Dungeon Crawl Stone Soup version 0.32-a0-1020-g9de2d02 (webtiles) character file. Game seed: 15806937132236757795 0 nuzel the Chopper (level 1, 13/13 HPs) Began as a Coglin Wanderer on Apr 26, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:02 (0 turns). nuzel the Chopper (Coglin Wanderer) Turns: 0, Time: 00:00:03 Health: 13/13 AC: 3 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 12 God: Gold: 0 SH: 0 Dex: 13 Spells: 1/2 levels left rFire . . . a - +2 hand axe {Londisizwe} rCold . . . e - +0 dagger {Eunkyung} rNeg . . . d - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . b - +0 pair of boots Will ..... (amulet unavailable) Stlth + (ring unavailable) HPRegen 0.22/turn (ring unavailable) MPRegen 0.08/turn (no gizmo) %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 hand axe (weapon) {Londisizwe} e - a +0 dagger (offhand) {Eunkyung} Armour b - a +0 pair of boots (worn) d - a +0 robe (worn) Potions Q - a potion of curing Skills: + Level 0.0 Fighting - Level 4.0 Axes - Level 1.7 Dodging - Level 1.0 Spellcasting - Level 2.6 Ice Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 28% 1d5 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 3% 3d5 45% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Welcome, nuzel the Coglin Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 hand axe {Londisizwe}, a +0 pair of boots, a +0 robe, a +0 dagger {Eunkyung}, a potion of curing; and the following spell memorised: Freeze; and the following spells available to memorise: Hailstorm. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #~# # #~# # ##. ~~~ .# #..##~##.# ##..P#~#P.## .#....P.P...# ............# #...@....# ............# #..#..P.P...# # ...P#~#P..# #.##.##~##.... # #. ~~~ ..##. . #~# .# #. #~# ## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nuzel the Coglin Wanderer began the quest for the Orb. 0 | D:1 | nuzel set off with the following items: a +2 hand axe | {Londisizwe}, a +0 pair of boots, a +0 robe, a +0 dagger | {Eunkyung}, a potion of curing; and the following spell | memorised: Freeze; and the following spells available to | memorise: Hailstorm. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_loops_ring, serial_shops, shop, shop, nicolae_shop_crystal, shapermc_ecumenical_altar_flowoftime, glass_columns_c Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+