Dungeon Crawl Stone Soup version 0.33-a0-218-g443864507a (webtiles) character file. Game seed: 7052898508269799251 44 ooops the Conjurer (level 3, -4/22 HPs) Began as an Octopode Conjurer on Oct 24, 2024. Slain by Terence ... wielding a +3 mace of protection (9 damage) ... on level 2 of the Dungeon. The game lasted 00:04:02 (1248 turns). ooops the Conjurer (Octopode Conjurer) Turns: 1248, Time: 00:04:03 Health: -4/22 AC: 1 Str: 6 XL: 3 Next: 60% Magic: 1/6 EV: 12 Int: 22 God: Gold: 36 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . b - staff of conjuration rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Missiles h - 3 atropa-tipped darts Magical Staves b - a staff of conjuration (weapon) Scrolls f - a scroll of fog {unknown} g - a scroll of teleportation {unknown} j - a scroll of identify {unknown} k - 3 scrolls of amnesia {unknown} Potions a - a potion of magic c - a potion of cancellation {unknown} d - a potion of might {unknown} e - a potion of enlightenment {unknown} i - a potion of heal wounds {unknown} Skills: + Level 0.9 Fighting + Level 1.0 Staves + Level 2.1 Dodging + Level 3.4 Stealth + Level 2.0 Spellcasting + Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 66% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ? Annotations: D:2 Robin, Sigmund, Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (wandering, hasn't noticed you, 100% to hit) You feel a surge of power! The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm quivers. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, 100% to hit) You feel a surge of power! The magic dart hits the endoplasm. You kill the endoplasm! Terence the Veteran comes into view. He is wielding a +3 mace of protection. You see here 8 gold pieces. Terence shouts! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +3 mace of protection and wearing a +0 scale mail (83% to hit) You feel a surge of power! The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence but does no damage. Terence is lightly wounded. The searing ray hits Terence but does no damage. Terence is lightly wounded. Terence hits you with a +3 mace of protection! The searing ray hits Terence but does no damage. Terence is lightly wounded. You finish channelling your searing ray. Terence hits you with a +3 mace of protection! * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Your grab misses Terence. Terence is lightly wounded. Terence hits you with a +3 mace of protection! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ........<). ....................g.. ..# ....................... .. .................K.... ##..##..................... ......#................... #.##..........?.......... #........@.....##$####### .####......#@.## #. ...............# # ..........$....# ................... ######............. #.............. ##............. #†............ . #.....†...... You could see Terence. Vanquished Creatures A dart slug (D:2) 2 ribbon worms (D:2) 2 ball pythons 3 bats (D:2) 3 endoplasms 3 giant cockroaches (D:1) 6 goblins 4 hobgoblins 3 kobolds A quokka (D:2) 3 frilled lizards 3 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ooops the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 271 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 274 | D:1 | Learned a level 2 spell: Searing Ray 325 | D:1 | Found Zierruf's Magic Scroll Boutique. 836 | D:2 | Reached XP level 3. HP: 22/22 MP: 1/6 888 | D:2 | Noticed Sigmund 1065 | D:2 | Noticed Robin 1130 | D:2 | Reached skill level 1 in Staves 1240 | D:2 | Noticed Terence 1248 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_snail, layout_basic, serial_shops, nicolae_diamond_shop, minmay_misc_feat_alley D:2: layout_rooms, basic_altar, uniq_crazy_yiuf_cottage, uniq_robin, uniq_terence, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.4 Staves | 1 | 1.0 Fighting | | 0.9 Dodging | | 2.1 Spellcasting | | 2.0 Conjurations | | 4.5 Action || total ---------------------------++------- Melee: Staff || 34 Constrict || 9 Tentacles || 5 Unarmed || 1 Cast: Magic Dart || 28 Searing Ray || 4 Stab: Sleeping || 11 Armour: Skin || 17 Dodge: Dodged || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1254 | 1122 | 132 | 14 | 901 | 2 | 627.0 | Dungeon | 1254 | 1122 | 132 | 14 | 901 | 2 | 627.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 984 daAuts D:2: 269 daAuts