ooops Level 1 of the Dungeon (0, 0, D:1) a +0 short sword 4 stones (3, -48, D:1) 6 stones (43, -48, D:1) a +0 dagger (43, -6, D:1) a frilled lizard corpse (skeletalised by now) (44, -37, D:1) a talisman of death (47, -17, D:1) a +0 club (55, 1, D:1) 6 stones Level 2 of the Dungeon [Shop] Qeudale's Assorted Antiques a potion of degeneration (28 gold) a +0 dagger (56 gold) 3 scrolls of amnesia (336 gold) a +0 leather armour (56 gold) the +0 pair of gloves of Meatballs {rC++ rCorr} (968 gold) rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. a wand of acid (4) (470 gold) a potion of brilliance (112 gold) a scroll of identify (56 gold) a +0 plate armour (644 gold) [Shop] Cyhutuf's Distillery a potion of berserk rage (70 gold) a potion of degeneration (14 gold) a potion of degeneration (14 gold) a potion of brilliance (56 gold) a potion of curing (42 gold) a potion of curing (42 gold) a potion of experience (700 gold) a potion of lignification (42 gold) a potion of enlightenment (70 gold) a potion of curing (42 gold) [Shop] Jeazean's Jewellery Shoppe a ring of flight (192 gold) a ring of positive energy (220 gold) the amulet of Adghij {Faith rElec Int-2 Dex+3 SInv} (663 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. SInv: It lets you see invisible. a ring of protection from fire (275 gold) a ring of see invisible (165 gold) a +6 ring of dexterity (396 gold) the ring of Zecw {MP+9 Int+3 Dex+3} (435 gold) [ring of magical power] Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). MP+9: It affects your magic capacity (+9). an amulet of faith (440 gold) [Shop] Orent's Antique Weapon Shop a +0 sling (25 gold) a +0 mace (51 gold) a +0 short sword (51 gold) a +1 whip of venom (170 gold) a +0 dagger (34 gold) a +0 mace (51 gold) a +0 long sword (59 gold) (0, 0, D:2) a +0 short sword 3 stones (11, 6, D:2) a jackal skeleton (14, 13, D:2) a +0 whip (15, 5, D:2) an adder skeleton (16, -2, D:2) a quokka skeleton (16, -1, D:2) a +0 short sword 4 stones (18, 5, D:2) a ring of protection from cold (23, -1, D:2) a rat skeleton (23, 0, D:2) 6 stones (25, 22, D:2) a +0 club (26, 3, D:2) a +0 club (36, 25, D:2) a staff of alchemy (38, 19, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) an adder skeleton (2, 14, D:3) a +0 dagger an orc corpse (skeletalised by now) (3, 26, D:3) a +0 whip (4, 15, D:3) a +0 hand axe a +0 leather armour a +0 short sword a boomerang a +0 hand axe an orc corpse (skeletalised by now) a quokka corpse (skeletalised by now) an orc corpse (skeletalised by now) (5, -1, D:3) a bat skeleton (7, 19, D:3) a bat skeleton (10, -9, D:3) a +0 ring mail (10, 9, D:3) a quokka skeleton (11, 9, D:3) 8 stones a hobgoblin skeleton (18, 5, D:3) a bat corpse (skeletalised by now) (21, 32, D:3) a +0 dagger (30, 26, D:3) a +0 ring mail (33, 12, D:3) a +0 giant club (36, 12, D:3) a +0 flail (39, -5, D:3) a +0 club a goblin corpse (skeletalised by now) (42, 19, D:3) a rat corpse (skeletalised by now) (42, 45, D:3) a +0 robe (43, 19, D:3) a +0 dagger a goblin corpse (skeletalised by now) (44, 11, D:3) a +0 dagger (48, 32, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) 10 gold pieces (7, 1, D:4) a giant cockroach corpse (7, 2, D:4) a bombardier beetle corpse (8, -7, D:4) a +0 robe (13, 3, D:4) 16 gold pieces (15, -12, D:4) a ring of positive energy a potion of might (25, -5, D:4) 10 gold pieces