Dungeon Crawl Stone Soup version 0.32-a0-999-gfa1cc04 (webtiles) character file. ogreman the Grave Robber (Mummy Necromancer) Turns: 989, Time: 00:02:59 Health: 24/24 AC: 2 Str: 11 XL: 3 Next: 5% Magic: 8/8 EV: 11 Int: 16 God: Gold: 53 SH: 0 Dex: 12 Spells: 8/9 levels left rFire x . . (no weapon) rCold + . . (no shield) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: faith @: very slow A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 1 of its levels. You have collected 53 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of fire Scrolls c - a scroll labelled FETOGEO BIETWO Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 4.5 Necromancy You have 8 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 100% 1d9 2% 1 Your spell library contains the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 26% 2d7 9% 3 Animate Dead Necr 26% N/A 26% 4 Curse of Agony Necr 26% N/A 58% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History Moving in this stuff is going to be slow. There is an open door here. You see here a rat skeleton. Found a stone staircase leading down. You now have 35 gold pieces (gained 8). You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A quokka comes into view. Casting: Necrotise (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (asleep, chance to affect: 93%) You feel a surge of power! The quokka writhes in agony. Casting: Necrotise (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (heavily wounded, chance to affect: 93%) You feel a surge of power! The quokka writhes in agony. You kill the quokka! You now have 42 gold pieces (gained 7). Your quokka skeleton crumbles into dust! You now have 53 gold pieces (gained 11). You see here a rat skeleton. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. There is an open door here. You see here a +0 club. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Partly explored, can't reach some places. Saving game... please wait. #......## #......# ### #......# ≈≈# #......# ##≈# #......###≈≈# ######......##≈≈≈# ~.~...~.....#≈≈≈≈# ~≈~~.~~~.~~≈~~≈≈≈# ≈~~~.~~~~~~~~~≈≈@# ~≈~~~~~~~~~~~≈~~.# ~.≈~~.~~~~≈.~~...# ≈#..~........~.~## ≈####...####.#### ≈##...######.# ≈#...........# ###.########## ##'.# There are no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) 2 ball pythons (D:1) 2 giant cockroaches (D:1) 3 goblins (D:1) 2 hobgoblins (D:1) 2 kobolds (D:1) 2 quokkas (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 3 rats (D:1) 22 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:1) A giant cockroach (D:1) A rat (D:1) 3 creatures vanquished. Grand Total: 25 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ogreman the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 131 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/6 644 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/8 Illustrated notes Skill XL: | 1 | ---------------+----+----- Spellcasting | 3 | 3.7 Dodging | | 1.5 Stealth | | 1.5 Necromancy | | 4.5 Action || total ---------------------------++------- Cast: Necrotise || 40 Armour: Robe || 5 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1019 | 1019 | 0 | 45 | 834 | 1 | 1019.0 | Dungeon | 1019 | 1019 | 0 | 45 | 834 | 1 | 1019.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1019 daAuts