ooops Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (4, -18, D:1) a +0 dagger (5, -4, D:1) a quokka corpse (skeletalised by now) (6, 12, D:1) a +0 leather armour (10, 14, D:1) a +0 falchion (16, -20, D:1) a +0 club a goblin corpse (skeletalised by now) (16, -10, D:1) a ball python corpse (skeletalised by now) (20, -5, D:1) a rat corpse (skeletalised by now) (24, 6, D:1) a goblin corpse (skeletalised by now) (25, 5, D:1) a bat corpse (skeletalised by now) (28, 4, D:1) a +0 club (32, -25, D:1) a +0 whip a kobold corpse (skeletalised by now) (32, -24, D:1) a +0 dagger a goblin corpse (skeletalised by now) (34, -16, D:1) a quokka skeleton (34, -5, D:1) a +0 hand axe (39, -7, D:1) a jackal skeleton (39, -6, D:1) a hobgoblin skeleton (40, -7, D:1) a jackal skeleton a jackal skeleton a jackal skeleton (41, -6, D:1) a +0 short sword a kobold skeleton (43, -16, D:1) 4 stones Level 2 of the Dungeon (0, 0, D:2) the +1 spear of the Charming Pill Bug {spect, rF+ rN+ Dex-2 SInv} Dex-2: It affects your dexterity (-2). rF+: It protects you from fire. rN+: It protects you from negative energy. SInv: It lets you see invisible. (5, -3, D:2) a bat skeleton (5, 0, D:2) an adder corpse (skeletalised by now) (17, -8, D:2) a +0 short sword (23, 1, D:2) a +0 hammer (28, 27, D:2) a +0 club a kobold skeleton (29, 27, D:2) an adder skeleton (31, 29, D:2) a +0 leather armour (38, 32, D:2) a +0 hand axe (46, 31, D:2) a +0 short sword 5 stones a kobold corpse (47, 35, D:2) a ball python corpse