Dungeon Crawl Stone Soup version 0.33-a0-56-g460ee30 (webtiles) character file. Game seed: 16589198245784735968 37 ooops the Conjurer (level 3, -3/21 HPs) Began as an Octopode Conjurer on Sept 15, 2024. Slain by a gnoll ... wielding a +0 spear (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:32 (1149 turns). ooops the Conjurer (Octopode Conjurer) Turns: 1149, Time: 00:02:32 Health: -3/21 AC: 1 Str: 6 XL: 3 Next: 41% Magic: 3/6 EV: 12 Int: 22 God: Gold: 30 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . d - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Scrolls c - 4 scrolls of enchant weapon {unknown} f - 3 scrolls of identify {unknown} Potions a - a potion of magic b - a potion of mutation {unknown} e - a potion of ambrosia {unknown} Skills: + Level 0.1 Short Blades + Level 2.4 Dodging + Level 3.2 Stealth + Level 2.1 Spellcasting + Level 4.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The jackal misses you. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (72% to hit) The searing ray hits the jackal! You kill the jackal! The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) The gnoll barely misses you. Magic courses through your body. The gnoll misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (72% to hit) The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the jackal. The jackal is severely wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The searing ray misses the gnoll. The searing ray hits the jackal! You kill the jackal! The gnoll hits you from afar with a +0 spear. You die... ## .. .. #. #####. . .... ...g###.########### .g......†.g[@.....# ....<>..#######...# ...##.### #...########## . #. #............# # #..#########.# #..# #.# #..# #.# #..# #.# #..# #.# You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) An endoplasm (D:1) A giant cockroach (D:1) 3 hobgoblins 3 jackals (D:2) A kobold (D:1) 3 ball pythons 4 bats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ooops the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 448 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 453 | D:1 | Learned a level 2 spell: Searing Ray 1140 | D:2 | Reached XP level 3. HP: 21/21 MP: 1/6 1149 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_basic, serial_forest, infiniplex_forest_clump_tiny, infiniplex_forest_corner_2, infiniplex_forest_end_3, infiniplex_forest_lined_2, infiniplex_forest_3_way, infiniplex_forest_diagonal, infiniplex_forest_lined_corner, infiniplex_forest_clump_medium, grunt_decor_arrowhead D:2: layout_basic, solitary_fountain, minmay_misc_feat_x, grunt_decor_mini_mirrors Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.2 Short Blades | | 0.1 Dodging | | 2.4 Spellcasting | | 2.1 Conjurations | | 4.6 Action || total ---------------------------++------- Melee: Unarmed || 14 Tentacles || 8 Constrict || 6 Dagger || 14 Cast: Magic Dart || 2 Searing Ray || 3 Use: Potion || 1 Stab: Sleeping || 5 Armour: Skin || 15 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1148 | 1137 | 11 | 0 | 1017 | 2 | 574.0 | Dungeon | 1148 | 1137 | 11 | 0 | 1017 | 2 | 574.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1069 daAuts D:2: 78 daAuts