Dungeon Crawl Stone Soup version 0.31-a0-664-g902f515 (webtiles) character file. Game seed: 9228924193811800144 59 ooops the Conjurer (level 4, -3/27 HPs) Began as an Octopode Conjurer on Sept 2, 2023. Killed by nerve-wracking pain ... invoked by an orc priest (14 damage) ... on level 3 of the Dungeon. The game lasted 00:05:56 (1980 turns). ooops the Conjurer (Octopode Conjurer) Turns: 1980, Time: 00:05:57 Health: -3/27 AC: 1 Str: 6 XL: 4 Next: 3% Magic: 0/7 EV: 13 Int: 22 God: Gold: 181 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . b - +0 short sword rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 181 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) Missiles d - 8 poisoned darts (quivered) Magical Staves e - a staff of earth Scrolls c - a scroll of vulnerability {unknown} f - a scroll of teleportation {unknown} h - a scroll of amnesia i - a scroll of identify Potions a - a potion of magic g - a potion of curing j - a potion of degeneration {unknown} Skills: + Level 0.2 Short Blades + Level 2.1 Dodging + Level 4.4 Stealth + Level 0.7 Unarmed Combat + Level 2.1 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 48% 2x1d6 5% 1 Dazzling Flash Conj/Hex 24% N/A 16% 3 Ensorcelled Hibernation Hex/Ice 4% N/A 21% 2 Volatile Blastmotes Fire/Tloc 4% 2d10 38% 3 Fulminant Prism Conj/Hex 6% 3d6 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Anguish Hex/Necr 1% N/A 80% 4 Plasma Beam Fire/Air 1% 2x1d11 100% 6 Starburst Conj/Fire 6% 6d4 100% 6 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The orc priest is lightly wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 dagger (lightly wounded, 100% to hit) The magic dart hits the orc priest. The orc priest is heavily wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 dagger (heavily wounded, 100% to hit) The magic dart hits the orc priest. The orc priest is heavily wounded. The orc priest casts a cantrip, but nothing happens. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 dagger (heavily wounded, 100% to hit) The magic dart hits the orc priest but does no damage. The orc priest is heavily wounded. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Ouch! That really hurt! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 dagger (heavily wounded, 100% to hit) The magic dart hits the orc priest. The orc priest is severely wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The orc priest invokes the aid of Beogh against you. Pain shoots through your body! Ouch! That really hurt! You die... ##................. ##.......).....$.. ###.............. ###..........# #.$........# #..........# #..........# ##.........# #.<.@..(...# #..........##### #########............#.####.# #............†.oo..#......o.# #..................#.!..o.... #†...<...#........)#.>....... #.†......##............###### #.......................... #........##....^...#..##### You could see an orc priest and an orc. Vanquished Creatures An adder (D:3) 2 dart slugs An orc (D:3) 4 bats 4 endoplasms (D:1) A giant cockroach (D:3) A goblin (D:1) 3 hobgoblins 4 jackals (D:2) 8 ball pythons 3 frilled lizards 4 kobolds 10 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ooops the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 188 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 191 | D:1 | Learned a level 2 spell: Searing Ray 589 | D:1 | Reached XP level 3. HP: 21/21 MP: 6/6 675 | D:1 | Found Hunav's Antique Weapon Emporium. 1926 | D:3 | Reached XP level 4. HP: 27/27 MP: 7/7 1980 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: zaba_arrival_water, layout_basic, serial_shops, nicolae_shop_peninsula, wander_ebering_terrifying_dragon_lair D:2: layout_basic D:3: layout_rooms, mainiacjoe_overflow_alcove_2, cheibrodos_sewer_entry_bend Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 4 | 4.4 Short Blades | | 0.2 Dodging | | 2.1 Unarmed Combat | | 0.7 Spellcasting | | 2.1 Conjurations | | 4.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 16 | || 16 Short sword | 46 | || 46 Tentacles | 9 | || 9 Constrict | 11 | || 11 Punch | 1 | || 1 Cast: Searing Ray | 2 | || 2 Magic Dart | 12 | 7 || 19 Use: Scroll | 2 | || 2 Stab: Sleeping | 22 | || 22 Armour: Skin | 21 | || 21 Dodge: Dodged | 24 | || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1978 | 1907 | 71 | 0 | 1615 | 3 | 659.3 | Dungeon | 1978 | 1907 | 71 | 0 | 1615 | 3 | 659.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 888 daAuts D:1: 841 daAuts D:3: 248 daAuts