalised by now) (49, -3, D:1) a hobgoblin skeleton a rat skeleton a rat skeleton (49, 7, D:1) 6 javelins Level 2 of the Dungeon (0, 0, D:2) 6 stones (1, 10, D:2) a +0 sling (2, -3, D:2) a +0 leather armour (7, 12, D:2) a +0 club (14, 19, D:2) a rat corpse (skeletalised by now) (19, -3, D:2) a +0 leather armour (25, 23, D:2) an adder corpse (skeletalised by now) (32, -25, D:2) a +0 dagger 2 stones (37, -2, D:2) a +0 sling (37, 10, D:2) a +0 dagger (46, -1, D:2) a +0 club a goblin skeleton (49, -10, D:2) a +0 ring mail (49, 12, D:2) an adder corpse (skeletalised by now) (50, -6, D:2) a +0 ring mail (51, 7, D:2) a bat corpse (skeletalised by now) (51, 18, D:2) a +2 quarterstaff of chaos (51, 19, D:2) a +0 cloak (53, -11, D:2) a +0 leather armour (62, -11, D:2) a bat corpse (skeletalised by now) (65, -20, D:2) a +0 robe (66, -10, D:2) 4 stones (66, 3, D:2) a rat corpse (skeletalised by now) (70, -24, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (0, 6, D:3) 9 gold pieces (8, 41, D:3) a +0 falchion an orc corpse (13, 32, D:3) 9 gold pieces (29, 50, D:3) a ball python corpse (38, 45, D:3) a scroll of noise (39, 43, D:3) a scroll of amnesia (40, 45, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (41, 43, D:3) a potion of magic (42, 45, D:3) 2 potions of curing (45, 10, D:3) a +0 flail a +0 ring mail a +0 hand axe a +0 leather armour a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) a bat corpse (skeletalised by now) (46, 15, D:3) a +0 club (46, 36, D:3) a rat corpse (skeletalised by now) (48, 26, D:3) a +0 club 4 stones (54, 55, D:3) a +0 dagger a goblin corpse (skeletalised by now) (55, 39, D:3) a +0 short sword a +0 ring mail a +0 whip a +0 flail a +0 flail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (57, 53, D:3) a +0 mace