Dungeon Crawl Stone Soup version 0.33-a0-218-g443864507a (webtiles) character file. Game seed: 595023857589085537 30 ooops the Conjurer (level 3, -3/21 HPs) Began as an Octopode Conjurer on Oct 24, 2024. Slain by a gnoll ... wielding a +0 flail (8 damage) ... on level 1 of the Dungeon. The game lasted 00:01:47 (703 turns). ooops the Conjurer (Octopode Conjurer) Turns: 703, Time: 00:01:49 Health: -3/21 AC: 1 Str: 6 XL: 3 Next: 20% Magic: 2/6 EV: 12 Int: 22 God: Gold: 71 SH: 0 Dex: 10 Spells: 5/6 levels left rFire . . . b - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois + (no amulet) rElec . f - ring of flight rCorr . h - ring of poison resistance SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: flying A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Jewellery f - a ring of flight (left tentacle) h - a ring of poison resistance (right tentacle) Scrolls c - a scroll of enchant weapon {unknown} d - a scroll of amnesia {unknown} e - 2 scrolls of identify {unknown} g - a scroll of teleportation {unknown} Potions a - a potion of magic Skills: + Level 0.1 Fighting + Level 0.3 Short Blades + Level 2.0 Dodging + Level 3.7 Stealth + Level 0.3 Unarmed Combat + Level 2.2 Spellcasting + Level 4.2 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 42% 2d6 3% 2 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! Sorry, you're not good enough to have a special ability. You swing at nothing. The gnoll barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (moderately wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. The gnoll closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail! You die... #####.### #.# ## # #.# #. ...## #.# #.#####...####.##### #................... ###....##...##.....### #.....g>...# ##...## #....@..# ###.## #.......# ####...# ###...### #....⌠.# #...# #.....+## ##.## #⌠._.⌠..## #####.### #........## #.....#.## #.........## ####.###....####.........# #.....♣~♣~.~♣..'.....÷...' You could see a gnoll. Vanquished Creatures 3 ball pythons (D:1) 3 endoplasms (D:1) 4 jackals (D:1) 2 quokkas (D:1) 6 bats (D:1) A frilled lizard (D:1) 4 goblins (D:1) A kobold (D:1) 3 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ooops the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 103 | D:1 | Found a faded altar of an unknown god. 197 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 606 | D:1 | Reached XP level 3. HP: 16/21 MP: 6/6 703 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_elements, layout_loops_corners, serial_rivers, chequers_serial_rivers_micro_c, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_d, chequers_serial_rivers_small_b, serial_shops, shop, hellmonk_ecumenical_altar_run_dry, serial_bayou_pond_e Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.7 Fighting | | 0.1 Short Blades | | 0.3 Dodging | | 2.0 Unarmed Combat | | 0.3 Spellcasting | | 2.2 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Dagger || 46 Unarmed || 4 Tentacles || 8 Constrict || 13 Cast: Magic Dart || 4 Stab: Sleeping || 9 Armour: Skin || 23 Dodge: Dodged || 42 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 701 | 690 | 11 | 0 | 531 | 1 | 701.0 | Dungeon | 701 | 690 | 11 | 0 | 531 | 1 | 701.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 701 daAuts