Dungeon Crawl Stone Soup version 0.33-a0-218-g443864507a (webtiles) character file. Game seed: 6967729477355529503 23 ooops the Conjurer (level 2, 0/17 HPs) Began as an Octopode Conjurer on Oct 31, 2024. Slain by a gnoll ... wielding a +0 spear (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:13 (864 turns). ooops the Conjurer (Octopode Conjurer) Turns: 864, Time: 00:02:14 Health: 0/17 AC: 1 Str: 6 XL: 2 Next: 95% Magic: 2/5 EV: 6 Int: 20 God: Gold: 46 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . f - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: held A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) h - a +0 long sword Scrolls b - a scroll of noise {unknown} d - a scroll of fog {unknown} g - a scroll of teleportation {unknown} Potions a - a potion of magic c - a potion of invisibility {unknown} e - a potion of might {unknown} i - a potion of curing {unknown} Skills: + Level 0.2 Fighting + Level 2.0 Dodging + Level 3.0 Stealth + Level 0.1 Unarmed Combat + Level 2.0 Spellcasting + Level 4.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You see here a +0 club. A hobgoblin comes into view. A gnoll comes into view. It is wielding a +0 club. A bat and 3 gnolls come into view. A gnoll is wielding a +0 club and quivering 2 throwing nets. You barely miss the hobgoblin. The hobgoblin shouts! You grab the hobgoblin. You squeeze the hobgoblin. You kill the hobgoblin! The gnoll shouts! x2 The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! You see here a throwing net. You are held in a net! You are held in a net! You are held in a net! Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club and quivering a throwing net (81% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll shouts! The gnoll hits you from afar with a +0 spear! Ouch! That really hurt! Unknown command. The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is heavily wounded. A ribbon worm comes into view. The gnoll hits you from afar with a +0 spear! You die... #.# #.#######.# #.###)# #.# ......#######.# #.#.........#.# #.#.#######.#.# #.#.# #.#.######### ..#.# #.........g.# ###.# #.#.#.#####.## ##.#. #.#.#$@.gg.... . # # # #.#####w.... #.# .## #.# #.. #. You could see a ribbon worm and 2 gnolls. Vanquished Creatures A gnoll (D:2) 3 bats (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) 2 hobgoblins A quokka (D:1) 2 ball pythons (D:1) 5 frilled lizards (D:1) 2 kobolds 3 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ooops the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 234 | D:1 | Reached XP level 2. HP: 11/17 MP: 5/5 270 | D:1 | Learned a level 2 spell: Searing Ray 864 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_ceremonial_halls, layout_basic, minmay_misc_feat_nine_boxes, minmay_cut_off D:2: layout_loops_ring, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Fighting | | 0.2 Dodging | | 2.0 Unarmed Combat | | 0.1 Spellcasting | | 2.0 Conjurations | | 4.6 Action || total ---------------------------++------- Melee: Unarmed || 31 Constrict || 11 Tentacles || 7 Punch || 2 Dagger || 7 Cast: Magic Dart || 3 Searing Ray || 3 Stab: Sleeping || 5 Armour: Skin || 26 Dodge: Dodged || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 863 | 818 | 45 | 0 | 667 | 2 | 431.5 | Dungeon | 863 | 818 | 45 | 0 | 667 | 2 | 431.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 788 daAuts D:2: 74 daAuts