Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.32-a0-558-g233958a Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 1973788405024622490, deterministic pregen: 1 Command line: /var/dcss/builds/dcss-trunk/latest/bin/dcss -name ooops -rc /var/dcss/gamedata/dcss-trunk/rc-files/ooops.rc -macro /var/dcss/gamedata/dcss-trunk/rc-files/ooops.macro -morgue /var/dcss/gamedata/dcss/morgue/ooops/ -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-trunk/save/ -webtiles-socket /var/dcss/sockets/ooops:2024-02-29.09:59:50.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 15 stack frames. /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z17write_stack_traceP8_IO_FILE+0x38) [0x7ae1f8]: write_stack_trace(_IO_FILE*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z13do_crash_dumpv+0x3de) [0x7b7eee]: do_crash_dump() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z20crash_signal_handleri+0x1f0) [0x7ae660]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x354c0) [0x7fb0a2c484c0]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z16armour_type_proph11armour_flag+0x14) [0x9ae9c4]: armour_type_prop(unsigned char, armour_flag) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z12equip_effect14equipment_typeibb+0x2de) [0xbe75ee]: equip_effect(equipment_type, int, bool, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z10equip_item14equipment_typeibb+0x5a) [0xbe7d7a]: equip_item(equipment_type, int, bool, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN12EquipOnDelay6finishEv+0xda) [0x7ce65a]: EquipOnDelay::finish() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN5Delay6handleEv+0x46) [0x7cf6d6]: Delay::handle() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z12handle_delayv+0x35) [0x7d0345]: handle_delay() /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xe2a2f3] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xe2af5d] /var/dcss/builds/dcss-trunk/latest/bin/dcss(main+0x18c) [0x7027dc]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7fb0a2c33840]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_start+0x29) [0x7032c9]: Trying to run gdb. 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[Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007fb0a2fedf2a in __waitpid (pid=12908, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 #0 0x00007fb0a2fedf2a in __waitpid (pid=12908, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 resultvar = 18446744073709551104 sc_ret = #1 0x00000000007ae075 in call_gdb (file=file@entry=0x7fb0a2fd8540 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 12907\000\000\000\000\000\000\000" #2 0x00000000007b7f0a in do_crash_dump () at dbg-asrt.cc:692 t = 1709200796 dir = "/var/dcss/gamedata/dcss/morgue/ooops/" name = "/var/dcss/gamedata/dcss/morgue/ooops/crash-ooops-20240229-095956.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x7fb0a2fd8540 <_IO_2_1_stderr_> #3 0x00000000007ae660 in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x00000000009ae9c4 in _armour_type_flags (arm=46 '.') at item-prop.cc:3339 No locals. #6 armour_type_prop (arm=46 '.', prop=prop@entry=ARMF_REGENERATION) at item-prop.cc:3339 No locals. #7 0x0000000000be75ee in _handle_regen_item_equip (item=...) at item-def.h:102 regen_hp = eq_slot = plural = item_name = regen_mp = activate = regen_hp = regen_mp = eq_slot = plural = item_name = activate = #8 equip_effect (slot=EQ_AMULET, item_slot=, unmeld=false, msg=) at player-equip.cc:235 item = @0x1328908: {base_type = OBJ_JEWELLERY, sub_type = 46 '.', {plus = 0, mon_type = MONS_PROGRAM_BUG, skill = SK_FIGHTING, charges = 0, net_durability = 0, tithe_state = 0}, {plus2 = 0, net_placed = 0, skill_points = 0, stash_freshness = 0}, {special = 4, unrand_idx = 4, subtype_rnd = 4, brand = 4, freshness = 4}, rnd = 55 '7', quantity = 1, flags = 536871439, pos = {x = -1, y = -1}, link = 4, slot = 101, orig_place = {branch = BRANCH_DUNGEON, depth = 1}, orig_monnum = 0, inscription = "", props = {, std::allocator >, CrawlStoreValue, std::less, std::allocator > >, std::allocator, std::allocator > const, CrawlStoreValue> > >> = std::map with 0 elements, }} eq = block_unmeld_interrupts = {m_block = false, static interrupts_blocked = 0} #9 0x0000000000be7d7a in equip_item (slot=slot@entry=EQ_AMULET, item_slot=, msg=msg@entry=true, skip_effects=skip_effects@entry=false) at player-equip.cc:79 No locals. #10 0x00000000007ce65a in EquipOnDelay::finish (this=0x2df8560) at delay.cc:755 old_talents = 1 is_amulet = eq_slot = EQ_AMULET #11 0x00000000007cf6d6 in Delay::handle (this=0x2df8560) at delay.cc:685 No locals. #12 Delay::handle (this=0x2df8560) at delay.cc:660 No locals. #13 0x00000000007d0345 in handle_delay () at delay.cc:704 delay = #14 0x0000000000e2a2f3 in _input () at main.cc:1144 time_is_frozen = player_disabled = {was_disabled = false} #15 0x0000000000e2af5d in _launch_game () at main.cc:486 game_start = ccon = {cstate = false} #16 0x00000000007027dc in _launch_game_loop () at main.cc:385 game_ended = false game_ended = ge = fe = E = #17 main (argc=, argv=0x7ffc83dbdb68) at main.cc:335 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }, static t = , static f = }} [Inferior 1 (process 12907) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_GNU_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = random_map_for_place, level layout type = rooms, absdepth0 = 0 Level vaults: sevenhm_arrival_forest_fort_small_6 layout_basic serial_shops shop shop nicolae_shop_hallway_stairs nicolae_shop_drivethru shop feat_on_display Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 0 at (48, 41): feature (stone_stairs_up_i) Marker #1, type 7 at (58, 22): position (58,24) Marker #2, type 7 at (58, 28): position (58,30) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, ooops the Demonspawn Shapeshifter. The marvelous Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Found a spear and a dented garnet amulet. Found a staircase leading out of the dungeon. e - an amulet of reflection You start putting on your amulet. You continue putting on your amulet of reflection. x5 You finish putting on your amulet of reflection. You feel a shielding aura gather around you. e - an amulet of reflection (around neck) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.32-a0-558-g233958a Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_WEAR_JEWELLERY repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [ooops] Species: Demonspawn Job: Shapeshifter HP: 15/15; mods: 0/0 MP: 1/1; mod: 0 Stats: 14 (14) 10 (10) 12 (12) Position: (50, 40), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Delayed (1): type: armour_on duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 2 | 1 | 51 | 1/100 Short Blades | X | 1 | 0 | 0 | 0 | 0/59 Long Blades | X | 1 | 0 | 0 | 0 | 0/59 Axes | X | 1 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/59 Polearms | X | 1 | 0 | 0 | 0 | 0/59 Staves | X | 1 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 1 | 0 | 0 | 0 | 0/59 Throwing | X | 1 | 0 | 0 | 0 | 0/59 Armour | X | 1 | 0 | 0 | 0 | 0/59 Dodging | X | 1 | 9 | 1 | 151 | 92/119 Stealth | X | 1 | 0 | 0 | 0 | 0/50 Shields | X | 1 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 1 | 37 | 2 | 301 | 123/178 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | X | 1 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/42 Translocations | X | 1 | 0 | 0 | 0 | 0/59 Fire Magic | X | 1 | 0 | 0 | 0 | 0/59 Ice Magic | X | 1 | 0 | 0 | 0 | 0/59 Air Magic | X | 1 | 0 | 0 | 0 | 0/59 Earth Magic | X | 1 | 0 | 0 | 0 | 0/59 Alchemy | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/29 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 52 | 2 | 357 | 145/212 Spell bugs: Durations: #33: 10 Attributes: #49: 70 Mutations: Inventory bugs: Equipment: eq slot #6, inv slot #0: +0 animal skin eq slot #9, inv slot #4: amulet of reflection }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ##++## #....# #.ßß.# +..h.+ #<..)# ###### clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>