ooops Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (0, 3, D:1) a hobgoblin corpse (skeletalised by now) (0, 9, D:1) a +0 short sword (1, -9, D:1) a +0 dagger a goblin corpse (skeletalised by now) (10, 26, D:1) 7 stones (24, -18, D:1) a +0 war axe (26, -18, D:1) a +0 great sword (26, 17, D:1) a quokka corpse (skeletalised by now) (29, -11, D:1) a +0 dagger a goblin skeleton (29, 7, D:1) a rat corpse (skeletalised by now) (35, 1, D:1) an amulet of guardian spirit (36, -16, D:1) a human skeleton (37, -12, D:1) a human skeleton (38, -10, D:1) a human skeleton (39, -18, D:1) a human corpse (skeletalised by now) (39, 5, D:1) a +0 dagger 3 stones a +0 club a rat skeleton a goblin skeleton (40, -14, D:1) a human skeleton (41, -17, D:1) a human corpse (skeletalised by now) (41, -12, D:1) a human skeleton (46, -26, D:1) a quokka corpse (skeletalised by now) (52, -32, D:1) a +0 sling Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, 4, D:2) a bat skeleton (2, 30, D:2) a hobgoblin corpse (skeletalised by now) (3, 11, D:2) a blade talisman (7, 46, D:2) an amulet of guardian spirit (8, 26, D:2) a frilled lizard corpse (skeletalised by now) (13, 19, D:2) a +0 leather armour (19, 21, D:2) a +0 hand axe (20, -3, D:2) a +0 dagger a goblin corpse (skeletalised by now) (20, 21, D:2) a hobgoblin corpse (skeletalised by now) (35, 16, D:2) a +1 hand axe of flaming (45, 3, D:2) a bat corpse (skeletalised by now) (46, 2, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (4, -11, D:3) a +0 chain mail (5, -20, D:3) a +5 ring of evasion (7, -27, D:3) a +0 rapier (8, -23, D:3) a hobgoblin skeleton (12, -14, D:3) a ring of wizardry (14, -33, D:3) a +0 robe (16, 2, D:3) the +1 robe of Duty {rPois Will+++ Str-2 Stlth-} Str-2: It affects your strength (-2). rPois: It protects you from poison. Will+++: It greatly increases your willpower. Stlth-: It makes you less stealthy. (19, -18, D:3) a +0 club a goblin skeleton (21, -14, D:3) a +0 leather armour (24, -7, D:3) a +0 dagger (26, -2, D:3) a +0 dagger a +0 sling a goblin skeleton (26, -1, D:3) a quokka skeleton (40, 3, D:3) a +0 short sword (40, 5, D:3) a ball python corpse (skeletalised by now) (41, -11, D:3) a +0 halberd (48, -28, D:3) a +0 club a goblin skeleton Level 4 of the Dungeon (0, 0, D:4) the ring "Bomeluuh" {rPois EV+5 Stlth+} [ring of evasion] EV+5: It affects your evasion (+5). rPois: It protects you from poison. Stlth+: It makes you more stealthy. (5, -14, D:4) a +0 whip (5, -13, D:4) a +0 spear a gnoll corpse (skeletalised by now) (5, -12, D:4) a +0 spear a gnoll corpse (skeletalised by now) (5, -11, D:4) a +0 spear (9, -11, D:4) a +0 dagger a goblin corpse (skeletalised by now) (14, -11, D:4) a flux talisman (15, 16, D:4) 6 stones (16, 27, D:4) a +0 ring mail (17, 20, D:4) a +0 short sword (19, 9, D:4) a +4 ring of slaying (19, 17, D:4) 8 stones (23, -13, D:4) a +0 short sword (36, 7, D:4) a +0 leather armour (37, -19, D:4) a staff of alchemy 4 stones (40, 0, D:4) a hobgoblin skeleton (45, 24, D:4) 7 stones (47, -13, D:4) a +0 club an orc corpse (skeletalised by now) (47, -12, D:4) a +0 dagger an orc corpse (skeletalised by now) (48, -13, D:4) a +0 hand axe a +0 leather armour a +0 flail an orc corpse (skeletalised by now) (50, -11, D:4) a +0 war axe a +0 heavy mace an orc corpse (skeletalised by now) (50, -10, D:4) a +0 short sword an orc corpse (skeletalised by now) (53, 7, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 short sword (0, 9, D:5) 7 stones (4, 16, D:5) 8 stones (5, 14, D:5) a black bear corpse (11, -10, D:5) a water moccasin skeleton (11, -5, D:5) a +0 flail (11, 22, D:5) a +0 ring mail (15, 25, D:5) a +0 flail (23, 21, D:5) a +0 whip a +0 club a +0 club a +0 ring mail an orc skeleton (24, 21, D:5) a +4 flail a +0 whip a +0 club a gnoll skeleton (32, -5, D:5) a +0 whip (45, 10, D:5) a +0 robe (49, 22, D:5) the +0 robe of the Boiling Point {Fly rN++ Int-3 Archmagi} Int-3: It affects your intelligence (-3). rN++: It greatly protects you from negative energy. Fly: It grants you flight. Archmagi: It increases the power of your magical spells. Level 6 of the Dungeon (0, 0, D:6) a +0 flail (still there?) a +1 whip of electrocution (still there?) a +0 robe (still there?) a gnoll corpse (still there?) the kobold corpse of Pikel (still there?) (0, 1, D:6) a +0 club (5, -6, D:6) 11 gold pieces (15, 14, D:6) a hound corpse (skeletalised by now) Level 7 of the Dungeon (0, 0, D:7) a +0 pair of boots (1, 9, D:7) a staff of earth the Ecumenical Temple