Dungeon Crawl Stone Soup version 0.32-a0-1038-ga127011 (webtiles) character file. Game seed: 5839707841974426262 12 nuzel the Apothecary (level 2, 0/23 HPs) Began as a Djinni Wanderer on May 1, 2024. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:37 (217 turns). nuzel the Apothecary (Djinni Wanderer) Turns: 217, Time: 00:00:37 Health: 0/23 AC: 3 Str: 9 XL: 2 Next: 45% Gold: 24 EV: 11 Int: 17 God: SH: 0 Dex: 10 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . c - +0 robe rPois ∞ d - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) d - a +0 helmet (worn) Scrolls e - a scroll of teleportation {unknown} f - 2 scrolls of identify {unknown} h - a scroll of poison {unknown} Potions b - a potion of lignification g - a potion of experience {unknown} Skills: + Level 1.9 Fighting - Level 2.1 Dodging - Level 1.0 Stealth - Level 3.3 Spellcasting - Level 3.3 Conjurations - Level 3.3 Hexes - Level 3.3 Summonings - Level 3.3 Necromancy - Level 3.3 Translocations - Level 3.3 Fire Magic - Level 3.3 Ice Magic - Level 3.3 Air Magic - Level 3.3 Earth Magic - Level 3.3 Alchemy - Level 1.0 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 56% 1d7 4% 1 b - Sting Conj/Alch 56% 1d6 4% 1 c - Ensorcelled Hibernat Hex/Ice 28% N/A 6% 2 d - Hailstorm Conj/Ice 14% 3d6 13% 3 m - Mephitic Cloud Conj/Alch/Air 14% N/A 13% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:1 1 transporter Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal is severely wounded. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. x2; The jackal misses you. You take 1 damage, and have 5/23 hp. You kill the jackal! The jackal attacks as it pursues you! The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 4/23 hp. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (64% to hit) The sting hits the jackal. The jackal is poisoned. You kill the jackal! * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 2/23 hp. The jackal barely misses you. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (64% to hit) The sting hits the jackal. The jackal looks even sicker. You kill the jackal! * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (64% to hit) The sting hits the jackal. The jackal is poisoned. The jackal is moderately wounded. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. You take 1 damage, and have 1/23 hp. You hit the jackal. The jackal is heavily wounded. The jackal closely misses you. x2 You miss the jackal. The jackal is heavily wounded. The jackal bites you. You die... #.###.# #.# #.# #####.# #.# ########### #.....# #.# ..........###'#######.###### ..........##...............# ..........##......)...####.# ..........##..........# #.# ...(......##.h@.......# #.# ......)...'††.........# #.# ..........##..........####.### ..........++..........+.....># ....(.....##..........##...#.# ..........##..........##)###.# ..........##..........##.# . ..........##############.# ## ####.###### #...# You could see a jackal (poisoned). Vanquished Creatures A ball python (D:1) A bat (D:1) A giant cockroach (D:1) 4 jackals (D:1) 2 goblins (D:1) A kobold (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nuzel the Djinni Wanderer began the quest for the Orb. 0 | D:1 | nuzel set off with the following items: a +0 dagger, a | potion of lignification, a +0 robe, a +0 helmetthe | following spells memorised: Mephitic Cloud, Freeze, Sting, | Ensorcelled Hibernation, Hailstorm. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 131 | D:1 | Reached skill level 1 in Fighting 204 | D:1 | Reached XP level 2. HP: 15/22 MP: 0/0 217 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_risky_transporter, layout_basic, serial_shops, nicolae_shop_statue_plus Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.9 Dodging | | 2.1 Stealth | | 1.0 Spellcasting | | 3.3 Conjurations | | 3.3 Hexes | | 3.3 Summonings | | 3.3 Necromancy | | 3.3 Translocations | | 3.3 Fire Magic | | 3.3 Ice Magic | | 3.3 Air Magic | | 3.3 Earth Magic | | 3.3 Alchemy | | 3.3 Invocations | | 1.0 Action || total ---------------------------++------- Melee: Dagger || 24 Cast: Freeze || 4 Sting || 6 Armour: Robe || 28 Dodge: Dodged || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 217 | 217 | 0 | 0 | 155 | 1 | 217.0 | Dungeon | 217 | 217 | 0 | 0 | 155 | 1 | 217.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 217 daAuts