Dungeon Crawl Stone Soup version 0.32-a0-1036-ga794c8f (webtiles) character file. Game seed: 56510462658385011 2 nuzel the Charlatan (level 1, 2/15 HPs) Began as a Djinni Wanderer on Apr 30, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:17 (105 turns). nuzel the Charlatan (Djinni Wanderer) Turns: 105, Time: 00:00:18 Health: 2/15 AC: 2 Str: 13 XL: 1 Next: 44% Gold: 11 EV: 10 Int: 14 God: SH: 0 Dex: 9 rFire + + . a - +0 club rCold x . . (no shield) rNeg . . . c - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 robe (worn) Wands d - a wand of polymorph (4) Scrolls b - a scroll of fog Skills: + Level 0.2 Fighting - Level 1.0 Armour - Level 1.1 Dodging + Level 1.9 Spellcasting + Level 1.9 Conjurations + Level 1.9 Hexes Level 0.0 Charms + Level 1.9 Summonings + Level 1.9 Necromancy + Level 1.9 Translocations Level 0.0 Transmutations + Level 1.9 Fire Magic + Level 1.9 Ice Magic + Level 1.9 Air Magic + Level 1.9 Earth Magic + Level 1.9 Alchemy - Level 2.0 Evocations - Level 1.7 Shapeshifting You knew the following spells: Your Spells Type Power Damage Failure Level a - Vampiric Draining Necr 6% 2d6 32% 3 b - Freeze Ice 24% 1d4 11% 1 c - Sandblast Erth 12% 2d6 11% 1 d - Fugue of the Fallen Necr 6% N/A 32% 3 h - Ozocubu's Armour Ice 6% N/A 32% 3 t - Tukima's Dance Hex 6% N/A 32% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A goblin is nearby! The goblin shouts! You hear a loud squeak. You see here a +0 robe. You closely miss the goblin. A rat comes into view. The goblin hits you but does no damage. You hit the goblin but do no damage. The goblin hits you but does no damage. The goblin hits you with a +0 club. You take 4 damage, and have 11/15 hp. MASSIVE DAMAGE!! You hit the goblin but do no damage. A goblin comes into view. It is wielding a +0 dagger. An endoplasm comes into view. The goblin hits you with a +0 club. You take 2 damage, and have 9/15 hp. You completely miss the goblin. The goblin closely misses you. You closely miss the goblin. The goblin hits you with a +0 club. The goblin closely misses you. You take 1 damage, and have 9/15 hp. You closely miss the goblin. The endoplasm quivers. The endoplasm jiggles. The goblin closely misses you. You hit the goblin but do no damage. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 6/15 hp. An endoplasm comes into view. Cast which spell? (? or * to list) Aiming: Freeze (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club You freeze the goblin. The goblin is severely wounded. * * * LOW HITPOINT WARNING * * * A rat comes into view. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 4/15 hp. Casting: Freeze (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (severely wounded, 76% to hit) The blast of sand hits the goblin! You kill the goblin! * * * LOW HITPOINT WARNING * * * The rat bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 2/15 hp. You aren't carrying any potions. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# #)#####..##.# #.# #.# #..##.# #.# #.# #..##.# #.# #.# #..##.# #.#### #.# #...... #....# #.# ##.##.. ####.# #.# #.##.. #[# #.# #.# #@# #r# #g# #J. #J.# #.r# #..# .... #..# You could see 2 endoplasms, a goblin and 2 rats. Vanquished Creatures 2 goblins (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nuzel the Djinni Wanderer began the quest for the Orb. 0 | D:1 | nuzel set off with the following items: a +0 club, a scroll | of fog, a +0 robe, a wand of polymorph (4)the following | spells memorised: Vampiric Draining, Freeze, Ozocubu's | Armour, Tukima's Dance, Sandblast, Fugue of the Fallen. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 105 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_loops_ring Action || total ---------------------------++------- Melee: Club || 9 Cast: Freeze || 1 Sandblast || 1 Armour: Robe || 8 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 108 | 108 | 0 | 0 | 87 | 1 | 108.0 | Dungeon | 108 | 108 | 0 | 0 | 87 | 1 | 108.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 108 daAuts